Ranged set with attacks that [teleport] the target to a fixed point/vector from the caster.
Some would bring the target in closer; some would allow the caster to wormhole them back to (or keep them at) 80' (or an attacks max modified range).
Most attacks (optionally) could also provide a small chance for either Stun or Confuse ([teleport] disorientation).
The [teleport] transition would have to be immediate (to minimize loss of attack time due to the target possibly being out of sync); unless a work around could be made to keep the target targettable during the [teleport] sequence.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Ranged set with attacks that [teleport] the target to a fixed point/vector from the caster.
Some would bring the target in closer; some would allow the caster to wormhole them back to (or keep them at) 80' (or an attacks max modified range).
Most attacks (optionally) could also provide a small chance for either Stun or Confuse ([teleport] disorientation).
The [teleport] transition would have to be immediate (to minimize loss of attack time due to the target possibly being out of sync); unless a work around could be made to keep the target targettable during the [teleport] sequence.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars