Global Taunt IO


Adeon Hawkwood

 

Posted

With the new Knockback to Knockdown IO coming...

Would it be possible to add a similar Universal Damage ATO set that includes a Global Taunt IO?

The Global Taunt IO would add inherent taunt to all your damaging attacks...in the same way that Tanker and Brute attacks currently taunt...

...or at the very least...add a taunt to the attack the IO is slotted in...in the same way that the KB to KD only works with the power it's slotted in.

(though being global is the much better option in my opinion)


 

Posted

I'd always thought about the lack of purple resistance/defense/healing sets, and had wondered how one could handle a purple resistance/defense set, as unlike all other purples those two have only three values to enhance. The solution I thought of was for such a set to have extra "effect" enhancements, and I thought a resistance+"taunt aura" purple IO might make sense. This would also perhaps grant a more convenient place for such an enhancer; resistance tends to be in toggle form, giving such an aura persistence- but as an aura it would still allow you to pick and choose when/where things were taunted or not.


 

Posted

Quote:
Originally Posted by Seldom View Post
I'd always thought about the lack of purple resistance/defense/healing sets, and had wondered how one could handle a purple resistance/defense set, as unlike all other purples those two have only three values to enhance. The solution I thought of was for such a set to have extra "effect" enhancements, and I thought a resistance+"taunt aura" purple IO might make sense. This would also perhaps grant a more convenient place for such an enhancer; resistance tends to be in toggle form, giving such an aura persistence- but as an aura it would still allow you to pick and choose when/where things were taunted or not.
That would be great as well.

Why not add them both...assuming they are both possible.


 

Posted

Quote:
Originally Posted by Vitality View Post
That would be great as well.

Why not add them both...assuming they are both possible.
The only issue, not to discount your suggestion, lies in the fact that a global taunt would go off in anything that did a single tick of damage. This would be great for anything wanting to tank at all times, effectively giving every character gauntlet. The downside would be such a thing would be blatantly stepping on the toes of tankers, and would make it more difficult for them to establish aggro control, due to aggro rules.

This also becomes problematic in two more ways: if this is in a universal damage set, it means that a great many characters could not access the x6 bonus because they'd end up taunting everything they attacked. (Not everything with damage wants to tank) Likewise, IO's are permanent, so they would have no way to turn it off if the situation arose where they wished to do so.


 

Posted

Quote:
Originally Posted by Seldom View Post
The only issue, not to discount your suggestion, lies in the fact that a global taunt would go off in anything that did a single tick of damage. This would be great for anything wanting to tank at all times, effectively giving every character gauntlet. The downside would be such a thing would be blatantly stepping on the toes of tankers, and would make it more difficult for them to establish aggro control, due to aggro rules.

This also becomes problematic in two more ways: if this is in a universal damage set, it means that a great many characters could not access the x6 bonus because they'd end up taunting everything they attacked. (Not everything with damage wants to tank) Likewise, IO's are permanent, so they would have no way to turn it off if the situation arose where they wished to do so.
Well my suggestion is for either global taunt or just adding it to the attack it is slotted in. Which ever is better...with global being better in my opinion.

Also...no one would be forced to take this set and the IO.

You mention people not being able to get the full set bonuses because they don't want to slot the IO...

...the same can be said for the KB to KD IO set.

If you don't want your power(s) to taunt...don't slot the IO.

No one is able to get the full set bonuses of this hypothetical IO set as of right now...so I see no harm in adding a set that some people may not want on certain characters. (assuming the IO suggested is possible)


 

Posted

I'm not a huge fan of a global taunt proc (even though it would be very useful for my MM) but I would definitely not mind seeing a taunt proc for single attacks.


 

Posted

Quote:
Originally Posted by Seldom View Post
- effectively giving every character gauntlet. The downside would be such a thing would be blatantly stepping on the toes of tankers, and would make it more difficult for them to establish aggro control, due to aggro rules.

