A few rough pvp snipe figures.


Dirges

 

Posted

Does not seem to be any other threads on this..or even people considering it in the original Change thread.
I know it is all lolpvp..but people still do it, enjoy it, spend loads of money getting toons ready for it. I think the changes should (for once) be considered with their impact in a pvp environment.

Just looking though Mids, slotting various snipes with 3 damage IOs, pvp damage on (obviously) and a damage alpha and interface..we have the following. Naturally it is assuming you are at the To Hit level, either through aim/by, or an external buff. Given how common therms, emps, times can be in a zone, I dont think its to much of a stretch.

Doms: (intuition/reactive)
Blazing Bolt: 757. With EoF: 1027 (!!) Range 180
Psionic Lance: 672. Range 210
Sniper Blast: 672. Range 180
Zapp: 593. Range 180
Moonbeam: 593. Range 210

Corrs: (musc/reactive, then aim)
Blazing Bolt: 571. Range 180 With Aim:666
Psionic Lance: 501. Range 210
Sniper Blast: 501. Range 180 With Aim:584
Zapp: 501. Range 180 With Aim: 584
Moonbeam: 501. Range 210
Sniper Shot: 501. Range 150. With Aim: 584
Sniper Rifle: 501.
I skipped a few sets cause they are very similar.

Blaster: (musc/reactive, then aim/bu, assuming boost range active)
Blazing Bolt: 770. Range 239 With Aim/BU:1275 (boom, headshot)
Psionic Lance: 665. Range 239 With Aim/BU: 1098
Sniper Blast: 665. Range 239 With Aim/BU: 1098
Moonbeam: 665. Range 279 With Aim/BU:1098
The most common pvp sets.

I know the above is not a full list, and that pvp builds can vary alot. Also, it depends on the player, what they are fighting etc etc. A ton of variables. However..pretty much everyone I have ever heard talk about the topic, agrees that Range is better in pvp than Melee. Even with TS, it is easier to run about and attack at range. Stalkers with sharks and range attacks are another issue (will their snipes get buffed too?) and since KM got spanked, there really arent many great melee pvp sets (to a degree).

I am not claiming to be all knowing about pvp..but you only really have to spend 10 minutes in a zone to see how stupidly good psi blasters are compared to anything else at range, for pure damage (naturally corrs and defs can swing it either way with debuffs), with /Fire doms also being very powerful.

Given the other change with tier 3 blasts, which would be best on fire/sonic/ice/rad/beam, are these numbers kinda high? I am trying to think of any melee attack (RIP CS) outside of as, or a crit, that can get close. Naturally with pvp resists, about 40%ish will be knocked off the totals but it is still some massive numbers.

Fire snipe for more hp than trollers and Mms get at base? AT 200 foot? Not counting proc'd out snipes and centriole usage.

I really dont want to cry Doom, but, try thinking about a good psi blaster, now with a snipe doing 1000+ damage, in addition to how fast they can kill already.


 

Posted

Yeah, it's definitely going to be crazy. I won't pretend I can 100% judge the impact since I haven't pvp'd in ages, but it's definitely making the strong stuff even stronger. Anyone who's even PvP'd once can see it's going to be an issue. And thanks to the ridiculous changes from way back when a lot of the stuff I can think of to counter it (esp resists) doesn't work anymore. It's definitely a legitimate concern.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

That is assuming they port the snipe change to PvP as is. The devs do not have to use the same power for PvE and PvP, and could easily leave snipes alone in PvP with their current bonus damage, or give 2 versions one with high damage and the interrupt period and one with modified damage and no interrupt period.

Without test server numbers this is just speculation, and something that can change many times before it goes live and after.


Dirges

 

Posted

You are right Dirges..that is why I said this was all rough numbers, just pulled from Mids. In that entire Blaster change thread though, I didn't see a SINGLE mention of pvp..aside from the questions I asked myself.

The devs also have a pretty bad track record of pve changes carrying over to pvp..with bad results. Not that I can actually think of any atm..But then can seperate pve and pvp powers. We ALL know how great that worked with KM. And then only over a year to actually fix it. I totally admire the resolve and commitment to SO extensively 'test' the KM performance on Live. (Yes I am still bitter)

Dont forget the bug with control Hybrids (didn't pvp in this period myself) were you could apparently chain mez people for 30 secs. A bug with the newest Ipowers..that should have been tested in every way.

I can totally hope these values get tweaked. I just don't have much hope at all.