Build critique help: SF/Ela Need advice for destiny slot specially


Angelxman81

 

Posted

This is my build. I never use purples, but I like to softcap S/L if possible.
For concept using for Incarnate content Agility alpha, Preemtive interface, Storms for Lore and not sure if Barrier or Ageless for destiny.
Any reviews or advices? Thanks in advance.


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Kunoichi Kirin: Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mercurial Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), S'fstPrt-ResDam/Def+(50)
Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Knock%(50)
Level 4: Guarded Spin -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/Dmg/Rchg(11), SBrutesF-Rech/Fury(13), Erad-Acc/Rchg(13), Erad-Dmg/Rchg(15), Erad-%Dam(15)
Level 6: Eye of the Storm -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-%Dam(21)
Level 8: Staff Mastery
Level 10: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(48), M'Strk-Dmg/EndRdx/Rchg(48)
Level 12: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 14: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 16: Grounded -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(50)
Level 18: Serpent's Reach -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 26: Innocuous Strikes -- SBrutesF-Dmg/Rchg(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(34), SBrutesF-Acc/EndRdx/Rchg(36), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-%Dam(37)
Level 28: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37), Numna-EndRdx/Rchg(39)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Sky Splitter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 35: Power Sink -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(45), Mocking-Rchg(45)
Level 38: Super Jump -- Zephyr-ResKB(A)
Level 41: Combat Jumping -- Ksmt-ToHit+(A)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Superior Conditioning -- EndMod-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39), RgnTis-Regen+(48)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 50: Agility Partial Core Revamp
------------
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Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 33.94% Defense(Smashing)
  • 33.94% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 19.25% Defense(Energy)
  • 19.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 25.5% Defense(Melee)
  • 13% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 5.4% Max End
  • 5% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 14% SpeedFlying
  • 247.4 HP (16.5%) HitPoints
  • 14% JumpHeight
  • 14% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilized) 13.75%
  • MezResist(Sleep) 1.65%
  • MezResist(Stunned) 3.85%
  • 2% (0.03 End/sec) Recovery
  • 32% (2 HP/sec) Regeneration
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 14% SpeedRunning
  • 1 Null


 

Posted

You could take 3 slots from Grounded (the enhancements don't do much to improve the character there, but I get that you are 4-slotting fo the Reactive set bonues) and use them to set up a 4-slot Kinetic Combat mule in Boxing. That will add about 2% defense right there (for S/L).

You could also put a Kinetic Combat set in Sky Splitter, and fill the other to spots with a couple of Mako's or random dmg procs. That would be another 2% S/L defense bonus.

Your last 2 powers are endurance-related, and really aren't necessary. Staff/Ela is not very end-heavy at all. If you can free up the slots, you could take Taunt and 4-slot for another Mocking set (another 2.5% S/L Def).

I notice you haven't slotted any LotG +Global Recharges, despite having a few spots for them. I would highly recommend that, as the +Rech helps keep energize and Power Sink up more often. You could put them in both +def pool powers (instead of one of the others from that set that are already in there) and Combat Jumping (replacing the Kismet or in addition to it). You could also fit one into Guarded Spin, though you'd lose the three-piece Erad bonuses.

I also noticed the absence of Hasten, which I would certainly take for the same reason. With 2-3 global +rech and 2 slots in Hasten, you will do a LOT to speed up those utility powers and have close to an un-interrupted ST and AoE attack chain. Assuming you skipped Hasten so you could pick up the Energy Pool for the Endurance powers, you should re-think that, and take Hasten instead.

You could take the T9 and put the Gladiator's Armor +3% Def PvPIO in there. I know you don't use purples, but if you want to even come close to soft-capping, that one is a silly one to skip. This gives you an 'oh ****' button when you need it, but also a free slot to put one of the best defensive enhancements in the game into.

I took Rebirth Destiny, because I really like having a second heal when things so south. Barrier is solid, too, however, especially if you don't boost your S/L Def a bit more.

How are you liking Preemptive Interface? I have Reactive, partly for the great dmg but partly for concept (Electric Sparks setting things on fire), but I really like the end drain from Power Sink, Lightning Field and Ion Judgement, and having an interface that keeps things bottomed out seems like a good fit as well.

I'll post my build when I get home later, if you are interested in seeing it (I use a lot fo purples, so I don't know how helpful it will be).


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

Posted

Thanks! Would love to see the build


 

Posted

Here is my Staff/Electric Build. It is expensive, but I am really enjoying it.

Highlights:
S/L Res: 61.7%
S/L Def: 45.%
Fire/Cold: 20% Def, 50% Res
Neg and Psi: around 40% resist and 20% Def

Regen: 240%
Recovery: 187%
Rech Bonus: 160%


Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Lightning.Rod: Level 50 Mutation Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Precise Strike -- SBrutesF-Acc/Dmg(A), SBrutesF-Acc/EndRdx/Rchg(3), SBrutesF-Dmg/Rchg(3), GS-Acc/Dmg(5), GS-%Dam(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Guarded Spin -- SBrutesF-Acc/Dmg/EndRdx/Rchg(A), SBrutesF-Acc/Dmg/Rchg(15), SBrutesF-Rech/Fury(15), Sciroc-Acc/Dmg/EndRdx(17), LkGmblr-Rchg+(17), Sciroc-Acc/Dmg(19)
Level 6: Eye of the Storm -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(21), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(23), FotG-ResDeb%(23)
Level 8: Staff Mastery
Level 10: Mercurial Blow -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 12: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(29)
Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(34)
Level 16: Grounded -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(33)
Level 18: Serpent's Reach -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(34), Apoc-Dam%(34)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 26: Innocuous Strikes -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Acc/Dmg(39), Sciroc-Dam%(48)
Level 28: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx(40)
Level 30: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx(42)
Level 32: Sky Splitter -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(45)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), SW-ResDam/Re TP(48)
Level 38: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Rchg(46)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(50), Mocking-Taunt(50), Mocking-Taunt/Rchg(50)
Level 49: Power Surge -- GA-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(31), Mrcl-Rcvry+(39), Panac-Heal/+End(45)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
Level 50: Rebirth Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
------------


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server

 

Posted

I found ageless to be worth the most on my softcapped elec tanker. The debuff resist made a huge, huge difference in survival.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)