Help with my Demon/Sonic
If you wanted to throw a good chunk of defense into the build, you could have went either Chill Mastery for Frozen Armor, or taken a vacation in the Isles to pick up the Scorpion Shield. Personally I don't mind the frozen armor since the Demon Prince sports the frozen power motif as well as the frosty demonling.
You spent some good amount of influence and time into the slotting. My first fear is that your demons, tier 2, may have some endurance trouble, and your Demon Prince will be wheezing in long battles. The reason is: endurance reduction in pet damage IO enhancements do NOT mitigate the end usage of non-damage powers like resistance shields, heal powers, chill/slow auras and control.
There was a lot of testing with Hammi-O enhancers for acc/dmg and golgi's and other ways to slot endurance into the demon prince. I find a cheaper way to get accuracy, damage, endurance reduction and slow enhancements in Demon Prince is four of the Pacing of the Turtles. Not all of the cold/slow powers of the Prince have damage, but most abilities do include a slow component.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
If you wanted to throw a good chunk of defense into the build, you could have went either Chill Mastery for Frozen Armor, or taken a vacation in the Isles to pick up the Scorpion Shield. Personally I don't mind the frozen armor since the Demon Prince sports the frozen power motif as well as the frosty demonling.
You spent some good amount of influence and time into the slotting. My first fear is that your demons, tier 2, may have some endurance trouble, and your Demon Prince will be wheezing in long battles. The reason is: endurance reduction in pet damage IO enhancements do NOT mitigate the end usage of non-damage powers like resistance shields, heal powers, chill/slow auras and control. There was a lot of testing with Hammi-O enhancers for acc/dmg and golgi's and other ways to slot endurance into the demon prince. I find a cheaper way to get accuracy, damage, endurance reduction and slow enhancements in Demon Prince is four of the Pacing of the Turtles. Not all of the cold/slow powers of the Prince have damage, but most abilities do include a slow component. |
I know my original post was a bit thought scattered, let me explain a little more what I was going for.
I was going for more of a resistance build. I have s/l/e all over 60% without Eber Shield calculated (unsure how much it would add with this slotting... ~12%). This should leave me near cap on those three and with bodyguard closing in on an effective 90% (Dechs math).
The Defense was just a starter attempt to see if I could make it to 20%+ so a purple pill might feel like it does something. I was mostly shooting for rech for the wonder powers of Hell on Earth and Liquefy, both are fight changers and I wanted them up as often as possible.
I'm a relative beginner at MMs and slotting for them, so tyvm for the info on endurance slotting. So, just to get this right in my head, a pet power that uses a hold but not damage will not receive an end discount from slotting a Dam/End IO? That will change things quite a bit on slotting. If so, will slotting a Heal/End be superior to slotting a Heal in Summon Demons?
And awesome slotting suggestion on the Demon Prince. That should do quite a bit to help with end usage on him if most of his powers have a slow contingent in them.
Try these links from the Red Tomax page being updated by CoHTitan
http://tomax.cohtitan.com/data/power...ts_Ember_Demon
This for the first equip:
http://tomax.cohtitan.com/data/power....Enchant_Demon
This for second equip:
http://tomax.cohtitan.com/data/power...al_Empowerment
These are accurate to a discussable degree, but it's a great guildeline to start with.
I am glad the Red Tomax data base is being updated.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Try these links from the Red Tomax page being updated by CoHTitan
http://tomax.cohtitan.com/data/power...ts_Ember_Demon This for the first equip: http://tomax.cohtitan.com/data/power....Enchant_Demon This for second equip: http://tomax.cohtitan.com/data/power...al_Empowerment These are accurate to a discussable degree, but it's a great guildeline to start with. I am glad the Red Tomax data base is being updated. |
Hi guys. I'm trying to work through a build for my new MM, a Demon/Sonic(level 20ish atm). I really feel like I have no idea what I'm doing though, particularly with the pet slotting. Really odd that the only other build I have tried and failed this utterly on was my Sonic/Sonic which plays kinda similarly.
I looked at the research Dechs and others have put out on the forums, but a real build seems to be eluding me. I should have resistances ok and think the healing will be decent. The -resist numbers look very promising too, but I'm unsure on how to get defense into the build, or if it's worth the effort. Also, working toward recharge looks to be too big of a battle against Hell on Earth and Liquefy.
Any help would be appreciated.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Sonic Resonance
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Summon Demonlings -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(29), SCotMastermind-Acc/Dmg/Rchg(29), SCotMastermind-Dmg/EndRdx/Rchg(31), SCotMastermind-Acc/Dmg/EndRdx/Rchg(31), SCotMastermind-Rchg/PetAoEDef(31)
Level 1: Sonic Siphon -- Acc-I(A), Acc-I(5)
Level 2: Lash -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg(40), Hectmb-Dam%(40)
Level 4: Sonic Barrier -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(9), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17), EndRdx-I(45)
Level 10: Sonic Haven -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Summon Demons -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg(33), S'bndAl-Dmg/EndRdx(33), GA-RechEnd(33), GA-ResDam(34), Numna-Heal(34)
Level 14: Sonic Cage -- Acc-I(A), EndRdx-I(15)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Hell on Earth -- RechRdx-I(A), RechRdx-I(19), ExRmnt-+Res(Pets)(19), C'Arms-+Def(Pets)(25), EdctM'r-PetDef(25)
Level 20: Sonic Dispersion -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-EndRdx(23), S'fstPrt-ResDam/Def+(27), S'fstPrt-ResKB(27)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Corruption -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(42), Apoc-Dam%(42), Apoc-Dmg(42)
Level 26: Summon Demon Prince -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(34), BldM'dt-Dmg/EndRdx(37), S'bndAl-Build%(37), BldM'dt-Acc/Dmg/EndRdx(39)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43), IntRdx-I(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), GA-3defTpProc(37)
Level 38: Liquefy -- LdyGrey-DefDeb/EndRdx(A), LdyGrey-DefDeb/Rchg(45), Cloud-%Dam(45), Cloud-ToHitDeb(46), Cloud-ToHitDeb/EndRdx/Rchg(46), Cloud-Acc/EndRdx/Rchg(46)
Level 41: Electrifying Fences -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(48)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Provoke -- Mocking-Taunt/Rng(A), Mocking-Acc/Rchg(48), Mocking-Taunt/Rchg(50), Mocking-Taunt(50)
Level 49: Super Jump -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(5)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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