Ice/Kin/Soul Tanker needs updating from i19.
Hmm, there are a number of things I'd suggest changing. My usual recommendation is that an Ice tank should be able to soft-cap S/L/E/NE *without* EA, and although you're not far from that for S/L defense, you've still got a ways to go with E/NE. If you want to aim for the Incarnate soft-cap, that's a whole different level and takes a significant investment in pools/IOs.
The first thing I'd suggest is an option you mentioned--dropping the Medicine Pool and RF and picking up the Fighting Pool.
Some other issues:
Quick Strike and Smashing Blow are underslotted; I'd add another slot to QS and two to SB. If you don't need Kin Combats or the like for the def bonus, five Crushing Impact is a good choice for ST attacks.
You really don't need two procs in CE, I'd drop at least one and use the slot elsewhere.
Instead of the Numinas in Hoarfrost, I'd go with five Doctored Wounds.
Icicles is underslotted for end reduction; replace the Scirocco's Acc/Dam with a Dam/End and the FotG proc for a MotT +res.
Energy Absorption is a poor choice for the Kismet +Acc, since it won't be active when EA isn't. Put it in a passive or a toggle you use all the time instead. For EA's slotting, I'd go with 3 Def set IOs and 3 End Mod. You want to get as close as possible to the ED cut-off for def, end mod, and recharge.
An Oblit set is not a good choice for Burst; the S/L def bonus is relatively small for six slots and Oblit has very low end reduction. Go with slotting similar to what you have in Icicles.
Health and Stamina are overslotted, I'd pull a slot from each.
Glacial Armor is poorly slotted and taken way too late. Slot it with four LotG like you did with FA. Power Siphon is taken too late as well.
Since you want to soft-cap E/NE def, Thunderstrike would be a better choice for Focused Burst and Gloom.
Darkest Night is a VERY high end toggle, and it's currently unslotted for end reduction. Move a couple of slots there and slot some end reduction.
Here's what I would do with your build. It's well over the soft-cap for S/L/E/NE even without EA, and will hit the Incarnate soft-cap when EA is saturated.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Rebate: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(3), LkGmblr-Rchg+:50(5), Ksmt-ToHit+:30(15)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 2: Chilling Embrace -- EndRdx-I:50(A)
Level 4: Smashing Blow -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(9), C'ngImp-Dmg/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:35(17), C'ngImp-Dmg/EndRdx/Rchg:35(21)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Rchg:50(15), S'fstPrt-ResDam/Def+:30(19)
Level 10: Taunt -- Zinger-Dam%:50(A), Range-I:50(31)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 14: Icicles -- Sciroc-Dmg/EndRdx:50(A), Sciroc-Acc/Dmg/EndRdx:50(23), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-%Dam:30(33), SMotTanker-Rchg/Res%:50(34)
Level 16: Repulsing Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(17), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Acc/Dmg/EndRdx:50(40)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(43), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(45)
Level 20: Power Siphon -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(25), RctvArm-ResDam/EndRdx/Rchg:35(37), RctvArm-ResDam:35(43)
Level 26: Energy Absorption -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def:50(27), P'Shift-EndMod:50(29), P'Shift-EndMod/Acc/Rchg:50(29), P'Shift-EndMod/Rchg:50(31)
Level 28: Burst -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), M'Strk-Dmg/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(36)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(46)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), P'ngS'Fest-Acc/Dmg:30(40)
Level 41: Teleport -- Winter-ResSlow:50(A)
Level 44: Gloom -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(46), Thundr-Dmg/Rchg:50(46)
Level 47: Dark Obliteration -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(48), SipInsght-ToHitDeb/EndRdx/Rchg:50(48), SipInsght-Acc/EndRdx/Rchg:50(48), SipInsght-Acc/Rchg:50(50)
Level 49: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(50), DarkWD-ToHitDeb/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(9), Numna-Heal:50(21), Numna-Regen/Rcvry+:50(25)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(31), EndMod-I:50(36)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Spiritual Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Seers Radial Superior Ally
Level 50: Rebirth Radial Epiphany
------------
------------
Set Bonus Totals:
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.25% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 4% Enhancement(Heal)
- 59% Enhancement(Accuracy)
- 38.75% Enhancement(RechargeTime)
- 14% SpeedFlying
- 224.9 HP (12%) HitPoints
- 14% JumpHeight
- 14% SpeedJumping
- MezResist(Immobilized) 8.8%
- MezResist(Sleep) 1.65%
- MezResist(Terrorized) 2.2%
- 11.5% (0.19 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 14% SpeedRunning
