Plaguebringer concept idea


Ryokoryu

 

Posted

Plaguebringer Mastermind concept
Malaria-Deals minor toxic damage over time foe -def


Plague Rats-calls 1-3 rats high toxic resistance average smashing lethal low psi average defenses for t1 pets Rats would be about medium dog sized


Ebola- deald moderate toxic damage over time for -res to toxic with high debuff that decays over the duration, and provides a bonus to it at the end of the effect for 2/5 of it's time.


Infect carriers-standard pet buff adds toxic attacks, and causes a cloudy looking brown aura around pets.


Mosquito Swarm- Target area minor toxic/lethal DoT on cast check only. Alternatively an anchored DoT similar to radiation infection as a toggle with less damage. No debuff.


Giant Roaches-calls 1-2 roaches Should be decaying with again strong toxic resistance,a nd average smashing/lethal. Weak to fire. Mostly spit attacks dealing toxic damace.


Infectious-Unique in that it should be an aura buff on the mastermind which effects those in supremecy range increasing toxic damage with a 30 second duration and long cooldown. Only small increase spread across 5 pets. Does not effect your own toxic damage.


Plagueborn-Human ranged pet uses thrown AOE choke with vomit animation chance. Mostly target AE stuff here. Vomit attack comes with second upgrade.


Engineered Disease-Second upgrade gives rats a minor DoT aura, and roaches gain area dot and spreading plague attack similar to disintegration.


 

Posted

OK the initial concept for Plaguebringer set. I like the idea of giant sized rats, and bugs. Plagueborn should have -regen in his second set uf upgrade attacks. Alternatives would maybe be putting the roaches smaller in the minion, and add the rats as LT's. I want the plagueborn to look like he was maybe a lab assistant mutated by disease. Minions should add a debuff like disintegration which spreads the debuffs of your ST attacks without the damage. I want to avoid -regen early in the set.