Itzah

Citizen
  • Posts

    5
  • Joined

  1. Hiya! I just made this build on Mids and was wondering if I could get some advice on making it better. It's going to be used for farming in AE. I was using a Brute build to make this one if anyone is wondering.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Electrical Melee
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19), RctvArm-EndRdx(19)
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Acc/Dmg/EndRdx/Rchg(36)
    Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
    Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(45)
    Level 6: Boxing -- Dmg(A)
    Level 8: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
    Level 10: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-EndRdx(46)
    Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23), RctvArm-EndRdx(23)
    Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
    Level 18: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-End%(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(34)
    Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31)
    Level 22: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25), Krma-ResKB(27)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(29)
    Level 26: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42), Oblit-Acc/Dmg/Rchg(42)
    Level 28: Assault -- EndRdx(A), EndRdx(31)
    Level 30: Vengeance -- LkGmblr-Rchg+(A)
    Level 32: Fiery Embrace -- RechRdx(A)
    Level 35: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
    Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(50)
    Level 41: Char -- Dmg(A)
    Level 44: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg/EndRdx(46), LdyGrey-DefDeb/EndRdx(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48)
    Level 49: Build Up -- RechRdx(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run(A)
    Level 2: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(3), Numna-Heal/EndRdx(3), Numna-Heal(5)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc/Rchg(7), P'Shift-EndMod/Acc(7), P'Shift-End%(9)
    ------------





    http://www.cohplanner.com/mids/downl...193902267AE144

    Thanks in advance!
  2. Hiya! I just returned to CoH from last year...and a LOT has changed lol. The AE feels so much more empty!! Anyways, I've had this 50 Fire/Elec Tank that I'd like to slot and use for farming. I know it wont be as good as a Brute but it's the best I got for now.

    I'm not very good with creating on Mids so please bare with me!!


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Electrical Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Fire Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection
    • (3) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance
    • (7) Reactive Armor - Endurance
    Level 1: Charged Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (11) Mako's Bite - Accuracy/Endurance/Recharge
    Level 2: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal
    • (48) Doctored Wounds - Recharge
    Level 4: Jacobs Ladder
    • (A) Eradication - Damage
    • (17) Eradication - Accuracy/Damage/Recharge
    • (17) Eradication - Accuracy/Damage/Endurance/Recharge
    • (23) Eradication - Damage/Recharge
    • (33) Multi Strike - Accuracy/Damage/Endurance
    Level 6: Blazing Aura
    • (A) Eradication - Accuracy/Damage/Recharge
    • (19) Eradication - Damage/Recharge
    • (19) Eradication - Accuracy/Damage/Endurance/Recharge
    • (21) Multi Strike - Damage/Endurance
    • (21) Multi Strike - Accuracy/Damage/Endurance
    Level 8: Consume
    • (A) Performance Shifter - EndMod/Recharge
    • (15) Performance Shifter - EndMod/Accuracy/Recharge
    • (15) Performance Shifter - Accuracy/Recharge
    Level 10: Taunt
    • (A) Perfect Zinger - Taunt
    • (23) Perfect Zinger - Taunt/Recharge
    • (25) Perfect Zinger - Taunt/Recharge/Range
    • (25) Perfect Zinger - Accuracy/Recharge
    • (27) Perfect Zinger - Taunt/Range
    • (27) Perfect Zinger - Chance for Psi Damage
    Level 12: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (29) Reactive Armor - Resistance
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Resistance/Recharge
    Level 14: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Thunder Strike
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Damage
    • (34) Eradication - Damage/Recharge
    • (37) Multi Strike - Accuracy/Damage/Endurance
    Level 18: Burn
    • (A) Eradication - Damage
    • (34) Eradication - Accuracy/Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Damage/Recharge
    • (36) Multi Strike - Accuracy/Damage/Endurance
    Level 20: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (37) Rectified Reticle - To Hit Buff/Recharge
    • (37) Recharge Reduction IO
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Reactive Armor - Resistance/Recharge
    Level 24: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Fiery Embrace
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 28: Chain Induction
    • (A) Kinetic Combat - Damage/Endurance
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    • (50) Kinetic Combat - Accuracy/Damage
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Karma - Knockback Protection
    Level 32: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (43) Winter's Gift - Slow Resistance (20%)
    Level 35: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 38: Lightning Rod
    • (A) Eradication - Accuracy/Recharge
    • (42) Multi Strike - Damage/Endurance
    • (45) Eradication - Accuracy/Damage/Recharge
    • (45) Eradication - Accuracy/Damage/Endurance/Recharge
    • (45) Eradication - Damage/Recharge
    Level 41: Hasten
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 44: Char
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 47: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Damage/Recharge
    Level 49: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Damage/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------


