[BRUTE] Stone / Dark Armor - Need Help
I should also note that I took both CoF as well as Oppressive Gloom because I thought it would be fun with Fault to just kind of go maxed out on soft controls.
If this makes me the worst player in the world or if this is the absolute worst idea ever, please let me know.
I am not a proud person when it comes to taking advice.
I have played the dominator and enjoyed it.
I do quite like that style of play.
Stone Melee is almost solely Single Target, where TW is almost soley AoE. So you are going to see a major difference.
I would not worry OG with Fault. Fault is a very good power (i usually slot it for taunt instead of stun and use it as a second taunt). Fault will stun most everything. The only thing it won't stun are bosses, which Seismic Smash will hold (mag 4 hold yay! and a lot of damage).
As a DA brute, I would focus mainly on S/L and E/N defense. Some recharge is good, put the Theft of the Essence proc in Dark Regen. After getting to the soft cap on those two types, then you can work recharge, hp, recov in as well.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Hi everyone.
I'm pretty new to the game and am really enjoying the brute so far.
I have been playing a TW/DA brute and the flow of TW just doesn't feel right to me.
I have really enjoyed the stone melee set, but I've been indecisive about what to pair it with.
I decided to see if SM/DA could produce a similarly competitive build to what TW offered.
I will be honest...out of laziness I just threw some of the sets in just to test the bonuses in the totals tab. I didn't really bother to choose the correct enhancements in some cases.
The bottom line is that I have just run out of time and brain cells on shifting things around in this build and figured i'd throw it out there.
The number one problem i see right now is that Seismic Smash is woefully underslotted, but presumably this should be my blockbuster power.
I just can't seem to move slots without losing my E/N softcap.
Here is the build:
(I should also note i borrow heavily from a build planet_j posted...so credit to him)
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
SOME BRUTE: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Stone Fist
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Dark Embrace- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (9) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Death Shroud- (A) Fury of the Gladiator - Chance for Res Debuff
- (5) Eradication - Damage
- (11) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (11) Fury of the Gladiator - Damage/Endurance/Recharge
- (13) Eradication - Accuracy/Damage/Endurance/Recharge
- (13) Eradication - Accuracy/Recharge
Level 4: Murky Cloud- (A) Steadfast Protection - Resistance/+Def 3%
- (15) Steadfast Protection - Knockback Protection
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Stone Mallet- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Build Up- (A) Rectified Reticle - To Hit Buff/Recharge
- (25) Rectified Reticle - To Hit Buff
Level 10: Obsidian Shield- (A) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Resistance/Endurance/Recharge
Level 12: Heavy Mallet- (A) Hecatomb - Chance of Damage(Negative)
- (23) Hecatomb - Accuracy/Recharge
- (33) Hecatomb - Damage/Recharge
- (46) Hecatomb - Damage/Endurance
- (46) Hecatomb - Damage
Level 14: Fault- (A) Mocking Beratement - Recharge
- (29) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Accuracy/Recharge
Level 16: Dark Regeneration- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Accuracy/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (37) Theft of Essence - Chance for +Endurance
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (37) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 18: Seismic Smash- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Damage/Endurance
- (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Cloak of Darkness- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
Level 22: Boxing- (A) Empty
Level 24: Tough- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Endurance/Recharge
Level 26: Weave- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
Level 28: Hasten- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 30: Cloak of Fear- (A) Nightmare - Endurance/Fear
- (40) Nightmare - Accuracy/Endurance
- (42) Nightmare - Fear/Range
Level 32: Tremor- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Damage/Recharge
- (39) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (42) Superior Brute's Fury - Accuracy/Endurance/Recharge
- (42) Superior Brute's Fury - Accuracy/Damage/Recharge
Level 35: Gloom- (A) Apocalypse - Damage/Endurance
- (36) Apocalypse - Accuracy/Recharge
- (39) Apocalypse - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage/Recharge
Level 38: Oppressive Gloom- (A) Absolute Amazement - Endurance/Stun
Level 41: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
Level 44: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
Level 47: Dark Obliteration- (A) Ragnarok - Chance for Knockdown
- (48) Ragnarok - Damage/Endurance
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Damage/Recharge
Level 49: Soul Transfer- (A) Scirocco's Dervish - Accuracy/Recharge
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Endurance Reduction IO
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 4: Swift
- (A) Run Speed IO
Level 4: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
Level 4: Hurdle- (A) Jumping IO
Level 4: Stamina- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
Level 50: Agility Core ParagonLevel 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Ion Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Ageless Radial Epiphany
------------