Hiya! I just returned to CoH from last year...and a LOT has changed lol. The AE feels so much more empty!! Anyways, I've had this 50 Fire/Elec Tank that I'd like to slot and use for farming. I know it wont be as good as a Brute but it's the best I got for now.
I'm not very good with creating on Mids so please bare with me!!
Ok this is what my build is without the slotting. Please tell me if this is terrible :P. I'm also thinking about taking out Rise of the Pheonix for something better, and possibly getting rid of Super Jump for another power since this tank will just be farming. Thanks in advance!
Hiya! I just returned to CoH from last year...and a LOT has changed lol. The AE feels so much more empty!! Anyways, I've had this 50 Fire/Elec Tank that I'd like to slot and use for farming. I know it wont be as good as a Brute but it's the best I got for now.
I'm not very good with creating on Mids so please bare with me!!
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Steadfast Protection - Knockback Protection
- (3) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
Level 1: Charged Brawl- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
Level 2: Healing Flames- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal
- (48) Doctored Wounds - Recharge
Level 4: Jacobs Ladder- (A) Eradication - Damage
- (17) Eradication - Accuracy/Damage/Recharge
- (17) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Eradication - Damage/Recharge
- (33) Multi Strike - Accuracy/Damage/Endurance
Level 6: Blazing Aura- (A) Eradication - Accuracy/Damage/Recharge
- (19) Eradication - Damage/Recharge
- (19) Eradication - Accuracy/Damage/Endurance/Recharge
- (21) Multi Strike - Damage/Endurance
- (21) Multi Strike - Accuracy/Damage/Endurance
Level 8: Consume- (A) Performance Shifter - EndMod/Recharge
- (15) Performance Shifter - EndMod/Accuracy/Recharge
- (15) Performance Shifter - Accuracy/Recharge
Level 10: Taunt- (A) Perfect Zinger - Taunt
- (23) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Recharge/Range
- (25) Perfect Zinger - Accuracy/Recharge
- (27) Perfect Zinger - Taunt/Range
- (27) Perfect Zinger - Chance for Psi Damage
Level 12: Plasma Shield- (A) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Recharge
Level 14: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Thunder Strike- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Damage
- (34) Eradication - Damage/Recharge
- (37) Multi Strike - Accuracy/Damage/Endurance
Level 18: Burn- (A) Eradication - Damage
- (34) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Damage/Recharge
- (36) Multi Strike - Accuracy/Damage/Endurance
Level 20: Build Up- (A) Rectified Reticle - To Hit Buff
- (37) Rectified Reticle - To Hit Buff/Recharge
- (37) Recharge Reduction IO
Level 22: Tough- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance/Recharge
Level 24: Weave- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Fiery Embrace- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 28: Chain Induction- (A) Kinetic Combat - Damage/Endurance
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (50) Kinetic Combat - Accuracy/Damage
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (42) Karma - Knockback Protection
Level 32: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (43) Winter's Gift - Slow Resistance (20%)
Level 35: Rise of the Phoenix- (A) Recharge Reduction IO
Level 38: Lightning Rod- (A) Eradication - Accuracy/Recharge
- (42) Multi Strike - Damage/Endurance
- (45) Eradication - Accuracy/Damage/Recharge
- (45) Eradication - Accuracy/Damage/Endurance/Recharge
- (45) Eradication - Damage/Recharge
Level 41: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 44: Char- (A) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 47: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
Level 49: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
Level 1: Brawl- (A) Empty
Level 1: GauntletLevel 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Empty
------------Ok this is what my build is without the slotting. Please tell me if this is terrible :P. I'm also thinking about taking out Rise of the Pheonix for something better, and possibly getting rid of Super Jump for another power since this tank will just be farming. Thanks in advance!