Incarnate Abilities


Hopeling

 

Posted

Hello,

I am a Dual blades/Willpower scrapper. I have the T4 rebirth radial epiphany for the destiny slot and the T4 melee core embodiment for the hybrid slot. The T4 rebirth radial epiphany puts my overall regen rate at 2270% and with the T4 melee core embodiment added my regen rate goes up to 2542%.

My question is whether adding the T4 melee core embodiment is overkill for regen? Or should I add assault instead of the melee for the added damage bonus as mine current dam bonus is only 2.5%?

Thanks for the help.

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Painathon: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice

  • (A) Pounding Slugfest - Disorient Bonus
  • (46) Superior Scrapper's Strike - Accuracy/Damage
  • (46) Superior Scrapper's Strike - Damage/Recharge
  • (50) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - Heal
  • (3) Aegis - Psionic/Status Resistance
  • (3) Aegis - Resistance/Recharge
  • (5) Aegis - Resistance/Endurance/Recharge
  • (5) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
Level 2: Ablating Strike
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Chance of Damage(Negative)
  • (11) Touch of Death - Damage/Endurance/Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Endurance
Level 6: Typhoon's Edge
  • (A) Cleaving Blow - Accuracy/Damage
  • (13) Cleaving Blow - Accuracy/Recharge
  • (13) Cleaving Blow - Damage/Recharge
  • (15) Eradication - Damage
  • (15) Eradication - Accuracy/Damage/Recharge
  • (23) Eradication - Accuracy/Recharge
Level 8: Blinding Feint
  • (A) Rectified Reticle - To Hit Buff
  • (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (25) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (27) Rectified Reticle - To Hit Buff/Recharge
Level 10: Indomitable Will
  • (A) Kismet - Accuracy +6%
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal/Recharge
Level 18: Vengeful Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (21) Crushing Impact - Accuracy/Damage/Recharge
Level 20: Mind Over Body
  • (A) Aegis - Resistance
  • (37) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance/Recharge
Level 22: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Knockdown Bonus
  • (48) Kinetic Combat - Damage/Endurance
  • (48) Kinetic Combat - Damage/Recharge
Level 26: Sweeping Strike
  • (A) Eradication - Damage
  • (33) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (34) Cleaving Blow - Accuracy/Damage
  • (34) Cleaving Blow - Damage/Endurance
  • (34) Cleaving Blow - Accuracy/Recharge
Level 28: Heightened Senses
  • (A) Defense Buff IO
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense/Endurance
Level 30: Tough
  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
Level 32: One Thousand Cuts
  • (A) Cleaving Blow - Damage/Recharge
  • (40) Cleaving Blow - Damage/Endurance
  • (40) Cleaving Blow - Accuracy/Damage
  • (40) Eradication - Damage/Recharge
  • (42) Eradication - Accuracy/Damage/Recharge
  • (43) Eradication - Accuracy/Damage/Endurance/Recharge
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Strength of Will
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (45) Defense Buff IO
Level 44: Focused Accuracy
  • (A) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - To Hit Buff/Recharge
Level 47: Physical Perfection
  • (A) Regenerative Tissue - +Regeneration
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Critical Hit
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (27) Miracle - Heal
  • (39) Miracle - Heal/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Accuracy
Level 0: Freedom Phalanx Reserve
Level 50: Reactive Interface
Level 50: Rebirth Radial Epiphany
Level 50: Agility Partial Core Revamp
Level 50: Melee Core Embodiment
Level 50: Cimeroran Partial Core Improved Ally
Level 50: Vorpal Judgement
------------
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 29.13% Defense(Smashing)
  • 29.13% Defense(Lethal)
  • 16.94% Defense(Fire)
  • 16.94% Defense(Cold)
  • 19.13% Defense(Energy)
  • 19.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 20.38% Defense(Melee)
  • 12.56% Defense(Ranged)
  • 13.81% Defense(AoE)
  • 5.4% Max End
  • 9% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 301.2 HP (22.49%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 8.25%
  • 9.5% (0.16 End/sec) Recovery
  • 74% (4.13 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 3% Resistance(Psionic)
  • 20% SpeedRunning
  • 2.5% XPDebtProtection
  • 36% GlobalChanceMod PlayerCrit



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Posted

For damage bonus you will get %10 passive damage bonus from assault and up to %75 damage bonus when toggle is on. Toggle assault usually rests around 3 stacks most of the time because of hit chance and moving around so it is like %45 damage while it is on but at best it is olny up half time so it gives around %22.5 damage increase unless you are fighting an AV and it is not runnig away alot than it rises to %37.5 dps increase (except passive bonus). Since you have agility and not muscularate (which gives around %32.3 damage increase on powers that are over ED) taking it may give you a good edge on damage but it is a lot of hastle to keep track of it. Especially for a DB who needs to keep his combo up (if you are using them)

If nothing else I suggest support for its passive boost and a little bit from all instead of assault for a DB/WP. Also I have a db/wp too and I didn't need agility if you took it because of endurance discount I suggest taking cardiac instead since it also increase damage resistance.


 

Posted

Remember that the regen bonus from Rebirth tapers off - 1600% at the start, but after ten seconds that drops to 600%, and twenty seconds after that it's down to 400%, and by the last half of its duration it's giving 200%. So Melee's bonus is not quite such a drop in the bucket as it may appear in Mids. Also, as Werner says, the resistance is nice.

Whether you should get Assault instead is a totally subjective question - any decent scrapper has "enough" offense and survivability for most purposes long before getting Hybrid, you don't really NEED more of either, it's just a question of which you want to get even better at. If you're really torn, you can just craft both and swap between them as desired.


 

Posted

Thanks for the help all!