Updating Blaster Build [Energy/Ice]


DaemonDivinity

 

Posted

Since my return after a long absence, I've been updating old characters. I'd like some help with my Energy/Ice blaster.

My limitation: I spend some time VIP, but most time Premium. Also, I'm relatively poor in-game. Thus, IOs are out, ATOs are in, and I can buy some but not all HOs.

Here is the build I'm looking at, with a mind towards I-24. Though I may be jumping the gun and getting ahead of myself, which I'm sure you'll tell me if I am.

Code:
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Some things to note:

1. I've heard Power Bolt's animation/cast time was sufficiently lowered to make it useful. Is this so, or am I making a mistake? Also, I feel like I need to scrounge two more slots for another +3 EndRed and Recharge SO.

2. I am looking at running a full set of Overwhelming Force (which I have) somewhere, probably in Explosive Blast. I'm hoping it will get me a fast recharging, highly reliable AoE KD for opener and mitigation. If I'm mistaken, I'm very open to suggestions.

3. Chilling Embrace will swap a Slow for a Heal/Absorb +3 SO (Mids just doesn't support that yet).

4. Is Ice still as useless a secondary as it has been historically? Frozen Aura doesn't look any better. I used to run Ice Patch and Shiver, but they look to be pretty thoroughly outdone by the new Chilling Embrace for mitigation (and they take time/don't cooperate with Hover). And, of course, the attacks are tough to fit in and require some very direct exposure (I currently use Ice Sword rather than Power Bolt, but seeing as Power Bolt has improved and Ice Sword has not...).

Anyway, after all that, I'm certainly open to suggestions. Help me make this Blaster less... well pathetic, honestly.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Power Blast -- HO:Nucle(A), HO:Nucle(5), HO:Centri(5), RechRdx(7), EndRdx(7), EndRdx(9)
Level 1: Chilblain -- Acc(A)
Level 2: Power Bolt -- HO:Nucle(A), HO:Nucle(50), HO:Centri(50), EndRdx(50)
Level 4: Energy Torrent -- Acc(A), Acc(46), HO:Centri(46), HO:Centri(48), HO:Centri(48), EndRdx(48)
Level 6: Power Burst -- BlastersW-Acc/Dmg(A), BlastersW-Dmg/Rchg(9), BlastersW-Acc/Dmg/Rchg(40), BlastersW-Acc/Dmg/EndRdx(40), BlastersW-Acc/Dmg/EndRdx/Rchg(43), BlastersW-Rchg/Dam%(43)
Level 8: Fly -- Flight(A)
Level 10: Chilling Embrace -- HO:Golgi(A), HO:Golgi(11), Slow(11), Slow(37), Slow(37)
Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Sniper Blast -- HO:Nucle(A), HO:Centri(15), HO:Centri(15), RechRdx(23), EndRdx(31), EndRdx(34)
Level 16: Build Up -- RechRdx(A), RechRdx(17), RechRdx(17), ToHit(21), ToHit(21), ToHit(23)
Level 18: Aim -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Hover -- Flight(A)
Level 22: Aid Other -- Heal(A)
Level 24: Aid Self -- Heal(A), Heal(25), IntRdx(25), IntRdx(31)
Level 26: Explosive Blast -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(29), EndRdx(31)
Level 28: Stealth -- EndRdx(A)
Level 30: Grant Invisibility -- EndRdx(A)
Level 32: Nova -- Dmg(A), Dmg(33), Dmg(33), RechRdx(33), RechRdx(34), RechRdx(34)
Level 35: Shocking Bolt -- HO:Endo(A), HO:Endo(36), Hold(36), RechRdx(36), EndRdx(37)
Level 38: Freezing Touch -- HO:Endo(A), HO:Endo(39), HO:Perox(39), RechRdx(39), EndRdx(40)
Level 41: Charged Armor -- ResDam(A), ResDam(42), ResDam(42), EndRdx(42), EndRdx(43)
Level 44: Surge of Power -- ResDam(A), ResDam(45), RechRdx(45), RechRdx(45), RechRdx(46)
Level 47: Invisibility -- EndRdx(A)
Level 49: Afterburner -- Flight(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
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Posted

Does the absence of feedback indicate:

1. No one likes me.
2. The build is so awesome it speaks for itself.
3. The build is so terrible nothing can be done.