Mecha Armor Helmet Scaling Oddities


Op_Megs

 

Posted

So, I have a character who, while being female, uses Male models for her heavier armor sets, because when you slap enough battle plate armor onto your mech suit, secondary sexual characteristics become a little....secondary, in design consideration. However, I'd been toying with a light armor concept for her, and copied over the helmet design I'd come up with recently with the new mecha bits, which I'd absolutely fallen in love with.

The result was....odd.

This is the helmet as it sits on one of her armors that uses the male model (scaled up with physique maxed, etc.)



This is the exact same costume parts for the helmet on a female model



The former is amazing, and I'd love to use it elsewhere. The latter is...painfully awkward. Is there any particular reason the two (which appear to be identical in proportion otherwise) would clip so differently?


Quote:
Originally Posted by Arcanaville View Post
You're right: this whole issue is a money grab. We're going to be grabbing money from impatient people with money to burn and completionist complexes, and using it to make a better game for everyone, including the 99.9% of the rest of the playerbase that isn't going to be buying everything, multiple times, immediately upon release, and spending hundreds of dollars in the process.

 

Posted

Have you tried adjusting the head sliders?


I really should do something about this signature.

 

Posted

As far as I can tell, the head sliders do only minimal modification to Full Helmets.


Quote:
Originally Posted by Arcanaville View Post
You're right: this whole issue is a money grab. We're going to be grabbing money from impatient people with money to burn and completionist complexes, and using it to make a better game for everyone, including the 99.9% of the rest of the playerbase that isn't going to be buying everything, multiple times, immediately upon release, and spending hundreds of dollars in the process.