My first Mastermind...
I like your build. The only changes I would consider making and the reasons are:
Call Genin - Added Overwhelming Force/Soulbound Allegiance proc. Counters the knockback of Crane Kick and chance for Build Up on multiple pets.
Train Ninjas - Remove End Redux IO. It is not a power you constantly spam, just once at the start of the mish.
Call Jounin - Added Achilles Heel proc. All their sword attacks has a chance to apply the dam res debuff and for bonus damage.
Distortion Field - Added the Lockdown proc. Holds are nicer than slows.
Time Stop - Added another Basilisk Gaze for the status resist.
Hasten - Removed 1 Rech IO. Will be perma with 2 slots if you keep Chono Shift up at all times.
Fistfull of Arrows - Added the Ragnarok proc for chance to knockdown.
Oni - Rearranged to fit the Edict, Sovereign and Command pet bonuses.
Farsight - Remove Rech IO. Farsight defense buff does not stack. Having it overlap by 25-50 secs is excessive.
Kuji In Sen - Remove End Redux IO. It is not a power you constantly spam, just once at the start of the mish.
Slowed Response - Added an Achilles Heel proc. For some more of a good thing if it triggers.
Scorpion Shield - Removed defense IO as it was not doing much.
Power Boost - Removed 2 Rech IOs. You will not need it up as much as you may think
Playstyle:
Power Boost + Farsight yourself and pets. Unless it has been changed since I last played /Time, your defense will be about 5% higher than what Mids' is indicating (About 50% in S/L/E). You in first with Time's Juncture applying a -tohit/dam debuff. While pets are jumping in to slaughter, use Distortion Field to slow/hold groups. Time Crawl, Time Stop and Slowed Response on tougher targets. Temporal Selection on different pets when it recharges for the 18.75% dam buff. After defense/buffs/debuffs are set up, start shooting runners/bosses. Temporal Mending all along the way.
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I appreciate the extra advice. Looks like I had the right idea, just some misplaced slots. I forgot the pet buffs affect everything at once, so I went to reduce their cost. Thanks for offering some suggestions to how to get those slots back and what to do with them.
Looks like the hardest enhancement to get will be the KB/KD IO. Maybe it is just Pinnacle or my schedule, but I am having the hardest time finding teams to run it.
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?
Hello, team!
I decided I wanted to roll a Mastermind and a Time character, so in my attempt to knock out two birds in one stone, a Ninjas/Time/Mace MM was pieced together in Mids. I really have no idea what I was doing aside from getting softcap to SLE and getting as much recharge as I could. Any assistance on the build, or playstyle in general, would be greatly appreciated.
I have lots of Vet powers, so I can focus on Time and the Ninjas early.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), SvgnRt-PetResDam(5)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(43), TmpRdns-EndRdx/Rchg/Slow(43), TmpRdns-Acc/Dmg/Slow(45)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(19)
Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(46), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb(46)
Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(7)
Level 8: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 10: Temporal Selection -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(13)
Level 12: Call Jounin -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(17), BldM'dt-Dmg(17), BldM'dt-Acc/Dmg/EndRdx(19), EdctM'r-PetDef(50)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Krma-ResKB(15)
Level 16: Distortion Field -- EoCur-EndRdx/Hold(A), G'Wdw-EndRdx/Hold(48)
Level 18: Boxing -- Empty(A)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dam%(33)
Level 26: Oni -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Acc/Dmg/Rchg(27), SCotMastermind-Acc/Dmg/EndRdx/Rchg(27), SCotMastermind-Dmg/EndRdx/Rchg(31), SCotMastermind-Rchg/PetAoEDef(50)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), RechRdx-I(37)
Level 30: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(36), Decim-Dmg/EndRdx(37), Decim-Build%(37)
Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(33)
Level 35: Slowed Response -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/Rchg(40), ShldBrk-Acc/DefDeb(40)
Level 38: Chrono Shift -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(40)
Level 41: Scorpion Shield -- DefBuff-I(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Tough -- GA-3defTpProc(A), S'fstPrt-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
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Thanks,
AG
11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?