Another D3 build


AthenaRly

 

Posted

Hi! So I've just come back from a 2 year break and have dusted off one of my favorite characters. I am pretty satisfied with this build, I recall endurance being the main issue she had before and this looks to be an improvement. I would really like to get Petrifying Gaze in but I don't see room for it. Considered dropping Veng for it but even then I don't know where I'd get the slots... maybe from Life Drain? I borrowed some of this from a build someone posted already, apologies for forgetting who to credit. Cost isn't an issue.

Also I think I understand the incarnate system enough now to ask for any recommendations on what I should go with for her.

Thanks a lot, appreciate any feedback.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Luna Dusk: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Chance for Negative Energy Damage
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 1: Dark Blast
  • (A) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Damage
  • (9) Decimation - Accuracy/Damage/Recharge
  • (11) Decimation - Chance of Build Up
Level 2: Tar Patch
  • (A) Tempered Readiness - Accuracy/Slow
  • (7) Tempered Readiness - Damage/Slow
  • (13) Tempered Readiness - Range/Slow
  • (13) Tempered Readiness - Endurance/Recharge/Slow
  • (15) Tempered Readiness - Accuracy/Damage/Slow
Level 4: Gloom
  • (A) Apocalypse - Damage
  • (17) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (19) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (23) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 8: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (27) Aegis - Resistance
  • (27) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Endurance/Recharge
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 12: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (29) Glimpse of the Abyss - Endurance/Fear
  • (31) Glimpse of the Abyss - Accuracy/Endurance
  • (31) Glimpse of the Abyss - Fear/Range
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 14: Fly
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (15) Winter's Gift - Slow Resistance (20%)
Level 16: Tenebrous Tentacles
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (33) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (34) Gravitational Anchor - Accuracy/Recharge
  • (34) Gravitational Anchor - Immobilize/Endurance
  • (34) Gravitational Anchor - Chance for Hold
Level 18: Darkest Night
  • (A) Dampened Spirits - To Hit Debuff/Endurance
  • (45) Dampened Spirits - To Hit Debuff
Level 20: Night Fall
  • (A) Ragnarok - Damage
  • (21) Ragnarok - Chance for Knockdown
  • (23) Ragnarok - Accuracy/Damage/Recharge
  • (36) Ragnarok - Accuracy/Recharge
  • (36) Ragnarok - Damage/Endurance
Level 22: Howling Twilight
  • (A) Absolute Amazement - Stun
  • (33) Absolute Amazement - Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Stun/Recharge
  • (37) Absolute Amazement - Accuracy/Recharge
  • (37) Absolute Amazement - Endurance/Stun
Level 24: Assault
  • (A) Endurance Reduction IO
Level 26: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Dark Pit
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (39) Razzle Dazzle - Endurance/Stun
  • (39) Razzle Dazzle - Accuracy/Endurance
  • (39) Razzle Dazzle - Stun/Range
  • (40) Razzle Dazzle - Accuracy/Stun/Recharge
Level 30: Recall Friend
  • (A) Interrupt Reduction IO
Level 32: Dark Servant
  • (A) Siphon Insight - ToHit Debuff
  • (40) Siphon Insight - Accuracy/ToHit Debuff
  • (42) Siphon Insight - Accuracy/Recharge
  • (42) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (42) Siphon Insight - Accuracy/Endurance/Recharge
Level 35: Life Drain
  • (A) Touch of the Nictus - Healing
  • (43) Touch of the Nictus - Accuracy/Healing
  • (43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (45) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (45) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 38: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (40) Adjusted Targeting - To Hit Buff/Endurance
  • (43) Adjusted Targeting - To Hit Buff/Recharge
Level 41: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy
  • (48) Efficacy Adaptor - EndMod/Endurance
Level 44: Dark Embrace
  • (A) Gladiator's Armor - Resistance
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Gladiator's Armor - End/Resist
Level 47: Oppressive Gloom
  • (A) HamiO:Endoplasm Exposure
Level 49: Soul Transfer
  • (A) Recharge Reduction IO
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Run Speed IO
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
  • (50) Endurance Modification IO
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Vigilance
Level 4: Ninja Run
------------


@Poison Idea

Guilty of being tight.

 

Posted

My thoughts:

Pet Gaze is nice, but it's not the best hold in the world. No damage, no secondary effect. It's wonderful if your Epic gives you a second hold for instant Boss stopping (Psi and Soul both have them), but on its own, it's an okay but not great power.

You have a LOT of slots in Tar Patch that aren't doing much. It's got a base -90% run speed so more slow doesn't do much. Its auto-hit, so accuracy is irrelevant and it has no damage to boost. The end cost also isn't that bad. The one thing that really matters is recharge and you don't have much of it. 1 or 2 recharge IOs is all I've ever given it.

If you're having Endurance problems, slipping in a Miracle in Health should make a big difference.

I'd think about a Blessing of the Zephyr -KB in Fly before a second Winter's Gift.

You don't have much enhancement in your Darkest Night. I'd try to fit some extra slots here. This is your biggest debuff and an endurance hog besides. It's probably contributing to your endurance issues in long fights.

I would slot Tentacles for damage (5xPositron's Blast) long before I'd slot it for Immobilize. The Immobilize duration is plenty sufficient as is.

If you're all in on Life Drain, try to slip some damage in there as well.

You also have a lot of slots in Dark Consumption.

Have you considered the Defender ATIO set? There's a nice recharge bonus at the end.

Soul Transfer - You could replace this with something like Combat Jumping and get another mule for a LOTG+7.5. Are you really needing a self-rez this often? If you have Return to Battle, it may be good enough.

No Hasten? You've put a lot of effort into getting extra recharge to pass it by.

Also consider upcoming changes:

With crashless Nukes on the near horizon, you may want to reconsider Blackstar. I know I am.

If the snipe changes come out as is, then you're one Kismet away from insta-Moonbeam.

Incarnate:

Alpha: If you do pick up a hold or two, consider Intuition. Otherwise, assuming you can get your Endurance issues under control, look at either Spiritual or Damage. The Damage Radial tree has a +End Mod in it as well.

Destiny: I like having both Barrier and Clarion available, depending on circumstances.