Mind/Energy Build Advice


EmmaGrace

 

Posted

So I really want to make a mind/energy dominator and I love all the powers I chose but I've never slotted myself before. So what should I change to make it better? I would change powers if it was necessary but I'd rather not. And I would love to have perma dom. This is my first attempt at making a build so go easy

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Raveniss: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-Acc/EndRdx(3), CSndmn-Acc/Sleep/Rchg(3), CSndmn-EndRdx/Sleep(5), CSndmn-Heal%(45)
Level 1: Power Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Dev'n-Acc/Dmg(13), Dev'n-Dmg/EndRdx(43)
Level 2: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Dev'n-Acc/Dmg(7), Dev'n-Dmg/EndRdx(42)
Level 4: Power Push -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(17), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Hold%(27)
Level 6: Fly -- Frbd-EndRdx(A), Frbd-Fly(34), Frbd-Stlth(34)
Level 8: Dominate -- Lock-Acc/Hold(A), Lock-Acc/Rchg(9), Lock-Rchg/Hold(9), Lock-EndRdx/Rchg/Hold(11), Lock-Acc/EndRdx/Rchg/Hold(11), Lock-%Hold(13)
Level 10: Power Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(29), Dev'n-Dmg/Rchg(29), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Hold%(33), Dev'n-Acc/Dmg(42)
Level 12: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 14: Invisibility -- EndRdx-I(A)
Level 16: Confuse -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(19), Mlais-Acc/Conf/Rchg(25), Mlais-EndRdx/Conf(25), Mlais-Conf/Rng(27)
Level 18: Power Boost -- RechRdx-I(A)
Level 20: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(21), CSndmn-Acc/EndRdx(21), CSndmn-Sleep/Rng(23), CSndmn-Acc/Sleep/Rchg(23)
Level 22: Recall Friend -- IntRdx-I(A)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Telekinesis -- EndRdx-I(A)
Level 28: Total Focus -- GS-Acc/Dmg(A), GS-Dam/Rech(34), GS-Dam/End/Rech(37), GS-Acc/End/Rech(37)
Level 30: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), Lock-Acc/Hold(31), Lock-Acc/Rchg(33), Lock-%Hold(40)
Level 32: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(39), Abys-Acc/Fear/Rchg(40), Abys-Dam%(40)
Level 35: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(36), CoPers-Acc/Rchg(36), CoPers-Conf(36), CoPers-Conf/Rchg(37)
Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- GA-ResDam(A), GA-End/Res(45), GA-RechEnd(45), GA-RechRes(46)
Level 47: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(15), EndMod-I(15)
------------


 

Posted

The real question is.......

What do you want to do with your Dom?

Mind control is one of those sets that virtually every power benefits from the effects of Domination, making perma Dom extremely potent for this primary. Mind has LOTS of AoE control. The one thing that mind lacks is immobilization powers. It has no single target or AoE immobilize.

You are pairing an AoE heavy primary with a single target focused secondary (and you have skipped the one and only AoE damage power that your secondary offers).

Energy assault is rife with Knockback effects. Having no AoE immobilize means that you will be spraying mobs around that will get stuck where they land (though mobs affected by Mass Confusion will get back up and return to attacking their friends).

With Perma Dom your powers recharge fast. With as many as you have selected some will never see use because a better power will be recharged before you can use the marginal ones.

For an IO build the secret is focusing on one or 2 particular types of set bonus (like recharge and defense) and pursing them so that you get lots of small bonuses that add up to a large total. The most potent set bonuses are usually in the 5th and 6th position of the set so the powers that you want to use a lot and the IO sets that give you the best bonuses you want to slot heavily and the powers that don't give those bonuses, or that you will use sparingly, or that don't need much slotting to perform well will get no extra slots or maybe one additional slot. A lot of players call this build style "min/maxing".

So the first question is, what is your play style?

The second question is what thing(s) do you want the toon to be able to do well and how do you want to prioritize those goals (if you have multiple goals)

The 3rd question is what powers are negotiable and what powers do you want to make sure with no question that you include in your final build?

The 4th question is what is your budget for your character? PvP IOs are expensive, purples are expensive, and several potent procs are expensive.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
The real question is.......

What do you want to do with your Dom?

Mind control is one of those sets that virtually every power benefits from the effects of Domination, making perma Dom extremely potent for this primary. Mind has LOTS of AoE control. The one thing that mind lacks is immobilization powers. It has no single target or AoE immobilize.

You are pairing an AoE heavy primary with a single target focused secondary (and you have skipped the one and only AoE damage power that your secondary offers).

