Global Taunt IO
I'd always thought about the lack of purple resistance/defense/healing sets, and had wondered how one could handle a purple resistance/defense set, as unlike all other purples those two have only three values to enhance. The solution I thought of was for such a set to have extra "effect" enhancements, and I thought a resistance+"taunt aura" purple IO might make sense. This would also perhaps grant a more convenient place for such an enhancer; resistance tends to be in toggle form, giving such an aura persistence- but as an aura it would still allow you to pick and choose when/where things were taunted or not.
I'd always thought about the lack of purple resistance/defense/healing sets, and had wondered how one could handle a purple resistance/defense set, as unlike all other purples those two have only three values to enhance. The solution I thought of was for such a set to have extra "effect" enhancements, and I thought a resistance+"taunt aura" purple IO might make sense. This would also perhaps grant a more convenient place for such an enhancer; resistance tends to be in toggle form, giving such an aura persistence- but as an aura it would still allow you to pick and choose when/where things were taunted or not.
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Why not add them both...assuming they are both possible.
That would be great as well.
Why not add them both...assuming they are both possible. |
This also becomes problematic in two more ways: if this is in a universal damage set, it means that a great many characters could not access the x6 bonus because they'd end up taunting everything they attacked. (Not everything with damage wants to tank) Likewise, IO's are permanent, so they would have no way to turn it off if the situation arose where they wished to do so.
The only issue, not to discount your suggestion, lies in the fact that a global taunt would go off in anything that did a single tick of damage. This would be great for anything wanting to tank at all times, effectively giving every character gauntlet. The downside would be such a thing would be blatantly stepping on the toes of tankers, and would make it more difficult for them to establish aggro control, due to aggro rules.
This also becomes problematic in two more ways: if this is in a universal damage set, it means that a great many characters could not access the x6 bonus because they'd end up taunting everything they attacked. (Not everything with damage wants to tank) Likewise, IO's are permanent, so they would have no way to turn it off if the situation arose where they wished to do so. |
Also...no one would be forced to take this set and the IO.
You mention people not being able to get the full set bonuses because they don't want to slot the IO...
...the same can be said for the KB to KD IO set.
If you don't want your power(s) to taunt...don't slot the IO.
No one is able to get the full set bonuses of this hypothetical IO set as of right now...so I see no harm in adding a set that some people may not want on certain characters. (assuming the IO suggested is possible)
I'm not a huge fan of a global taunt proc (even though it would be very useful for my MM) but I would definitely not mind seeing a taunt proc for single attacks.
- effectively giving every character gauntlet. The downside would be such a thing would be blatantly stepping on the toes of tankers, and would make it more difficult for them to establish aggro control, due to aggro rules.
This also becomes problematic in two more ways: if this is in a universal damage set, it means that a great many characters could not access the x6 bonus because they'd end up taunting everything they attacked. (Not everything with damage wants to tank) Likewise, IO's are permanent, so they would have no way to turn it off if the situation arose where they wished to do so. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I don't really see the value in such an item. Anything that can really handle the extra aggro from automatic taunts (and some things that can't) already have access to such things.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I don't really see the value in such an item. Anything that can really handle the extra aggro from automatic taunts (and some things that can't) already have access to such things.
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I think a global "add a taunt to all attacks" would be a bit to good but the option for a Taunt proc in specific attacks would be a nice option for those ATs other than Tanks and Brutes who want a bit more Taunt.
Just as soon as we see a proc that bumps the Tanker damage cap Adeon.
Giving every AT Gauntlet basically completely obviates tanks. |
I like the idea of a single power Taunt IO though. Assuming that it would be a unique and you couldn't just slot it into everything.
It'd be nice to be able to slot something like that into my Spines/Fire scrapper's damage aura and stop having things run in 12 different directions when I fire Spine Burst.
Do I think it is NEEDED? No, but it'd be nice.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Not really. Brutes and Tankers get taunt in their attacks. Other ATs that can "tank" (notably Scrappers, Masterminds and Kheldians) get access to Taunt powers but lack any options to add a Taunt component to their regular attacks.
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Masterminds don't have auto taunts, but their pets have the same base threat level (4, to be exact) as Tankers, which ensures that they get a lot of the aggro, and Kheldians, in the only state in which they can do any Tanking, get a free AoE Taunt attack.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Just as soon as we see a proc that bumps the Tanker damage cap Adeon.
Giving every AT Gauntlet basically completely obviates tanks. |
Masterminds don't have auto taunts, but their pets have the same base threat level (4, to be exact) as Tankers, which ensures that they get a lot of the aggro, and Kheldians, in the only state in which they can do any Tanking, get a free AoE Taunt attack.
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As for Khelds. Yes they get a Taunt power in Dwarf form but frankly they could use some more aggro management. They don't have a Taunt aura and their Dwarf Form attacks lack the inherent Taunt of Tankers and Brute so a proc would help them there.
It'd make more sense to allow that power to mount a regular Taunt IO then.
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Taunt enhancements don't ADD taunt to the power, they just increase the taunt that is already there.
It's like adding recharge to an autopower. It does no good because the aspect you are trying to enhance doesn't exist.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
With the new Knockback to Knockdown IO coming...
Would it be possible to add a similar Universal Damage ATO set that includes a Global Taunt IO?
The Global Taunt IO would add inherent taunt to all your damaging attacks...in the same way that Tanker and Brute attacks currently taunt...
...or at the very least...add a taunt to the attack the IO is slotted in...in the same way that the KB to KD only works with the power it's slotted in.
(though being global is the much better option in my opinion)