Modern Thugs/Poison?
Poison is a tough set to work with and try to obtain some reasonable goals.
This is a build I was working towards. Nutshell the -ToHit Debuff of Weakness power if it hits and works will put me at positional defense cap. I picked up Scorpion Shield as a back up defense. This way I'm at least Smash and Lethal capped.
I figured Noxious Gas would help as well once placed on a melee pet.
EDIT: This build was before Agility came out.
I noticed you can change Cardiac to Agility and get some higher defenses and still be within the 2 point endurance ratio. This would allow you to remove a Defense IO from both Maneuvers and Combat jump. You look 50 hit points and can place it in 2 other areas. Honestly not many choices where you could slot 2 IOs and get any great improvements. As an example slotting up another basilisk gaze for the recharge bonus offers you tenths of a point change in recharge of powers. Personally I wouldn't notice if a power changed from 7.8 to 7.4 recharge wise.
But figured I would let you know either way.
Villain Plan by Mids' Villain Designer 1.958
http://www.cohplanner.com/
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Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Poison
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Zombie Horde -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Alkaloid -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(23), H'zdH-Heal/Rchg:40(23), H'zdH-Heal/EndRdx/Rchg:40(34)
Level 2: Envenom -- ShldBrk-DefDeb:20(A), ShldBrk-Acc/DefDeb:20(37), ShldBrk-DefDeb/EndRdx/Rchg:20(39), ShldBrk-Acc/EndRdx/Rchg:30(50)
Level 4: Weaken -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(40), Cloud-Acc/Rchg:30(40), Cloud-ToHitDeb/EndRdx/Rchg:30(43)
Level 6: Enchant Undead -- EndRdx-I:50(A)
Level 8: Life Drain -- Nictus-Heal:40(A), Nictus-Heal/HP/Regen/Rchg:40(11), Nictus-Acc/EndRdx/Heal/HP/Regen:40(11), Nictus-Acc/EndRdx/Rchg:40(17), Nictus-Acc/Heal:50(21)
Level 10: Neurotoxic Breath -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(43), TmpRdns-Acc/EndRdx:50(43), TmpRdns-Rng/Slow:50(46), TmpRdns-EndRdx/Rchg/Slow:50(46)
Level 12: Grave Knight -- BldM'dt-Dmg:50(A), BldM'dt-Acc/Dmg:50(13), BldM'dt-Acc/EndRdx:50(13), BldM'dt-Dmg/EndRdx:50(15), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(17)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def:50(45)
Level 18: Soul Extraction -- SvgnRt-PetResDam:50(A), EdctM'r-PetDef:40(19), ExRmnt-+Res(Pets):50(19), C'Arms-+Def(Pets):30(21), SCotMastermind-Rchg/PetAoEDef:50(48)
Level 20: Kick -- Acc-I:50(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(48)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Lich -- BldM'dt-Acc:50(A), BldM'dt-Acc/Dmg:50(27), BldM'dt-Dmg/EndRdx:50(27), BldM'dt-Acc/EndRdx:50(29), BldM'dt-Acc/Dmg/EndRdx:50(29), BldM'dt-Dmg:50(31)
Level 28: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 30: Paralytic Poison -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(40), BasGaze-Acc/Rchg:30(46)
Level 32: Dark Empowerment -- EndRdx-I:50(A)
Level 35: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(36), Lock-Rchg/Hold:50(36), Lock-EndRdx/Rchg/Hold:50(36), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(37)
Level 38: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(45), Enf'dOp-Acc/Immob:50(45)
Level 44: Provoke -- Mocking-Taunt:21(A), Mocking-Taunt/Rchg:21(48), Mocking-Taunt/Rchg/Rng:21(50), Mocking-Acc/Rchg:50(50)
Level 47: Noxious Gas -- RechRdx-I:50(A)
Level 49: Elixir of Life -- Aegis-Psi/Status:50(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(9), P'Shift-EndMod/Rchg:50(9)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
It's been some time since I picked up an MM but I wanted to give this old classic a try - mainly for the notorious Noxious Gas/Bruiser combo. I'd like to maximize the strengths of the /poison by making him a pure debuff monster capable of soloing AVs and GMs while sleepwalking.
How useful is the ATO set? Should I just take the global for the +AOE defense? Where to put it?
Price is no object. Looking for a high-end, high-octane 50 incarnate build and all suggestions are welcome. Thanks!
The Grim Saint - Virtueverse [1323 Badges]