Blaster Fixes: Survivability Side


Ad Astra

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I completely agree. My rest suggestion was made prior to that announcement and I think the existing Blaster changes will probably work out better than just decreasing the recharge on rest (although I wouldn't mind seeing rest get reduced recharge as well).
I think Synapse derailed one of his own threads elsewhere with talk of wanting to change rest. So a thread aimed in that direction might get looked at.


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Posted

I don't see how eliminating the recharge on Rest would unbalance anything.
They could even increase the duration if they wanted, I wouldn't mind.

It'd be nice at the lower levels, it'd be nice for the less robust ATs, and most players wouldn't even notice it. Most of my high level types don't even have it in their power trays...the exception being my blasters. =P


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