This also becomes problematic in two more ways: if this is in a universal damage set, it means that a great many characters could not access the x6 bonus because they'd end up taunting everything they attacked. (Not everything with damage wants to tank) Likewise, IO's are permanent, so they would have no way to turn it off if the situation arose where they wished to do so.
This sums up why it shouldn't happen. Not to steal Johnny's thunder, but like Tank's really need anything else taken away from them/done better by other ATs...


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Originally Posted by Zwillinger View Post
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I don't really see the value in such an item. Anything that can really handle the extra aggro from automatic taunts (and some things that can't) already have access to such things.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
I don't really see the value in such an item. Anything that can really handle the extra aggro from automatic taunts (and some things that can't) already have access to such things.
Not really. Brutes and Tankers get taunt in their attacks. Other ATs that can "tank" (notably Scrappers, Masterminds and Kheldians) get access to Taunt powers but lack any options to add a Taunt component to their regular attacks.

I think a global "add a taunt to all attacks" would be a bit to good but the option for a Taunt proc in specific attacks would be a nice option for those ATs other than Tanks and Brutes who want a bit more Taunt.


 

Posted

Just as soon as we see a proc that bumps the Tanker damage cap Adeon.

Giving every AT Gauntlet basically completely obviates tanks.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Just as soon as we see a proc that bumps the Tanker damage cap Adeon.

Giving every AT Gauntlet basically completely obviates tanks.
I agree that a global Taunt IO should never happen.

I like the idea of a single power Taunt IO though. Assuming that it would be a unique and you couldn't just slot it into everything.

It'd be nice to be able to slot something like that into my Spines/Fire scrapper's damage aura and stop having things run in 12 different directions when I fire Spine Burst.

Do I think it is NEEDED? No, but it'd be nice.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I like the idea of a single power Taunt IO though. Assuming that it would be a unique and you couldn't just slot it into everything.
It'd make more sense to allow that power to mount a regular Taunt IO then.



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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Not really. Brutes and Tankers get taunt in their attacks. Other ATs that can "tank" (notably Scrappers, Masterminds and Kheldians) get access to Taunt powers but lack any options to add a Taunt component to their regular attacks.
Scrappers are what I was talking about when I said "things that can't." They really just don't have the HP or defense numbers to handle the amount of aggro the taunt auras in Invulnerability and Shield Defense can bring their way on large teams unless heavily built for it with IOs.

Masterminds don't have auto taunts, but their pets have the same base threat level (4, to be exact) as Tankers, which ensures that they get a lot of the aggro, and Kheldians, in the only state in which they can do any Tanking, get a free AoE Taunt attack.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Just as soon as we see a proc that bumps the Tanker damage cap Adeon.

Giving every AT Gauntlet basically completely obviates tanks.
Show me where I advocated that? Having a Taunt proc that boosts only the attack it's slotted in is in no way a replacement for Gauntlet. At the very least it means you need to spend a slot in each power on the proc which a Tanker could spend enhancing the power.

Quote:
Originally Posted by Vanden View Post
Masterminds don't have auto taunts, but their pets have the same base threat level (4, to be exact) as Tankers, which ensures that they get a lot of the aggro, and Kheldians, in the only state in which they can do any Tanking, get a free AoE Taunt attack.
For MMs that Pet threat is a large part of the reason I'd like one. Most traditional Tankerminds function by drawing aggro onto themselves and then using BG mode to distribute the threat. Provoke helps with that but having the ability to add a mini-gauntlet to individual attacks would make it easier. Sure some Tankerminds function by drawing aggro onto pets and a Taunt proc would help them do that on teams (I've tried and even the boss pets have trouble drawing aggro on teams even if no one else has taunt).

As for Khelds. Yes they get a Taunt power in Dwarf form but frankly they could use some more aggro management. They don't have a Taunt aura and their Dwarf Form attacks lack the inherent Taunt of Tankers and Brute so a proc would help them there.


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
It'd make more sense to allow that power to mount a regular Taunt IO then.
And what would it be enhancing?

Taunt enhancements don't ADD taunt to the power, they just increase the taunt that is already there.

It's like adding recharge to an autopower. It does no good because the aspect you are trying to enhance doesn't exist.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.