Gravity/Dark Advice.....


Local_Man

 

Posted

Hi all,

I am having a lot of fun with my new Gravity/Dark Troller. My main concern is single target damage when soloing, and Healing and Support when small teaming. I am not interested in raiding tbh. Within this criteria, my main aim was the Ranged Defence Soft cap, and also recharge to the point of perma Hasten. I am pretty pleased with the build below, but am happy to receive any advice in relation to slight slotting tweaks, etc.

Please note that I will not be using any purple sets.

Anyway let me know your thoughts and thanks in advance.....

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Miss Cream Soda: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Lift

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Endurance/Recharge
  • (17) Accuracy IO
Level 2: Gravity Distortion
  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (7) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (9) Will of the Controller - Endurance/Recharge
  • (9) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (11) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (11) Will of the Controller - Recharge/Chance for Psionic Damage
Level 4: Fly
  • (A) Flight Speed IO
Level 6: Propel
  • (A) Thunderstrike - Accuracy/Damage
  • (17) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Damage/Endurance/Recharge
Level 8: Tar Patch
  • (A) Recharge Reduction IO
Level 10: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (23) Dark Watcher's Despair - Chance for Recharge Slow
  • (25) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 14: Dimension Shift
  • (A) Endurance Reduction IO
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Steadfast Protection - Resistance/+Def 3%
  • (48) Defense Buff IO
Level 18: Gravity Distortion Field
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Recharge/Hold
  • (29) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Fade
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Tactics
  • (A) Rectified Reticle - Increased Perception
Level 26: Wormhole
  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Endurance/Stun
  • (31) Stupefy - Accuracy/Endurance
  • (34) Stupefy - Stun/Range
  • (36) Stupefy - Accuracy/Stun/Recharge
  • (36) Stupefy - Chance of Knockback
Level 28: Soul Absorption
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (50) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Endurance
  • (50) Efficacy Adaptor - EndMod/Accuracy
Level 30: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Singularity
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 38: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - Accuracy/Recharge
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (40) Cloud Senses - Chance for Negative Energy Damage
Level 41: Seismic Smash
  • (A) Mako's Bite - Accuracy/Damage
  • (42) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Defense Buff IO
Level 47: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Earth's Embrace
  • (A) Healing IO
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
  • (46) Performance Shifter - Chance for +End
Level 50: Spiritual Boost
------------


 

Posted

A couple of quick, small suggestions that might make a pretty big difference:

I believe that Fly does not benefit from Flightspeed, but even if it does, try slotting that Zephyr -Knockback in Fly. Then slot Super speed with a Celerity Stealth. That gives you full invisibility when you want/need it. I find full invisibility VERY valuable with my Grav/Storm . . . the ability to lead Singy into a group while they don't see you is wonderful. For your teams, you will be able to stealth missions when needed -- even if a glowie is surrounded by a few foes, you can pull out Singy to distract them while you hit the glowie.

Granted, you could get full invis several other ways, but putting a Celerity in Super Speed is the simplest.

Unless you spend a lot of time "hoverblasting," I would consider changing Hover for Combat Jumping. It gives you a small amount of defense without having to be in the air, and the immob protection can be lifesaving. I tend to battle with super speed on, letting me run around the battlefield quickly. CJ can be very helpful to prevent being Rooted.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
A couple of quick, small suggestions that might make a pretty big difference:

I believe that Fly does not benefit from Flightspeed, but even if it does, try slotting that Zephyr -Knockback in Fly. Then slot Super speed with a Celerity Stealth. That gives you full invisibility when you want/need it. I find full invisibility VERY valuable with my Grav/Storm . . . the ability to lead Singy into a group while they don't see you is wonderful. For your teams, you will be able to stealth missions when needed -- even if a glowie is surrounded by a few foes, you can pull out Singy to distract them while you hit the glowie.

Granted, you could get full invis several other ways, but putting a Celerity in Super Speed is the simplest.

Unless you spend a lot of time "hoverblasting," I would consider changing Hover for Combat Jumping. It gives you a small amount of defense without having to be in the air, and the immob protection can be lifesaving. I tend to battle with super speed on, letting me run around the battlefield quickly. CJ can be very helpful to prevent being Rooted.
Hi,

Thanks for the reply, and appreciate the help from one of the Troller Elder Statesman, as I have often enjoyed reading your posts (my main was Ill/Storm).

Anyway to busines.....

I do indeed start my battles as you have described, with myself invisible, and singy taking the agro, but i use Shadowfall and Superspeed. As I like having SS anyway, and already have Hasten, SS and Shadowfall, lets me not worry about the IO thankfully. I would imagine your Grav/Storm could mimic this effect with Steamy mist and SS.

Now onto your second point.....Awesome.... Just the little thing I was looking for. I thought I had already used all 4 power pools, and was just using Hover as a mule tbh, so that is a great change! A massive Thanks!

Cheers again for you taking the time to post, as in my mind you are a bit of a Legend Local!

P.S Thanks for the tip on Fly aswell. I did not know the enhance fly speed did not work!