Need Critique - TW/Energy Scrapper - Mids Included


Ephixa

 

Posted

Hello! First time poster here. I just picked CoX up a couple of months ago and now have a couple 50's under my belt; recently picked up Titan Weapons and so far I'm loving it. I'm still having a bit of trouble with the whole enhancement thing, trying to figure out what would go best in what slot and whatnot.

My wants and needs for this guy in question are: Survivability, first and foremost -- I know his resists on this particular build are pretty sad, but the defenses are looking nice. Damage output and endurance management are the second biggest concerns, but from what I've seen it looks like endurance won't be too huge an issue at 50. (Yes, still leveling this character, but I want to be prepared.)

Thanks in advance for any help!

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Shoppin Cart Avenger: Level 50 Natural Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Defensive Sweep

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (3) Scirocco's Dervish - Damage/Endurance
  • (3) Scirocco's Dervish - Damage/Recharge
  • (5) Scirocco's Dervish - Accuracy/Recharge
  • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (7) Scirocco's Dervish - Chance of Damage(Lethal)
Level 1: Kinetic Shield
  • (A) Endurance Reduction IO
  • (7) Defense Buff IO
  • (9) Defense Buff IO
Level 2: Titan Sweep
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Recharge
  • (11) Scirocco's Dervish - Accuracy/Recharge
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (13) Force Feedback - Chance for +Recharge
Level 4: Power Shield
  • (A) Endurance Reduction IO
  • (15) Defense Buff IO
  • (15) Defense Buff IO
Level 6: Follow Through
  • (A) Touch of Death - Accuracy/Damage
  • (17) Touch of Death - Damage/Endurance
  • (19) Touch of Death - Damage/Recharge
  • (40) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 8: Build Momentum
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 10: Entropic Aura
  • (A) Endurance Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 14: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
  • (46) Explosive Strike - Damage/Knockback
  • (46) Explosive Strike - Accuracy/Knockback
Level 16: Dampening Field
  • (A) Resist Damage IO
  • (34) Resist Damage IO
Level 18: Rend Armor
  • (A) Undermined Defenses - Defense Debuff
  • (37) Undermined Defenses - Defense Debuff/Recharge
  • (37) Undermined Defenses - Defense Debuff/Recharge/Endurance
  • (37) Undermined Defenses - Recharge/Endurance
  • (39) Undermined Defenses - Defense Debuff/Endurance
  • (39) Undermined Defenses - Recharge
Level 20: Energy Cloak
  • (A) Endurance Reduction IO
  • (21) Defense Buff IO
  • (21) Defense Buff IO
Level 22: Tough
  • (A) Endurance Reduction IO
  • (23) Resist Damage IO
  • (23) Resist Damage IO
Level 24: Combat Jumping
  • (A) Endurance Reduction IO
  • (25) Defense Buff IO
  • (25) Defense Buff IO
Level 26: Whirling Smash
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (33) Force Feedback - Chance for +Recharge
Level 28: Energize
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Healing IO
  • (31) Healing IO
Level 30: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Arc of Destruction
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Force Feedback - Chance for +Recharge
Level 35: Energy Drain
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (43) Defense Buff IO
  • (43) Defense Buff IO
  • (48) Luck of the Gambler - Recharge Speed
Level 38: Overload
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Weave
  • (A) Endurance Reduction IO
  • (42) Defense Buff IO
  • (42) Defense Buff IO
Level 44: Energy Protection
  • (A) Resist Damage IO
  • (45) Resist Damage IO
Level 47: Conserve Power
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Healing IO
  • (50) Healing IO
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
Level 4: Health
  • (A) Healing IO
  • (48) Healing IO
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
Level 1: Momentum
------------

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~Ephixa


 

Posted

Welcome to the forums, Ephixa!

I have this exact type of scrapper, and I should tell you right now that it's a pain in the *** to level all the way through. If it's not a blue inspiration, convert it into one until you have energy drain.

But at level 50, it's my favorite hero by a wide margin. The future is looking up!

One thing you should know about your resistances is that while they are low, their impact is less when you soft cap your defense to more damage types.

Right now you're just shy of the soft cap to fire and cold (hitting one enemy with Energy Drain will patch that right up, though I'm not entirely sure how significant that 0.1% difference will be), and a fair distance under the soft cap for Smashing, Lethal, Energy, Negative, and Psionic. You're more than okay on smashing with Defensive Sweep, but defensive sweep is awful and does nothing for the alpha blow.

We'll fix that. Among other things.

Rend Armor is your strongest single target attack, and you have it slotted with a defense debuff set which does nothing to enhance the damage.

Lemme just post my own build for you to look at first. It might seem out of your price range at first (it certainly is more expensive in some parts) but it has some advantages such as not having to slot Kick.


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Ladies Knight: Level 50 Technology Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

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Some things to note:

There's a number of expensive single IOs in this build. They include: Miracle, Numina's Convalescence, Steadfast Protection +3% Def, and 5 LOTG +Recharges. These are not critical to the build, so you do not need them immediately. You can set up the rest of the build then work towards them.

I see that you are a VIP. I'm not sure if VIPs get access to the alignment system, but if not the Going Rogue expansion is probably $5 on Amazon and comes with a free month, cheaper than actually buying your next month of VIPness. Just reinforce your alignment as a hero or villain then run hero tips and SSAs until you get enough merits to buy those.

The ATOs are a different story. The scrapper ones are definitely more expensive. There's other ways to get those too without farming for influence, but you can use the marketing forum to explore your options.

What's important about this build is that I am softcapped to fire/ice/smashing/lethal/energy all the time. Could possibly sacrifice some offense and a large chunk of change for soft capped negative, but even running at +4x8 in Dark Astoria (though there's other crap being flung about besides Negative Energy there) I have only few problems.

You might notice Overload missing. I'd try it before you buy it. The crash at the end is devastating, and being softcapped to most everything a lot of the time makes it less useful to begin with.

You might also notice that I have Confront. It's not a popular choice for Scrappers, I admit that. The taunt set provides nice bonuses, and is also pretty darn cheap. I actually find myself using Confront more often than I thought I would, but I can understand why a lot of people wouldn't like it. That should be testament to how survivable the build I posted is, though.

I hope this helped and I have more advice (I LOVE this powerset combination) but my medicine is trying to put me to sleep and I can barely keep my eyes open, I'll return tomorrow

oh and one thing to note before i forget: with the stealth IO in sprint and energy cloak, you have perfect stealth to enemies that don't have higher than normal perception, but you still have to turn off entropic aura because even while invisible it slows nearby enemy's recharge to buff your own and that's counter-intuitive for trying to be sneaky