Energy assault is rife with Knockback effects. Having no AoE immobilize means that you will be spraying mobs around that will get stuck where they land (though mobs affected by Mass Confusion will get back up and return to attacking their friends).

With Perma Dom your powers recharge fast. With as many as you have selected some will never see use because a better power will be recharged before you can use the marginal ones.

For an IO build the secret is focusing on one or 2 particular types of set bonus (like recharge and defense) and pursing them so that you get lots of small bonuses that add up to a large total. The most potent set bonuses are usually in the 5th and 6th position of the set so the powers that you want to use a lot and the IO sets that give you the best bonuses you want to slot heavily and the powers that don't give those bonuses, or that you will use sparingly, or that don't need much slotting to perform well will get no extra slots or maybe one additional slot. A lot of players call this build style "min/maxing".

So the first question is, what is your play style?

The second question is what thing(s) do you want the toon to be able to do well and how do you want to prioritize those goals (if you have multiple goals)

The 3rd question is what powers are negotiable and what powers do you want to make sure with no question that you include in your final build?

The 4th question is what is your budget for your character? PvP IOs are expensive, purples are expensive, and several potent procs are expensive.
1. I play a lot of TFs so I want to be able to hod mobs then destroy them and I like being strong against AVs.

2. My first goal is to be able to hold, then damage, then have the defense to survive if those don't go as planned.

3. I'm really fond of all the mind powers, and this is my first time with energy so I don't really have preferences. If it fits in with my playstyle and makes my toon better I'd sacrifice whatever powers are necessary.

4. I've bought really expensive builds before, it's worth it for me. I would prefer to try and keep it on the less expensive side, but I'll pay whatever for a strong toon.


 

Posted

You might like this then.

Since you are playing a dom and have an assault secondary you don't really need either of the first 2 powers in the primary but you have to take one of them. I prefer Mezmerize over Levitate especially early in the dom's career.

I skipped Telekinesis as you'll have better controls.

Slotted this way you'll have perma dom and should have perma hasten. The open slot in Explosive Blast is for the Overwhelming Force -KB proc.

Against an AV, perma Dom, Power Boost, Mass confusion, and Confusion will allow you to confuse the AV even through triangles (PToD).

Defenses are low but aren't really needed since you have 4 AoE controls available. Total Domination and Mass Confusion should be up every other spawn so you can alternate them and Mass Hypnosis and Terrify can be used every spawn (potentially more than once per spawn). I also gave you Phase Shift as a panic button power if you get into trouble.

It's light on AoE damage but will play well from range and has a couple heavy hitters for anything that gets into melee range.

I preserved all the rest of your power selections, just changed the order of a couple of them.

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Raveniss: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg:40(A), Dev'n-Acc/Dmg/Rchg:40(3), Dev'n-Acc/Dmg/EndRdx/Rchg:40(3), Dev'n-Dmg/Rchg:40(5)
Level 1: Power Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(5), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(9), Decim-Build%:40(9)
Level 2: Dominate -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SAotDominator-EndRdx/Rchg:50(11), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SAotDominator-Rchg/+Dmg%:50(15)
Level 4: Power Push -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(17), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19)
Level 6: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(21)
Level 8: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(25), C'ngImp-Dmg/EndRdx/Rchg:50(25)
Level 10: Power Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(21), Decim-Dmg/Rchg:40(27), Decim-Acc/EndRdx/Rchg:40(27), Decim-Acc/Dmg/Rchg:40(29)
Level 12: Stealth -- LkGmblr-Rchg+:50(A)
Level 14: Invisibility -- LkGmblr-Rchg+:50(A)
Level 16: Confuse -- CoPers-Conf/Rchg:50(A), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf/EndRdx:50(31), CoPers-Conf%:50(31)
Level 18: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 20: Mass Hypnosis -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(33), FtnHyp-Acc/Rchg:50(33), FtnHyp-Sleep/EndRdx:50(34), FtnHyp-Plct%:50(34)
Level 22: Recall Friend -- Range-I:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
Level 26: Total Domination -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(37)
Level 28: Total Focus -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(37), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39)
Level 30: Terrify -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(40), HO:Endo(42)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(42), Mlais-Acc/EndRdx:50(42), Mlais-Conf/Rng:50(43), Mlais-Acc/Conf/Rchg:50(43)
Level 35: Phase Shift -- RechRdx-I:50(A)
Level 38: Power Burst -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(45)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(46), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46), RctvArm-ResDam:40(48)
Level 47: Explosive Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50), Empty(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17)
------------



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This build preserves most of your power choices.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Looks AMAZING. Thank you so much


 

Posted

You're welcome.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson