To get to the nitty gritty of the build I will just post some numbers and what I have slotted. I've been messing around and tweaking the build here and there. I just finally think I cannot do anymore to the build.
I have World of Pain ( WoP ) 4 seconds short of perma.
My constant regeneration from suppress pain is 706% to myself and 424% to anyone else. I'm pretty much within the realm of Scrapper Regeneration numbers with this build. Granted I know Regen Scrappers can go higher, but 706% is nothing to scoff at either. It comes out to 26.52 hit points per second at lvl 50.
Defenses
45 Ranged and AOE
24 Melee ( Just could not cap this out without screwing everything else up ).
Resistances with WoP active
Smash and Lethal beyond the 75% cap.
Fire 18% +20% = 38%
Cold 18% + 10% = 28%
Energy 18%
Negative 41%
Toxic 41% +15% = 56%
Psionic 21%
Pet buff adds Fire 19.99% Cold 9.99% Toxic 15.00% http://boards.cityofheroes.com/showp...93&postcount=5
5 slot enhancers in maneuvers
30 slot enhancers in WoP
20 slot enhancers in Suppress Pain
5 slot enhancers in weave
20 slot enhancers in Health
10 slot enhancers in Stamina
15 slot enhancers in Soothe
10 slot enhancers in Dark Embrace
Some of the enhancers help me squeak out the Defense cap numbers and in other places it adds about another 15% to Regeneration. It also helps the endurance as even with Cardiac this is a very heavy endurance build.
I'm thinking with Bodyguard mode and my defenses and resistances combined with my Steady Regeneration I am in a good place to be able to handle a decent amount of damage. Again I think for someone who understands masterminds and you look at the overall picture I believe the build has some very good mitigation and decently layered defenses and resistances.
The largest expense in the build is the Gladiator IO.
It's built with a "Tankermind" approach and has provoke.
I do know that some epic sets might benefit more like Chill Mastery. My super gripe with that set is the ICE cubes that shield puts all over your toons body. If they got rid of that I would consider swapping over and reworking to get the defense cap numbers back up.
But beyond that I went with my favorite Soul Mastery for Oppressive gloom. I use it a lot and it really does help locking down everything that is not a boss. I use it on my Petless mastermind and I can say it is the one big thing that helps keep me alive fighting on a 4/8 setting. I was just fighting some Rikti and I could see how much it worked because anytime I would get mezzed or slept and O.G. would drop many of the mobs immediately start getting many hits through.
I don't think beyond the epic pools that there is much that can be done, but never say never.
But enough blabbering here is the build. Be advised it has WoP active.
Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Pain Domination Power Pool: Fighting Power Pool: Presence Power Pool: Flight Power Pool: Leadership Ancillary Pool: Soul Mastery
To get to the nitty gritty of the build I will just post some numbers and what I have slotted. I've been messing around and tweaking the build here and there. I just finally think I cannot do anymore to the build.
I have World of Pain ( WoP ) 4 seconds short of perma.
My constant regeneration from suppress pain is 706% to myself and 424% to anyone else. I'm pretty much within the realm of Scrapper Regeneration numbers with this build. Granted I know Regen Scrappers can go higher, but 706% is nothing to scoff at either. It comes out to 26.52 hit points per second at lvl 50.
Defenses
45 Ranged and AOE
24 Melee ( Just could not cap this out without screwing everything else up ).
Resistances with WoP active
Smash and Lethal beyond the 75% cap.
Fire 18% +20% = 38%
Cold 18% + 10% = 28%
Energy 18%
Negative 41%
Toxic 41% +15% = 56%
Psionic 21%
Pet buff adds Fire 19.99% Cold 9.99% Toxic 15.00%
http://boards.cityofheroes.com/showp...93&postcount=5
5 slot enhancers in maneuvers
30 slot enhancers in WoP
20 slot enhancers in Suppress Pain
5 slot enhancers in weave
20 slot enhancers in Health
10 slot enhancers in Stamina
15 slot enhancers in Soothe
10 slot enhancers in Dark Embrace
Some of the enhancers help me squeak out the Defense cap numbers and in other places it adds about another 15% to Regeneration. It also helps the endurance as even with Cardiac this is a very heavy endurance build.
