Is this ok?
I almost never offer advice/opinions on builds, since I tend to wing it from level 1-50 on every toon, but this thread caught my eye.
wondered if this build would be acceptable |
manditory alterations |
I'll now yield the floor to anyone who has suggestions for how you can improve your build.
hehe, you are of course right, and thankyou. What i really mean is, if i build this am i wasting my hard earned :P. Or am i spending too little.
As a sapper? This build would probably rock.
As a farmer? Uh. No.
All your ST damage is unenhanced. COMPLETELY.
While your AoEs are respectable, killing enemies is going to be deadly slow.
Slow because you're chipping away with unenhanced ST and AoE "ticks".
Deadly, because your overall defenses (specifically S/L) aren't high enough to keep you alive by flooring the enemy's chances to hit.
And you took an EndMod set that caps at level 20...and put it in...Stamina?
... I
... you
Uhm. Just...
You get the picture.
Something like this will be more durable in the long run and more effective at "killing stuff".
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Efficacy-EndMod/Acc/Rchg:35(5)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(7), Numna-Heal/EndRdx/Rchg:50(7)
Level 2: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam/Rchg:40(11), S'fstPrt-ResDam/Def+:30(11)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx/Rchg:50(17)
Level 6: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(23)
Level 8: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(23), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(25), Erad-Acc/Dmg/EndRdx/Rchg:30(27), Erad-%Dam:30(27)
Level 10: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Heal-I:50(31)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/Acc/Rchg:50(34)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 26: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Efficacy-EndMod/Acc/Rchg:40(37), Efficacy-EndMod/Acc:40(37)
Level 28: Heightened Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(37), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 30: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
Level 32: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(42), RctvArm-EndRdx/Rchg:40(46)
Level 35: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(42), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 41: Strength of Will -- GA-3defTpProc:40(A)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Static Discharge -- Efficacy-EndMod:21(A), Efficacy-EndMod/Acc/Rchg:21(50), Efficacy-EndMod/Acc:21(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(13), RgnTis-Regen+:30(13), Mrcl-Rcvry+:40(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:21(15), P'Shift-EndMod/Acc:21(15)
Level 50: Rebirth Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 50: Cognitive Core Flawless Interface
Level 50: Robotic Drones Radial Superior Ally
Level 50: Agility Core Paragon
Level 50: Melee Radial Embodiment
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Muchly appreciated, i had presumed to stay true to Elecs primary function in the hope that it would proves useful, in hindsite i see what you mean. I almost had a heart attack when i saw that gladiator +3 price in the market! Then i saw you could aquire it through enhancers... Phew.
Tox
Hey Guys,
was just respecing an old Elec/WP i build a long while back and wondered if this build would be acceptable. This toon will be used solely as a farmer, and so ive tried to make it effective without being overly expensive. Any feedback on manditory alterations would rock, but if its good enough just as a work horse then thats great
Cheers
Tox
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/EndRdx(42), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/EndRdx/Rchg(3)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(7), S'fstPrt-ResDam/Def+(7)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Heal/EndRdx/Rchg(9)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(31)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(34)
Level 10: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Super Jump -- Jump-I(A)
Level 18: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(19), Mrcl-Rcvry+(23)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Acc/Rchg(23)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Chain Induction -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 28: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 30: Kick -- Empty(A)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(33)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), S'dpty-Def/EndRdx(36), S'dpty-Def(36)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Strength of Will -- ImpArm-ResPsi(A)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Ball Lightning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(50)
Level 49: Static Discharge -- EnManip-EndMod(A), EnManip-EndMod/Rchg(50), EnManip-Stun%(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(11), RgnTis-Regen+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(43), EnManip-Stun%(46)
Level 50: Rebirth Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 50: Cognitive Core Flawless Interface
Level 50: Robotic Drones Radial Superior Ally
Level 50: Agility Core Paragon
Level 50: Melee Radial Embodiment
------------