    Ok this is what my build is without the slotting. Please tell me if this is terrible :P. I'm also thinking about taking out Rise of the Pheonix for something better, and possibly getting rid of Super Jump for another power since this tank will just be farming. Thanks in advance!
  3. Itzah

    Fire/Elec Build

    It would be for farming AE's
  4. Itzah

    Fire/Elec Build

    Hiya! I'm fairly new to CoH/CoV/Going Rouge and have finally gotten to the point where I'd like to respec and enhance my level 50 tank. I looked over a couple builds on the forums but decided I'd rather make my own. Unfortunately, I'm not very good about how many slots to put on each power and what IO's to put where.

    I want this to be a farming tank. So here's what I got so far...

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Larangzha: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Electrical Melee
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura
    • (A) Empty
    • (3) Empty
    • (3) Empty
    • (31) Empty
    • (31) Empty
    Level 1: Charged Brawl
    • (A) Empty
    • (5) Empty
    • (5) Empty
    • (31) Empty
    • (33) Empty
    Level 2: Fire Shield
    • (A) Empty
    • (7) Empty
    • (7) Empty
    • (34) Empty
    • (34) Empty
    Level 4: Havoc Punch
    • (A) Empty
    • (9) Empty
    • (9) Empty
    • (34) Empty
    • (36) Empty
    Level 6: Healing Flames
    • (A) Empty
    • (11) Empty
    • (11) Empty
    • (36) Empty
    • (37) Empty
    Level 8: Jacobs Ladder
    • (A) Empty
    • (13) Empty
    • (13) Empty
    • (37) Empty
    • (37) Empty
    Level 10: Temperature Protection
    • (A) Empty
    • (15) Empty
    • (15) Empty
    • (39) Empty
    • (40) Empty
    Level 12: Hasten
    • (A) Empty
    • (17) Empty
    • (17) Empty
    Level 14: Super Speed
    • (A) Empty
    Level 16: Consume
    • (A) Empty
    • (19) Empty
    • (19) Empty
    Level 18: Plasma Shield
    • (A) Empty
    • (21) Empty
    • (21) Empty
    • (40) Empty
    • (40) Empty
    Level 20: Taunt
    • (A) Empty
    Level 22: Build Up
    • (A) Empty
    • (23) Empty
    • (23) Empty
    Level 24: Burn
    • (A) Empty
    • (25) Empty
    • (25) Empty
    • (42) Empty
    • (43) Empty
    Level 26: Combat Jumping
    • (A) Empty
    • (27) Empty
    • (27) Empty
    Level 28: Chain Induction
    • (A) Empty
    • (29) Empty
    • (29) Empty
    • (43) Empty
    • (43) Empty
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Empty
    • (33) Empty
    • (33) Empty
    Level 35: Weave
    • (A) Empty
    • (36) Empty
    Level 38: Lightning Rod
    • (A) Empty
    • (39) Empty
    • (39) Empty
    • (45) Empty
    • (45) Empty
    Level 41: Thunder Strike
    • (A) Empty
    • (42) Empty
    • (42) Empty
    • (45) Empty
    • (46) Empty
    Level 44: Char
    • (A) Empty
    Level 47: Fire Blast
    • (A) Empty
    • (48) Empty
    • (48) Empty
    • (48) Empty
    Level 49: Fire Ball
    • (A) Empty
    • (50) Empty
    • (50) Empty
    • (50) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    • (46) Empty
    • (46) Empty

    I don't care about the cost, I plan to make the Inf by farming. Also I'd like to get my alpha slot and level shift eventually, so if you'd like please let me know what best for my this build. Please post one of Mids import codes if you'd like. Thank you.