2 potential versions, and money is no object. If I particularly like a suggestion I may offer a reward of inf. Build priorities are defense and recharge. I prioritize tanking.
Level 50 Science Mastermind Primary Power Set: Robotics Secondary Power Set: Dark Miasma Power Pool: Speed Power Pool: Teleportation Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mu Mastery
Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Dark Miasma Power Pool: Leadership Power Pool: Teleportation Power Pool: Fighting Power Pool: Presence Ancillary Pool: Mu Mastery
I can either take the tough and weave version to increase the simplicity of capping defense, or hasten to increase the simplicity of endurance. Note that I get an extra +12 due to bots.
A game is not supposed to be some kind of... place where people enjoy themselves!
2 potential versions, and money is no object. If I particularly like a suggestion I may offer a reward of inf. Build priorities are defense and recharge. I prioritize tanking.
Tough weave version: Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(5), BldM'dt-Acc/Dmg/EndRdx(11), BldM'dt-Acc(11), BldM'dt-Dmg(37)
Level 1: Twilight Grasp -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9), Numna-Regen/Rcvry+(15)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(7)
Level 4: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Recall Friend -- Empty(A)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), SCotMastermind-Rchg/PetAoEDef(15), DefBuff-I(19), DefBuff-I(31)
Level 14: Teleport -- Empty(A)
Level 16: Shadow Fall -- HO:Cyto(A), GA-End/Res(21), GA-ResDam(21), S'fstPrt-ResDam/Def+(27), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(34)
Level 18: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), SW-Def/EndRdx(33), SW-ResDam/Re TP(36), Ksmt-ToHit+(36), HO:Cyto(36)
Level 20: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(46), SipInsght-%ToHit(48)
Level 22: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(25), Cloud-Acc/Rchg(25), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(31), Cloud-%Dam(34)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(37), HO:Cyto(37)
Level 26: Assault Bot -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg(27), S'bndAl-Build%(29), HO:Nucle(29), SvgnRt-PetResDam(50), EdctM'r-PetDef(50)
Level 28: Provoke -- Taunt-I(A)
Level 30: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(39), Stpfy-KB%(50)
Level 32: Upgrade Robot -- Empty(A)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(40), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-%ToHit(43)
Level 41: Charged Armor -- Aegis-Psi/Status(A), HO:Ribo(42), GA-3defTpProc(42), GA-Res/Rech/End(42), GA-End/Res(46)
Level 44: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Static Discharge -- Ragnrk-Knock%(A)
Level 49: Thunder Strike -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
Level 50: Agility Radial Paragon
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Both hasten and provoke: Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(34), P'ngTtl-EndRdx/Rchg/Slow(48)
Level 4: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(37), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-%ToHit(43)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), Ksmt-Def/EndRdx(33), Ksmt-ToHit+(33), HO:Cyto(33)
Level 10: Howling Twilight -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-ToHitDeb%(45)
Level 12: Protector Bots -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Acc/Dmg/Rchg(13), SCotMastermind-Acc/Dmg/EndRdx/Rchg(13), SCotMastermind-Rchg/PetAoEDef(15), DefBuff-I(15), DefBuff-I(21)
Level 14: Tactics -- HO:Cyto(A), HO:Cyto(37), HO:Cyto(37)
Level 16: Shadow Fall -- HO:Cyto(A), HO:Cyto(17), S'fstPrt-ResKB(17), S'fstPrt-ResDam/Def+(19), LkGmblr-Rchg+(19), HO:Ribo(21)
Level 18: Teleport -- Empty(A)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(25), Cloud-Acc/EndRdx/Rchg(25), Cloud-%Dam(31)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GA-3defTpProc(A), GA-End/Res(46), HO:Ribo(46), HO:Ribo(46)
Level 26: Assault Bot -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg(27), S'bndAl-Build%(27), HO:Nucle(29), SvgnRt-PetResDam(29), EdctM'r-PetDef(31)
Level 28: Weave -- HO:Cyto(A), HO:Cyto(34), LkGmblr-Rchg+(34)
Level 30: Provoke -- Empty(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- GA-End/Res(A), GA-Res/Rech/End(36), GA-ResDam(36), HO:Ribo(36)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(50), SipInsght-%ToHit(50)
Level 41: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(43)
Level 44: Static Discharge -- Empty(A)
Level 47: Pulse Rifle Burst -- Empty(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Panac-Heal/+End(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(48), P'Shift-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Radial Paragon
------------
I can either take the tough and weave version to increase the simplicity of capping defense, or hasten to increase the simplicity of endurance. Note that I get an extra +12 due to bots.
A game is not supposed to be some kind of... place where people enjoy themselves!