Minor QoL alteration
Not major, but I agree it's kind of annoying. It is, after all, why they call them "quality of life updates"!
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
There are a couple of annoyances with zoning that it should be possible to fix. First, whenever you use a helicopter as a mission door, when you exit the mission, you come back to your starting point running into the helicopter, and have to turn around to exit the helicopter. Similarly, it seems that every time I zone to my SG base, I come out of the SG teleportal facing a wall.
It should be possible to give the base entry portal a 'facing', so that anyone coming through the portal is facing in the direction the portal is 'facing'. Similarly, the helicopter mission exits could be tweaked so that you're always running out of the helicopter when you exit the mission. And I'm aware that these are niggling issues, but addressing them, if it's not a huge piece of coding, would improve the feel of the game a little.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers