A Thought Experiment: Blaster, IOs and Regen


Adeon Hawkwood

 

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Originally Posted by StratoNexus View Post
Heh! My Nrg/Devices is built for recharge so that will... My Fire/Fire/Force has high rech... Wait, my Sonic/Nrg is level 42 and I literally play it unslotted (on those rare occasions I play it). Of course, I don't have Conserve Power, but I also have old Fitness, so I can respec and pick up Energize and Sniper Blast pretty easily! Maybe I should grab Hasten too; I mean I have Fly and SJ, why not grab another travel pool?
My current what-if I24 build has burnout, because when you have energize burnout's costs aren't that bad but it gives me an emergency way to recharge the heal (likely the regen in energize won't stack) and double Nova. And I don't care how impractical double Nova is, I'm keeping cabs around for that.


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Originally Posted by Arcanaville View Post
This comes up a lot, and its difficult to really discuss around except to say that the math backs up some of it, but moots most of it.

Probably the most direct statement I can make about this issue is that there are no non-regen models of survival. All survival is based on assuming that we have a health bar we're trying to keep above zero, something that keeps trying to refill it, and incoming damage. And actually, all models for defense and resistance basically assume they modify incoming damage. In effect they *disappear* under the standard models.

All models are regen models. There is no sharp boundary between something that is "regeneration based" and something that is "defense" or "resistance" based. That's an artificial distinction that puts a continuum into three arbitrary buckets.


As to the psychological issues, in fact my study of that phenomenon concluded that in this one area, Defense and Regeneration are more alike than either are to Resistance.

I don't doubt that you and several other people understand that. I'm not sure if the general population does, though.

Part of the reason it sits firmly in my mind is less from looking at personal mitigation from armors and more from looking at Support sets. Specifically, thinking about it less from the "How do I survive" aspect and more from the "How likely is someone else to drop after activating this?" perspective. The huge +Regen component in Recovery Aura specifically definitely helps people but also has trust issues built into it that make its contribution hard for me to correlate directly to personal armor. In addition, I can clearly see if someone isn't doing much healing. With Defense/Resistance often people just throw a shield on you and there is much more limited element of timing or psychology that plays into it.

But the other place I really notice it is with low-ish HP ATs like Dominators. In TPN there is an enemy that can almost kill most of my Doms in one hit. Regen and healing help me there in only a very moderate way, because they flat like me instantly if they hit. While that result is predictable with some types of examinations, I'm not sure the playerbase as a whole considers those things when reading about how great Drain Psyche is (even though it is a great power for other reasons.)