What's my role on a team?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
Most the OP's problem sounds like inadequate slotting on both the brute and corruptor's part into their defensive abilities and end management. Also since the brute is a damage resist brute, you should prioritized EF>LR>RA>RI and should conserve endurance by only using flares and fire blast until the boss is less then 30% when reliable scourge (50% chance) starts kicking in. At 20% prioritize everything into attacks as you will be getting crits on almost every attack.
I agree with Turbo_ski, it really sounds like you have nothing in your stamina at all or maybe missing end redux in the 2 toggle debuffs. How are your 2 toggle debuffs slotted?

Priority List
1.) AM
2.) debuffs
3.) attacks
4.) occasional heal

The brute could have been poorly slotted for exemplaring down to that level as well. If you would have needed to spam heal on auto the entire fight, it sounds like a poorly built brute. Aside from all that, I have to agree, the brute should have hosp'd it and got right back in there with no excuses.

I would not let it bother you though.

In general, if you are a /buffing corr via shields/sb or other buffs keep your team buffed. A well buffed team will mow thru mobs smoothily. If the mobs are dying quick you may not have time to drop debuffs on them, so guage how much debuff support your team needs. Nothing like dropping a tar patch as the last mob keels over dead before you could finish the animation. Drop debuffs on the really hard mobs or in tight situations when you might need to lock up a mob.


 

Posted

Bit of an old thread, just thought I'd add:

AVs cheat. Especially where debuffs and mezzes are concerned. This shakes things up a bit, changes the tactical flavor of your secondary powers.

Fight against typical random goons:
- Radiation Infection is your defense, removes all serious threat of taking damage
- Enervating Field is your offense support, makes everything take extra damage from the team
- Lingering Radiation is your CC, keeps them from running out of your fiery death zone (encouraging your team to stay inside the RI cloud also helps, see below)

AVs bring ridonkadonkulous slow and tohit resists, so fight against typical random AV:
- Radiation Infection does next to nothing without Achilles' Heel; even with the proc, it's hit and miss, and probably getting worse with upcoming PPM changes
- Enervating Field is your defense, removes some damage from the AV, as well as helping your offense a bit
- Lingering Radiation is your offense support, removes a large part of the AV's considerable regen so the team can wear them down faster
- You'll have to rely on immobs from APP or teammates for CC

The devs have a mania for 25' radius "team" buffs (sarcasm quotes are mine). Be realistic; playing buffer in City of Heroes is already herding cats, herding them into a 25' circle is out of the question. Consider Radiant Aura and Accelerate Metabolism as strictly for yourself and the 1 other teammate who most needs them. Radiant Aura on the one person disintegrating in Keyes instead of blindly following the tanker with it on auto is perfectly played. AM priority is the teammate who brings awesome but extreme long cooldown clicks, such as an empath if they don't suck, or the teammate who dishes out decent AoE damage but sucks at endurance management, such as me.

If you want to be nice about your buffs and heals, encourage your teammates to stay within the protection of your Radiation Infection field. Range be damned; RI's debuff is huge, and that's usually the safest place to be. If they naturally tend to gather inside the debuff field, that means more AM to go around.