Brute Primary Powerset DMG
Well, of course at base damage values they will all be close, that's called balance...
However, what about adding stacked rage into SS?
What about Momentum in TW?
What about things like follow up in Claws?
These things are where the differences amount to more than a "hill of beans" per se...
The base damage modifiers for Titan Weapons are the highest of any set in the Brute primaries...
Rage is the most insanely advantageous build up power out there...and thus makes SS hit like a truck.
Then with the cycle time of claws you can stack follow up multiple times with high recharge...
I would like to see a more in depth analysis using all of those variables to be able to see what the difference comes out to be with an eye toward more realistic expectations in what a high end build will do.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Well, of course at base damage values they will all be close, that's called balance...
However, what about adding stacked rage into SS? What about Momentum in TW? What about things like follow up in Claws? These things are where the differences amount to more than a "hill of beans" per se... The base damage modifiers for Titan Weapons are the highest of any set in the Brute primaries... Rage is the most insanely advantageous build up power out there...and thus makes SS hit like a truck. Then with the cycle time of claws you can stack follow up multiple times with high recharge... I would like to see a more in depth analysis using all of those variables to be able to see what the difference comes out to be with an eye toward more realistic expectations in what a high end build will do. |
As you pointed out, it is balanced. That was my point from the very beginning. It is all preference. You should chose which powerset you want based on HOW you want to play not doing the most damage. In the end all the builds are capable of doing the same damage output assuming you have the best enhances possible and the enemy has 0 resistance to your damage type.
My Global Chat Handle: @The Dreaming Shadow
Only one powerset has Rage. Factoring in Rage would only affect the values for Super Strength. You might be thinking of Fury?
Overall, I agree that most powersets are pretty balanced, but that's because they tend to be good at different things, not because they all deal the same damage.
Only one powerset has Rage. Factoring in Rage would only affect the values for Super Strength. You might be thinking of Fury?
Overall, I agree that most powersets are pretty balanced, but that's because they tend to be good at different things, not because they all deal the same damage. |

My Global Chat Handle: @The Dreaming Shadow
But some power sets DO deal significantly more damage than others. This is a direct, empirical fact.
It's also not broken, because powersets do things other than damage. Sets like SS and TW deal amazing damage, but also cost huge amounts of endurance. DM has a self-heal and tohit debuffs and an endurance drain, and Staff has the buffs from its Forms, and Katana has a lovely defense buff and quick animations. The sets are reasonably well-balanced numerically, in that generally a set's advantages in one area don't hugely outweigh another set's advantages in a different area, but also they are just qualitatively different, and in some sense no amount of damage difference can ever make TW "better" than Dark Melee, because it still doesn't have self-healing and debuffs and a blue bar refill.
Point is still moot :P
My Global Chat Handle: @The Dreaming Shadow
Hrm, a dancing glob of ???? spewing out dubious conclusions as facts smells funny.
Known fact that the game is not played with base damage and 0 resists.
Known fact that statistics made in a vacuum can be made to dance to whatever tune desired.
Known fact that for certain tasks, powersets will perform at different levels.
One cannot take a level 50 Titan, Dark, Fire, Claws, SS, and Stone Brute, give them the same secondaries and no enhancement slotting, and expect the same performance from them. Nor can one tune them for optimal performance and expect identical results, since their differences would have been magnified.
What metric did you test them against, single target or multiple (how many if so?)?
What level of recharge did the powers have, since powers are NOT used in isolation?
Why haven't you just copy/pasted the results into a BB Code block to keep the formatting and keep people from having to download a file that you might be getting cash/click on?
Why do you hold to your views like a blind man on a rope that lead out over a canyon?
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
But some power sets DO deal significantly more damage than others. This is a direct, empirical fact.
It's also not broken, because powersets do things other than damage. Sets like SS and TW deal amazing damage, but also cost huge amounts of endurance. DM has a self-heal and tohit debuffs and an endurance drain, and Staff has the buffs from its Forms, and Katana has a lovely defense buff and quick animations. The sets are reasonably well-balanced numerically, in that generally a set's advantages in one area don't hugely outweigh another set's advantages in a different area, but also they are just qualitatively different, and in some sense no amount of damage difference can ever make TW "better" than Dark Melee, because it still doesn't have self-healing and debuffs and a blue bar refill. |
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
You may know how to do statistical calculations, but you still need to learn how to apply them.
Adding up the base damage of each power in a set and dividing by the number of damaging powers doesn't give you anything pertinent or usable. At the very least you would have to take into account that some powers affect more than one target, the differing times over which the powers animate and their availability.
You may know how to do statistical calculations, but you still need to learn how to apply them.
Adding up the base damage of each power in a set and dividing by the number of damaging powers doesn't give you anything pertinent or usable. At the very least you would have to take into account that some powers affect more than one target, the differing times over which the powers animate and their availability. |
BWAHAHAHAHAHAHAHA!
Dancing Poo Boy, you've got a lot to learn about statistics, application, and analysis. Good luck.
I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes
Alright, so I do not remember who it was but a while back someone had questioned whether or not the Primary Powersets for a Brute were truly equal in terms of damage output. This is hard question to answer because some Powersets specialize in AoE damage while other focus on single target damage. Also, there is the matter of damage type and enemy resistances.
But, I used a program to run statistical analysis on the damage to see if one does technically do more damage than the other.
The damage tested "as is"; that means Lv.50 damage with no enchancements and ignoring enemy resistances. What I did was find the average (Mean) damage for each Powerset for the Brute and it is presented in a table. In statistical terms none of them are significantly different. You can tell from looking at the Means that some are a bit higher than others overall but that is raw damage. You should also take into account that although your ultimate may not do as much damage as another powerset, your recharge is probably slower than a uber strong Tier 9 ability from that other powerset. I could not add what is called a Scheffe's Test, which tests not only for significance but which Powersets would be significantly different. Again, the base damage output of all Brute Primary powersets is pretty much equal.
So choose what flavor you like, not which one "does more damage" cause technically (and statistically) none of them are "better" than the other in terms of damage.
If you have any questions about the tables or what they mean please feel free to ask.
(The document is a word document with the output tables pasted in there and in docx format. If you can not open it please PM me and I can send you an email with the stats pasted in it.)
http://www.2shared.com/file/B9GzgWxb..._DMGstats.html
I plan to run more analyses on other powersets to determine if there is a significant difference in terms of better damage, defense, resistance, healing, etc.
My Global Chat Handle: @The Dreaming Shadow