[Feedback/Advice Request] Elec/Regen Scrapper


DaemonDivinity

 

Posted

So I want to play a new Melee character that will feel very different from my lvl 50 DM/SR Scrapper and Inv/SS Tanker (both of which I liked a great deal). I tried a Kin/Will Scrapper and Fire/Fire Brute, didn't love either. So I came up with this build and a Kat/DA Scrapper, both of which look amazingly fun.

So I'd like some help, being that both these sets are new to me. Am I building right? Am I missing anything major? Should this be a Brute instead?

(One restriction: due to my fluctuating subscription status, yes to SOs and ATOs, no to IOs, and yes to a very small number of HOs.)

Specifically, I am worried the attack chain is light, even with Boxing. Any insights?



Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Havoc Punch -- Acc(A), Acc(43), Dmg(43), Dmg(43), Dmg(45), RechRdx(45)
Level 1: Fast Healing -- Heal(A), Heal(3), Heal(3)
Level 2: Jacobs Ladder -- Acc(A), Acc(40), Dmg(40), Dmg(42), Dmg(42), RechRdx(42)
Level 4: Boxing -- Acc(A), Acc(5), Dmg(5), Dmg(37), Dmg(39), RechRdx(40)
Level 6: Reconstruction -- Heal(A), Heal(37), Heal(37), RechRdx(7), RechRdx(7)
Level 8: Thunder Strike -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(9), ScrappersS-Acc/Dmg/Rchg(9), ScrappersS-Dmg/EndRdx/Rchg(11), ScrappersS-Acc/Dmg/EndRdx/Rchg(11), ScrappersS-Rchg/+Crit(36)
Level 10: Quick Recovery -- EndMod(A), EndMod(15), EndMod(15)
Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Tough -- ResDam(A), ResDam(25), ResDam(25), EndRdx(48), EndRdx(50)
Level 16: Integration -- Heal(A), Heal(17), Heal(17), EndRdx(48)
Level 18: Chain Induction -- Acc(A), Acc(19), Dmg(19), Dmg(31), Dmg(31), RechRdx(33)
Level 20: Resilience -- ResDam(A), ResDam(21), ResDam(21)
Level 22: Dull Pain -- Heal(A), Heal(23), Heal(23), RechRdx(27), RechRdx(27), RechRdx(31)
Level 24: Super Jump -- Jump(A)
Level 26: Combat Jumping -- DefBuff(A)
Level 28: Instant Healing -- Heal(A), Heal(29), Heal(29), RechRdx(46), RechRdx(46), RechRdx(48)
Level 30: Build Up -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 32: Lightning Rod -- HO:Nucle(A), HO:Nucle(33), HO:Centri(33), RechRdx(34), RechRdx(34), RechRdx(34)
Level 35: Revive -- RechRdx(A)
Level 38: Moment of Glory -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Assault -- EndRdx(A)
Level 44: Tactics -- EndRdx(A)
Level 47: Super Speed -- Run(A)
Level 49: Burnout -- RechRdx(A), RechRdx(50), RechRdx(50)
Level 1: Brawl -- Acc(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(45), EndMod(46)
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