Could I get some eyes on a fortuna build?


BrokenFace

 

Posted

Hey, I recently returned to CoX, remembered that I am completely unable to play non-invisible, non-cc toons, spent far to much on hero/villain packs, and am in a spot to get both a fortuna and an ill/time troller to endgame, in such a manner where I can look at incarnating from 2 points of invisible view.
Could I get this checked out to make sure everything is workin right?

goals of this build:
1. not run out of endurance
2. high def/resistance
3. Have working aoe-cone and single target chains
4. to have as little downtime as possible on my pet
5. Maintain aid self/serum
6. provide enough passive CC and Tac trainings that I'm pseudo-support while maintaining solid dps
7. Have a good startin point for incarnate trials

now, the big questions:

1. Build look alright, overall?
2. Are any of the villain patron pools significantly better than the others for fortunas? Right now, I'm going soul for the symetry of summoning a widow to help me out, but I HATE how the soul attacks look. If it turns out that mu or mace is "superior", I could be easily convinced to swap.
3. Does mace mastery have a redraw? Or are the consistent redraws built into the animation time. if it's a "feature" of mace mastery, that'll make my decisions in regards to what APP that much easier.


p.s. non-fortuna question: for the SoA ATO set, where would it do the most good in a hovering doomcrab? I'm thinking my 4th target is either gonna be to finish my crab, or start a kheld, and I wanna get started early

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr. Indigo: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 2: Subdue -- DoArach-Acc/Dmg(A), DoArach-Dmg/Rchg(3), DoArach-Acc/Dmg/Rchg(3), DoArach-Dmg/EndRdx/Rchg(5), DoArach-Acc/Dmg/EndRdx/Rchg(5), DoArach-Rchg/-DmgFear(7)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15), AirB'st-Dmg/Rchg(15)
Level 8: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(34), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/EndRdx(40)
Level 10: Indomitable Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(23)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(40)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Dominate -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Acc/Dmg/EndRdx(48)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 22: Foresight -- ImpSkn-Status(A), GftotA-Def(27), GftotA-Run+(43), DefBuff-I(50)
Level 24: Mind Link -- Krma-Def/Rchg(A), Ksmt-Def/Rchg(25), S'dpty-Def/Rchg(27), Krma-ResKB(36)
Level 26: Stimulant -- RechRdx-I(A)
Level 28: Confuse -- Pplx-Acc/Rchg(A), Pplx-Acc/Conf/Rchg(29)
Level 30: Aid Self -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/Rchg(31)
Level 32: Psychic Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Soul Tentacles -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(36), Det'tn-Dmg/Rng(36), Det'tn-Dmg/EndRdx/Rng(37), Det'tn-Acc/Dmg/EndRdx(50)
Level 38: Aura of Confusion -- Mlais-Dam%(A), Mlais-Acc/Rchg(39), Mlais-EndRdx/Conf(39), Mlais-Acc/Conf/Rchg(39), Mlais-Acc/EndRdx(40)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-Acc/Dmg(45)
Level 47: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48)
Level 49: Aim -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(9)
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Posted

I'm really not any sort of expert on Widows, so I will only offer a piece of general advice that I give all VEATs. Something along the lines of "Leadership pool! It's amazing for VEATs. Why aren't you taking it? Is this character only intended for soloing?"

A few things I can offer concrete information on:
- I think all the patron pools are roughly similar in performance. If you want a specific sort of damage or debuff, or if you like cones versus single targets, there may be some benefit to one or another, but it's not critical.
- At least in the case of Shatter Armor, this is how redraw works:
If you are not currently within melee range of your target, you perform the weapon draw animation. If you are already in range, you hear the weapon draw noise but the mace simply appears in your hand and you begin the attack animation immediately. The attack animation itself is not quick (think Greater Ice Sword) but I think the massive damage and debuff are worth it.
- Dominion of Arachnos ATO set for Crabs. Most people (myself included) place it in a ranged AoE attack like Suppression or Venom Grenade, where it replaces the generally lackluster Positron's Blast.


 

Posted

TDB, ty for reminding me that I could grab reg leadership as well. the new build just replaces the med pool for a second dose of leadership


 

Posted

New problem

1. my build as it stands is replacing the previous TK blast with poison dart, just for the -regen, and so I don't get curbstomped by those foes that ignore psychic damage(I chose to drop widow for some additional leadership, so my non-psychic was woefully lacking)
2. I caved when I saw apocalypse on sale
3. As it stands, my subdue is slotted with 5/6ths superior ATO, Poison Dart 5/6ths Apocalypse, skipping Apocalypseamage, and DoA Dam/Rech, respectively. So I have space. Assuming I need a stopgap till I get to gladiator javelins, what will fit in best? I'm thinking trap of the hunter for subdue, but either entropic chaos:heal or tempest:end drain, what'll work best? Does end drain lead to it going back to me, or naw?


If it's a "Naw", it's an easy, easy answer, but if it's a "yeah", I'mma gonna have to think bout this.