Mission dialogue/talk-to
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Newer missions have had the habit of putting in-mission conversation text in NPC dialogue speech bubbles. When the dialogue portion is too long to fit in a speech bubble, the speech bubble will instead summarise what is being said in fewer words. It causes dialogues to be more broken-up, but it also forces the writers to not meander and ramble, so it works out.
Is there any way a non-leader of a mish can read the exchange going on between team leader and the NPC we need to talk to? It is common in a lot of the newer missions but most of the team doesn't get in on the exchange. It seems kinda ridiculous if that is the case.
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This isn't the case for older missions, however, nor some of the newest, bizarrely enough, and it doesn't work for mission debriefings, but it's a start.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Is there any way a non-leader of a mish can read the exchange going on between team leader and the NPC we need to talk to? It is common in a lot of the newer missions but most of the team doesn't get in on the exchange. It seems kinda ridiculous if that is the case.