I'm thinking with Bodyguard mode and my defenses and resistances combined with my Steady Regeneration I am in a good place to be able to handle a decent amount of damage. Again I think for someone who understands masterminds and you look at the overall picture I believe the build has some very good mitigation and decently layered defenses and resistances.
The largest expense in the build is the Gladiator IO.
It's built with a "Tankermind" approach and has provoke.
I do know that some epic sets might benefit more like Chill Mastery. My super gripe with that set is the ICE cubes that shield puts all over your toons body. If they got rid of that I would consider swapping over and reworking to get the defense cap numbers back up.
But beyond that I went with my favorite Soul Mastery for Oppressive gloom. I use it a lot and it really does help locking down everything that is not a boss. I use it on my Petless mastermind and I can say it is the one big thing that helps keep me alive fighting on a 4/8 setting. I was just fighting some Rikti and I could see how much it worked because anytime I would get mezzed or slept and O.G. would drop many of the mobs immediately start getting many hits through.
I don't think beyond the epic pools that there is much that can be done, but never say never.
But enough blabbering here is the build. Be advised it has WoP active.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Presence
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Dmg:50(7), BldM'dt-Acc:50(9), BldM'dt-Acc/Dmg/EndRdx:50(11)
Level 1: Nullify Pain -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(7)
Level 2: Lash -- FrcFbk-Rechg%:50(A)
Level 4: Soothe -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(9)
Level 6: Enchant Demon -- EndRdx-I:50(A)
Level 8: Kick -- Acc-I:50(A)
Level 10: Provoke -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(25), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(36)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(13), BldM'dt-Acc/EndRdx:50(13), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(15), BldM'dt-Dmg:50(17)
Level 14: Conduit of Pain -- RechRdx-I:50(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(36)
Level 18: Hell on Earth -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(19), BldM'dt-Acc/EndRdx:50(19), BldM'dt-Acc:50(21), BldM'dt-Dmg:50(23), BldM'dt-Acc/Dmg/EndRdx:50(31)
Level 20: Suppress Pain -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(21), Numna-EndRdx/Rchg:50(33), Numna-Heal/Rchg:50(33), Numna-Heal/EndRdx/Rchg:50(33), Numna-Regen/Rcvry+:50(37)
Level 22: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(48)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(40)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(27), BldM'dt-Acc/EndRdx:50(27), BldM'dt-Acc/Dmg/EndRdx:50(29), BldM'dt-Acc:50(29), BldM'dt-Dmg:50(31)
Level 28: World of Pain -- Aegis-ResDam/Rchg:50(A), TtmC'tng-ResDam/Rchg:50(31), ImpArm-EndRdx/Rchg:40(40), RechRdx-I:50(42), RechRdx-I:50(42), RechRdx-I:50(39)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
Level 35: Anguishing Cry -- AnWeak-Acc/Rchg:50(A), AnWeak-DefDeb/EndRdx/Rchg:50(50)
Level 38: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(43), GSFC-Build%:50(43), GSFC-ToHit/EndRdx:50(40)
Level 41: Dark Embrace -- Aegis-Psi/Status:50(A), Aegis-ResDam/EndRdx:50(46), Aegis-ResDam/EndRdx/Rchg:50(46)
Level 44: Oppressive Gloom -- Stpfy-EndRdx/Stun:50(A), Stpfy-Stun/Rng:50(45), Stpfy-Acc/EndRdx:50(45), Stpfy-Acc/Rchg:50(45), Stpfy-Acc/Stun/Rchg:50(46), Stpfy-KB%:50(48)
Level 47: Soul Tentacles -- Enf'dOp-Acc/Rchg:50(A)
Level 49: Painbringer -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Mrcl-Rcvry+:40(34), Mrcl-Heal:40(48), Numna-Heal/Rchg:50(39), Mrcl-Heal/Rchg:40(50)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(37)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Cardiac Core Paragon
------------
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives