Regen and Health numbers
There is no absolute answer to your question.
76 HP/sec is not bad.
Regen does not have a soft cap like defense. There is no specific point where having more will be redundant. More regen = More survivability. (also +HP since that's the base for the regen to build on plus it gives you pseudo resistance to boot!)
If you take more than 76 dps, you will die. Take less and you will live with no problem. Simple as that. Which is something I dislike in general about WP, SD and SR. No panic button. SD and SR are ok imo because of the positional defense and the high DDR. Will Power just has crappy resistance, decent defense and high regen (the most fickle of the three survive mechanics.)
Also, RttC is a crappy taunt aura I wish they would fix it to be like the other taunt auras both in duration and magnitude.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Thx Pine. Pairing WP with Dark gives me a pseudo panic button, Things start going bad I hit Siphon Life a lot more. Also, the tiep 9 is not bad on WP. More to the point I am using this build for high level stuff, and with accolades and incarnate powers I can patch some holes, get more regen, resists, etc. Thanks for the input.
I'm starting to use Willpower even more than I used to, and am trying to discover a serious good "Tanky" feel with it. My question here is about what that sweet spot might start to look like. I know there are a lot of variable about types of incoming damage, defenses, etc. So, to keep the question as clear as possible: I have currently set up a Brute with good health 2353, and a Regen of 692% with 1 foe in range of RTTC. I will include the build, although this is not a build critique question. I am really asking if anyone has the math to tell me if this is okay, good, really good, or a face planter. I've played Willpower Brutes enough to know how they feel, and this may be one of my tankiest ones yet, but the curiosity to see a mathematical explanation is important to me. Thank you for any help.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Will Final: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(11), Heal-I:50(34), Heal-I:50(34)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(36), S'fstPrt-ResDam/Def+:30(39)
Level 4: Fast Healing -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(36), Mrcl-Heal/EndRdx/Rchg:40(36), Mrcl-Heal:40(37), Mrcl-Rcvry+:40(48)
Level 6: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(42)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Nictus-Acc/Heal:50(37), Nictus-Acc/EndRdx/Rchg:50(43)
Level 10: Indomitable Will -- SW-ResDam/Re TP:50(A)
Level 12: Shadow Maul -- C'ngBlow-Dmg/EndRdx:50(A), C'ngBlow-Acc/Dmg:50(13), C'ngBlow-Dmg/Rchg:50(13), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Rchg:30(50)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(31)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(17), Numna-Heal:50(17), Numna-Regen/Rcvry+:50(40), DarkWD-ToHitDeb:50(40), DarkWD-ToHitDeb/EndRdx:50(40)
Level 18: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Erad-Dmg/Rchg:30(50)
Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21)
Level 22: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(23), LkGmblr-Rchg+:50(23)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(25)
Level 26: Soul Drain -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(27), Erad-Acc/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-Dmg/Rchg:30(50)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(29), Ksmt-ToHit+:30(45)
Level 30: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 32: Midnight Grasp -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(33), SBrutesF-Acc/Dmg/Rchg:50(33), SBrutesF-Acc/EndRdx/Rchg:50(33), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(34), SBrutesF-Rech/Fury:50(48)
Level 35: Resurgence -- RechRdx-I:50(A)
Level 38: Strength of Will -- GA-3defTpProc:50(A)
Level 41: Fly -- Winter-ResSlow:50(A)
Level 44: Superior Conditioning -- P'Shift-End%:50(A)
Level 47: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(48)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTis-Regen+:30(A), Numna-Heal:50(45), Numna-Heal/EndRdx:50(45), Numna-Heal/Rchg:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(46), P'Shift-EndMod/Rchg:50(46)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
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Set Bonuses:
Kinetic Combat
(Smite)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(High Pain Tolerance)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection(Mind Over Body)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Miracle(Fast Healing)
- 2.5% (0.04 End/sec) Recovery
- 28.11 HP (1.88%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Siphon Life)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Touch of the Nictus(Siphon Life)
- 28.11 HP (1.88%) HitPoints
Shield Wall(Indomitable Will)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Cleaving Blow(Shadow Maul)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication(Shadow Maul)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence(Rise to the Challenge)
- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
Dark Watcher's Despair(Rise to the Challenge)
- 22.49 HP (1.5%) HitPoints
Eradication(Dark Consumption)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.73 HP (2.25%) HitPoints
Performance Shifter(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.88%) HitPoints
Luck of the Gambler(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Soul Drain)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Eradication(Soul Drain)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.73 HP (2.25%) HitPoints
Luck of the Gambler(Heightened Senses)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Superior Brute's Fury(Midnight Grasp)
- 44.98 HP (3%) HitPoints
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 2.52% Resistance(Smashing,Lethal)
Gladiator's Armor(Strength of Will)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Winter's Gift(Fly)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Rectified Reticle(Focused Accuracy)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
Numina's Convalescence(Health)
- 12% (0.75 HP/sec) Regeneration
- 28.11 HP (1.88%) HitPoints
Performance Shifter(Stamina)