BS/WP help


Eldorado

 

Posted

Hi guys, its been a long while since i built a toon and was looking to get some pointers on where, if i am going wrong with my BS/WP. I havnt built this yet, but want to fine tune the build. Any tips would be appreciated.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Melixia Corvenus: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(9), Achilles-ResDeb%(19)
Level 1: High Pain Tolerance -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50), Mrcl-Heal/Rchg(50), Mrcl-Heal/EndRdx/Rchg(50)
Level 2: Mind Over Body -- ImpSkn-ResDam/Rchg(A), ImpSkn-ResDam/EndRdx(17), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46)
Level 4: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Swift -- Empty(A)
Level 10: Fast Healing -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(19), RgnTis-EndRdx/Rchg(40), RgnTis-Heal/Rchg(40), RgnTis-Heal/EndRdx/Rchg(43)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-EndRdx/Rchg(13), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(15)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx(23)
Level 18: Parry -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(48), P'ngS'Fest-Dmg/Rchg(48)
Level 20: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(48)
Level 22: Quick Recovery -- EnManip-EndMod(A), EnManip-EndMod/Rchg(34)
Level 24: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(33), Numna-Regen/Rcvry+(34)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(33)
Level 28: Disembowel -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(29), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(31)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def(40)
Level 32: Head Splitter -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(34), SScrappersS-Acc/Dmg/Rchg(37), SScrappersS-Dmg/EndRdx/Rchg(39), SScrappersS-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Physical Perfection -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(42), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42), Heal-I(43)
Level 44: Laser Beam Eyes -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(45)
Level 47: Slice -- Achilles-ResDeb%(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A), Empty(3)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 8: LEGACY BUILD
Level 50: Musculature Core Paragon
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Posted

Well, you did say it's been a while since you did any sort of build....

1) First of all, Fitness powers are now "inherent" (or automatic) which means you get three more powers to pick! For survivability, I added Boxing, Tough and Weave -- yes, Tough DOES make a pretty big difference now and with defense bonuses from IO's, Weave is pretty nice to have these days as well.

2) Five slots in Physical Perfection is probably four too many -- PP is The Worst of all regen and recovery type powers, and using slots in Fast Healing, Health, Quick Recovery and/or Stamina will give you a lot more "bang for the buck." A lot of people just use the slot that comes with it for a proc [which isn't affected by the dismal multiplier from PP] and call it good.

3) Some secondaries work better with "positional" defenses (melee/ranged/aoe) and some work better with "typed" defenses (smashing/lethal, energy/negative). Super Reflexes starts off with a LOT of positional defenses, and lends itself well to IO's that bolster those. Willpower starts off with a little bit of typed defense, and works best if you add to that with sets like Kinetic Combats and Reactive Armor. Of course, as a level 35 set, KC isn't exactly a powerhouse for damage, accuracy and other good stuff, but I "frankenslotted" some other things in there to add to damage, accuracy and recharge.

4) I threw this build together fairly quickly, but a quick comparison of the "Totals" window reveals that this build winds up with 35.4% smashing/lethal defense, 28.8% energy/negative defense, and very similar endurance recovery (possibly even more, since the Performance Shifter "procs" don't show up in the totals window.) This build also gets you more regeneration -- even though it didn't look like it at first glance since you had the RttC slider all the way up to "10 enemies in range."

While this build is a LOT more survivable, I'm sure there's room for improvement, and/or a lot of other BS/WP builds floating around here that probably reach [or approach] the S/L softcap of 45% defense, but hopefully this can get you pointed in the right direction!

Data Link: http://www.cohplanner.com/mids/downl...ECD73F3A8FE032

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"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04