Powerset Proliferation: /Martial Arts (No new animations needed)


Haetron

 

Posted

Decided to update this with the i24 blaster change announcements.

Code:
 Thrust Kick          Melee, Minor DMG(Smash), Foe Knockback (Crane Kick Animation)
 Storm Kick           Melee, Moderate DMG(Smash) 
 Focus Chi 		  Self +DMG, +To-Hit
 Cobra Strike 	  Melee, High DMG(Smash), Foe Disorient
 Physical Training   Toggle: Self Stealth, +DEF(Melee, Ranged, AoE), +Rec, +Regen
 Smoke Flash  	  PBAoE, Foe Placate 
 Dragon's Tail         PBAoE, Moderate DMG(Smash), Foe Knockdown 
 Blinding Powder     Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception 
 Eagle's Claw 	  Melee, Superior DMG(Smash), Foe Disorient, +Special
The first notable change is switching hide to Physical Training, and having it mimic Field Operative, as the original hide was intended to mimic devices Cloaking Device.

The second is the change to the first power and changing Crane Kick out for Cobra Strike. Im not completely sold on this change and think the original CAK at level 1 and Crane Kick unaltered later would work fine, but this brings it closer to other blaster secondaries in structure. Thrust Kick should simply use the Crane Kick animation, with the difference in damage justifying the change in name.

The original intent behind the proposal of this power set isn't changed, as there would still not be a requirement for new animations.

Actual numerical values of the powers may need to be adjusted for balance reasons, but the text descriptors of the damage levels keep it on par with existing blaster secondaries.


You can see the original discussion and version here.