Purpose of Taking Recall Friend?
I've noticed a lot of SoA builds take recall friend. Is there some tactical reason for taking this that I have not thought of?
I am also wondering how useful Call Reinforcements, Web Cocoon, and Summon Blaster are for a bane. There are so many powers to choose from I can't seem to fit these in. |
Question 2: On a Bane specifically, while Web Cocoon is nice (Think Hamidon), pets are likely to crimp your pseudo-stalker lifestyle. Which is why mine has a fully slotted second build for running as a Huntsman: lots of AoEs, lots of Leadership, and bugs. (I have a completely separate character to run the Crab lifestyle on)
All of my characters have Recall Friend, and they use it to assemble pokey teammates, or recover those that wander away from the team and get defeated. There could be some tactical applications, like teleporting a hapless Spiderling into aggro range of a group in order to take an alpha strike... but I never use it that way.
Both my Crab and Bane have it one-slotted with a Blessing of Zephyr -4 Knockback IO, though it can also accept the Winter's Gift slow resistance IO.
For the ranged Bane Spider or Huntman (SMG attacks) pets can add significant DPS. For the Stalker-like "Executioner" Bane, they are not as useful.
Web Cocoon doesn't seem like an extremely useful power, though some people seem to take it as an excuse to slot Unbreakable Constraint. My own Bane Spider did have it in an earlier build, but every time I used it I thought to myself "Wouldn't it have been more productive to just use a damaging attack?" as it slowed down my DPS.
I'm fast, others aren't. Especially those without the full suite of zoning powers. And I don't feel like waiting for them.
I'm stealthy, others aren't. "Found the boss, TPs coming."
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I think its more of a personal choice.
I don't anything that does not help me or my build obtain some sort of goal. For me it is all about the build. I usually don't have room for those types of powers, of course unless I can slot some IOs in that I need for the build.
On a pet build you can get enough recharge that will have the pets perma and some pets even more then perma. I think my spiderlings are at almost half the duration because of recharge so I could resummon or dismiss and resummon anywhere past the half way mark with the spiderlings.
Web Cocoon slotted for range or melee defense cap goal. I might barely use it but it gets me to my goal.
So again I think its personal choice.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I've noticed a lot of SoA builds take recall friend. Is there some tactical reason for taking this that I have not thought of?
I am also wondering how useful Call Reinforcements, Web Cocoon, and Summon Blaster are for a bane. There are so many powers to choose from I can't seem to fit these in.