Is this a good build?
Here is what I would do if you wanted to keep your power picks more or less the same.
However why did you go with the rifle attacks over the backpack? If its just for WAWG I would recommend dropping it I'm soloing the DA content on my crab at +4/x8 without it and its fine. but that is mostly a personal preference thing.
Also what do you want this toon to do? solo +4/X8? Farm?
CT:O is commonly considered to be a waste its benefits don't warent a power pick.
Same with Omega maneuver. Unless you want it for theme reasons its damage is not that good.
Seeing as you have 2x purple sets and 5x LoTG you only need 2 slots in hasten.
Why did you take acrobatics? 8 points of KB resist is good for most content if you hate KB you can fit 12 points in.
Why did you not take any of the Patron pool powers? Most of them offer something you need/want to round out your build.
Also if you want to you can take a look at my crab build thread, if you want to see how I built mine.
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If you have a set of wickedly bladed mechanical cyborg limbs equipped with blaster cannons, and you can't kill people with them, you have failed to grasp one of the basic fun features of playing a Crab Spider. As such, I have little interest in this sort of build. However, I recommend you ask Linea_Alba about that +4/x8 ITF-soloing build, which is a HuntsCrab. Granite Agent also uses this sort of build.
The only thing in this build that I would classify as a glaring mistake (other than the lack of real Crab attacks!) is using Single Shot as a mule for defense bonuses. Single Shot can do respectable single-target damage if slotted like a real attack. You wouldn't need Shield Breaker for AoE defense if you moved a couple slots of Aegis from Crab Spider Armor Upgrade to Fortification and changed Tough to Aegis. That would drop you a bit below melee soft-cap. Since you have no melee attacks, who cares? On the other hand, if you DO want to engage in melee, drop Omega Maneuver (or WAWG) and take Bayonet slotted with Touch of Death to get your melee defense back above 45%.
This is another build I have been working on. I plan on using the new universal set on frag grenade. Please critique. Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Spyder: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Single Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Hold%(40)
Level 1: Bane Spider Armor Upgrade -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-Psi/Status(3), GA-3defTpProc(9)
Level 2: Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(33), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(34), Apoc-Dmg/EndRdx(34), Apoc-Dam%(50)
Level 4: Super Jump -- HO:Micro(A)
Level 6: Combat Training: Defensive -- LkGmblr-Def(A), LkGmblr-Rchg+(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(11), Ksmt-ToHit+(19)
Level 12: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23)
Level 14: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 16: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(21)
Level 18: Boxing -- Acc-I(A)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(23), GSFC-Build%(27), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(50)
Level 28: Bayonet -- SDoArach-Acc/Dmg(A), SDoArach-Rchg/DmgFear%(29), SDoArach-Dmg/Rchg(31), SDoArach-Acc/Dmg/Rchg(31), SDoArach-Dmg/EndRdx/Rchg(33), SDoArach-Acc/Dmg/EndRdx/Rchg(33)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(48)
Level 32: Frag Grenade -- Empty(A), Empty(40), Empty(43), Empty(43), Empty(43), Empty(46)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(48)
Level 38: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(39), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(48)
Level 41: Bile Spray -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(50)
Level 44: Tactical Training: Assault -- EndRdx-I(A)
Level 47: Combat Training: Offensive -- Acc-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(7), Numna-Regen/Rcvry+(29), Panac-Heal/+End(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(5), P'Shift-End%(11)
Level 50: Degenerative Radial Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Clarion Total Core Invocation
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Assault Radial Embodiment
Level 50: Arachnos Radial Superior Ally
Level 50: Cardiac Core Paragon
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Please critique. Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Spyder: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Single Shot -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(37), ShldBrk-Acc/Rchg(37), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(40)
Level 1: Crab Spider Armor Upgrade -- Aegis-ResDam(A), Aegis-Psi/Status(3), Aegis-ResDam/EndRdx(3), GA-3defTpProc(23)
Level 2: Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(33), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(34), Apoc-Dmg/EndRdx(34), Apoc-Dam%(50)
Level 4: Super Jump -- Zephyr-ResKB(A)
Level 6: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), SW-ResDam/Re TP(9), Ksmt-ToHit+(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 12: Heavy Burst -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(13), SDoArach-Acc/Dmg/Rchg(13), SDoArach-Dmg/EndRdx/Rchg(21), SDoArach-Acc/Dmg/EndRdx/Rchg(27), SDoArach-Rchg/DmgFear%(29)
Level 14: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 16: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19), LkGmblr-Rchg+(21)
Level 18: Boxing -- Acc-I(A)
Level 20: Tactical Training: Leadership -- HO:Cyto(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx/Rchg(25), S'fstPrt-ResDam/Def+(40)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(50)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 32: Omega Maneuver -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(39), Enf'dOp-Acc/Immob(46), Enf'dOp-Acc/Immob/Rchg(50)
Level 41: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Tactical Training: Assault -- EndRdx-I(A)
Level 47: Combat Training: Offensive -- Acc-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(29), Numna-Regen/Rcvry+(31), Panac-Heal/+End(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(5), P'Shift-End%(11)
Level 50: Degenerative Radial Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Clarion Total Core Invocation
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Assault Radial Embodiment
Level 50: Arachnos Radial Superior Ally
Level 50: Cardiac Core Paragon
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