[Blaster] Fire/Fire - An attempt at a future-proofed build


Kailure

 

Posted

Greetings, City of Heroes forums. With news of the blaster changes on the horizon, I decided reroll my fire/mental blaster into a fire/fire.

I really want to be in the heat (tee hee) of things this time so I have the fire swords slotted out and both pbaoe damage auras. I had a bit of difficulty with soft capping a few things but in the end I settled on just having s/l softcapped. In your opinion, do you think that only having s/l softcapped is too restrictive?

What's neat about this is that it has tactics and kismet and slotted out snipe. Though tactics and kismet in this form alone aren't enough to make snipe instant in the next issue (and even the criteria for instant firing snipes are subject to change before they even hit the live servers a long time from now) it does reduce the amount of outside team buffs I would need and also pushes me within one small yellow of the threshold.

I also tried to squeeze out a bunch of recharge bonuses wherever I could because why not?

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

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As you can see, this is kind of really expensive. My blaster is still under level 30, so I'll be gradually collecting all of these as I get to them and I probably can afford it. But still, it's probably one of the most expensive builds I've personally undertaken. I got one set of (though admittedly, max level) kinetic combats for my fire sword earlier today and those four pieces alone cost me a significant chunk of what I usually spend on my complete builds for other heroes (that usually make use of cheaper sets).

But I don't particularly mind the cost too much. In fact, I would be open to spending more. I just have a few concerns:

-Do you think my approach to defense, only softcapping s/l, will allow me to survive in melee range at the higher levels at all?
-On a scale of 1 to ouch, how much is my endurance bar going to be murdered by running these toggles while attacking?
-Do you think there is a cheaper way to get the same or better performance by changing the slots/powers around?
-I have one slot left over. Where do you think it would fit best?


 

Posted

Quote:
Originally Posted by Kailure View Post
-Do you think my approach to defense, only softcapping s/l, will allow me to survive in melee range at the higher levels at all?
-On a scale of 1 to ouch, how much is my endurance bar going to be murdered by running these toggles while attacking?
-Do you think there is a cheaper way to get the same or better performance by changing the slots/powers around?
-I have one slot left over. Where do you think it would fit best?
I've got a Fire/Energy blaster that has softcapped S/L defense along these lines. It makes a significant difference in survivability solo. It doesn't solve everything, but if you cherry-pick the enemies you fight your biggest problem is that you can't use your AoEs because the mobs are always running away from you in total fear.

One thing about your build: you've got Kick slotted with KC. Since you'll probably never use that attack, you might consider putting those KCs in Brawl instead, and choosing another utility power.

I don't think your build is outrageously expensive, considering the way you plan to develop it. If you do all the SSAs, and then do an SSA every week, and as many tip missions as you can fit in, you will have a steady supply of hero merits. If you put in low-ball but reasonable bids on the market now for the stuff you want, by the time you hit 50 you'll have enough hero merits to get anything you didn't pick up on the market. If you've got other level 50 characters you can have them do SSAs and get stuff for your blaster.

And, yeah, I think you're going to have a serious problem with Endurance. Your End use without any attacks is 2.36/s and your End Recovery is only 3.04/s. My Fire/Energy blaster's got 0.69/s and 3.12/s, and can pretty much attack without worrying about end, but occasionally needs to pop Conserve Energy. Maybe Consume will help you out enough, maybe not...


 

Posted

I've revised my build. Since I'd need outside buffs to reach the tohit threshold for instant snipes anyway, I might as well leave the leadership toggles to those who are not running two damage auras.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!


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Much more reasonable on endurance this time around! Lots of throwaway one slot wonders, though. Also, two slots to play with. Might place one or both in Blazing Aura since it will accept healing in the future. Then the other in build up or aim. Or maybe Numina's for health, or a chance for end proc in stamina. Hmm...

I'm also not too happy about slotting combat jumping. I think if I were to take stealth earlier and actually have it toggled on, I would be over the softcap without any additional slots in CJ. That's another .32 end/s though, unless I want to use one of my slots on it to reduce that or not use the lotg +rech for an end reducer instead.

How do I use enhancement boosters in mids? I'd like to try boosting the defense enhancements in weave and scorpion shield to see if that nets me enough. If so, I can drop the slots from Combat Jumping. I use the boosters I have pretty sparingly, and this would be a perfect opportunity to use them.


 

Posted

Quote:
Originally Posted by Kailure View Post
How do I use enhancement boosters in mids? I'd like to try boosting the defense enhancements in weave and scorpion shield to see if that nets me enough. If so, I can drop the slots from Combat Jumping. I use the boosters I have pretty sparingly, and this would be a perfect opportunity to use them.
Press + or - when the popup window for selecting the IO is open. It doesn't display the +x on the IO as it's slotted in the power, but when you mouse over it the popup displays it as 50+5, for example.

It's possible to get to 45% S/L using a lot fewer expensive IOs than your build. In particular, using Enfeebled Operation in Ring of Fire can get you a lot of S/L defense. Maneuvers will get you a decent chunk of general defense, plus it's a good team buff and you can slot LotG: +recharge in it. Rectified Reticle is good for 1.88% S/L defense, and you can slot it in Aim or Build Up.

I don't have a complete build, but you can get to 45% with just one set of Kinetic Combat (in Fire Sword), Rectified Reticle (in Build Up), Obliteration in Fire Sword Circle, Extreme Measures in Blazing Bolt, Reactive Armor and Steadfast Protection: +def in Tough, and then Scorpion Shield, Combat Jumping, Weave and Maneuvers with whatever slotting you want.


 

Posted

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

I think I'm happy with this build. I've always wanted to mess around with Afterburner and there's no slots in powers I won't be using. Endurance might be a problem but eh, I'll deal with it.

Empty slot in Blazing Aura is for a healing enhancement when it becomes Cauterizing Flames. I might put my last slot in there too for the same reason. Until then, I'll just throw whatever's useful in there.

The hecatomb proc and PVP IO seem a bit odd considering the price point of the rest of the build where it is now, but I already have those sitting around in my base so I figured I'd use them.

Looks like enhanced build up will trigger the 22% snipe threshold combined with kismet, too. That's neat.

Thanks a lot for your help, Rodion.