A couple of small suggestions for the Citadel Taskforce


Rebel_Scum

 

Posted

Nothing major, just a couple of things that jumped out at me when I was doing one of these a couple of hours ago.

Firstly: One of the missions, I think the fourth, states in the little text popup you get when entering the mission that this base mimics the layout of the last three exactly. Which would be fine, if it did. I don't think I've ever seen it match the layout of any of the first three missions, as they're all random. Be nice if they could either set those missions to always use the same map so that popup wouldn't be lying, or simply change the popup to something that isn't blatantly untrue.

Secondly: The one hunt mission where you have to kill Council in Independence Port specifically. Would it be possible to update the nav bar text for this to say 'Question Council soldiers in Independence Port' instead of just 'Question Council soldiers'? Every time I do the TF, there's always someone who doesn't know about that one and runs off to boomtown or wherever to fight lower level ones. Then gets confused when they don't count.


[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?