- 2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1573;744;1488;HEX;| |78DA6594C95213511486BBD31D42062421C104C394300402B4A4746FA12822A40C8| |3EEACD8B45708844EE834E5B0F315D42A57A2E503B8C1B97C01877258BBF00114F4| |05AC78D2FF11BA4C17C977F2F7BD67BC97FCCDE9D0D3993BA7243974A6ACD76AC56| |5DDDC109637AFAF960C899E9645B1A2DBC2476602EF8AD3E2BA306B429B354471CA| |DAAC58497E91176521B4B99229EC92519CB26DDDD888CC9A6BC212A6ADFD3302854| |AA5AC2D5585B8D6E698E74AAB6B76C95CED707E2D93936AC5B275BB54318358506E| |AC889FAD960CEDB4B56D8BE25265BB5CCCEB355B58B712949A469F777EFA921B39D| |755294C464E953C51660C543BC1237F68598F2AAD47247E684F8190A6350B60CB22| |7309EC58979CBD1F288E8C38929C8256263F0AFB51AE627DAB0E8656C0B001C604F| |891FC78D98F97FDBC27CD07CDEB9B43AE8179E6453094E71A0A60475C766AD9A41C| |FCC841F6D73CCEBBDE2CFCA6697E41F8958363D046999F68531BC76CBB01EDE86DE| |64F8FE3BB7F8FB90FA6BE29CE7B9362B673DDEDBBD8137E010E3E633E07332FC1CF| |142F82784AA431A78C2A65A34C9ED338CFA942FEA392D7C93BFA5FDE32D5D489D85| |2679D1E492125CE9EE3BDB2D3E5441F389802B369F00B65D125079CAABBF8941C8B| |30398BEEBBE862F77DEEE63DB04A5925B9EAE40FEE08772AC59D1AD842960336A85| |26E3D9C5B0F9FCE7E8E9BE178135CF557CAAD8F2BEB1BC4FE2D8A9986A6A41F7227| |1E83E33BCC27A0456B8738BF213ED5C37CAA87F9540FF3A9CE9CC74DC8507E231C7| |32489E91A8431689EB1464C9AD0C40EF311620905B7AF114BF361DFF15666801904| |737EF07B489226D10BCFE42BF434F79AF9867BAE1EDC4CFA6B4C77BE4929A87CE11| |B37D15146D583FF01757FF8E04ED60B016797635F71D9BACB5E71D97B01D71D9F40| |A5FB6E6D04DAAF434D916771865B2F80B14B9866E232F8FB70AD47E693D5FB001CE| |887BFC9A61AB34D4AAE4939D9A49C685216A21480AB1B8F91CD5D7AEBD2675CFAAE| |4BFF0BDD8DFD5B| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I did forget to mention that I am was going for HP and regen for layered defense.
I'm not completely convinced I need to hit the incarnate cap for S/L without EA, as, except for the initial jump in, I'm going to have atleast one tick. But I've now hit softcap for S/L/N/E without EA.
I took your advice for Icicles and Darkest Night, the latter I only used in AV fights because of the end issue.
(I may set up a bind for that power actually to make it more useful targetting wise.)
I feel comfortable with EA as it is, although slotting for end would increase my single-target consumption, I can't work out where to bring slots across. I don't mind popping blues in long fights with only one or two targets around.
I'm not worried about Glacial armour as I have no intention of sidekicking down with this toon.
However, while I was re-building I missed your advice about Focused Burst, I could still add it in for rouglhy 50% E/N defense, and even kick out Gloom to get close to the cap. This in total would bring me to 49% S/L and 53.5% E/N before EA kicks in.
I want to leave Entropic in for the Max end however, and Eradication for the same reason.
Here's the build with the revisions you suggested
EDIT: I am using +5 boosters in my mids.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Rebate: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(19)
Level 2: Chilling Embrace -- ImpSwft-Dam%(A), EndRdx-I(7)
Level 4: Smashing Blow -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Boxing -- Empty(A)
Level 10: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11), RechRdx-I(15)
Level 12: Teleport -- Range-I(A)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(19)
Level 16: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(17), LkGmblr-Rchg+(29), Ksmt-ToHit+(43)
Level 18: Repulsing Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(42)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(42)
Level 22: Icicles -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), SMotTanker-Dmg/EndRdx/Rchg(23), SMotTanker-Acc/Dmg/EndRdx/Rchg(33), SMotTanker-Rchg/Res%(33), FotG-ResDeb%(34)
Level 24: Taunt -- Range-I(A)
Level 26: Energy Absorption -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(29), RechRdx-I(31)
Level 28: Burst -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), SMotTanker-Acc/Dmg(36), SMotTanker-Dmg/Rchg(36), SMotTanker-Acc/Dmg/Rchg(37)
Level 30: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 32: Power Siphon -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(43)
Level 35: Hibernate -- Heal-I(A)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Stun%(40)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Dark Obliteration -- SipInsght-ToHitDeb(A)
Level 49: Darkest Night -- EndRdx-I(A), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(21), Numna-Heal(21), Numna-Regen/Rcvry+(25), RgnTis-Regen+(25)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(33)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Seers Radial Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Spiritual Core Paragon
------------
------------
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 13.5% Defense(Smashing)
- 13.5% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 17.88% Defense(Energy)
- 17.88% Defense(Negative)
- 6% Defense(Psionic)
- 9.75% Defense(Melee)
- 15.69% Defense(Ranged)
- 6% Defense(AoE)
- 3.6% Max End
- 50% Enhancement(Accuracy)
- 36.25% Enhancement(RechargeTime)
- 8% SpeedFlying
- 344.4 HP (18.38%) HitPoints
- 8% JumpHeight
- 8% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilized) 8.8%
- 9.5% (0.16 End/sec) Recovery
- 80% (6.25 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 8% SpeedRunning
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1593;771;1542;HEX;| |78DA65944B4F135114C7EF74A6D429E551DADA2220B43C4A5B1828BA96A02802362| |914DD996628571828D33A1D125DBAD7C42FC0CB854B376874E117F0111F1B9F0BD7| |26827E0153CFDC73288D9DB4F33BFDCF79DEB9B7993BD3BE2733F72699E4BB54D42| |B95FC926E6E70CB9DD1578D0283AB69912FEB36F78019C167F9697E8B9B15AECD16| |787ECADA2C595DF420C38B9C6BF386C96DA3909FB26DBDB0E19F35D7B8C54D5B3B3| |65AB2A55251BB62ACAED986B9DA217E2D4164B964D9BA6D944CAF907265CE579AD1| |B7E838872F978D8276D1DAB2793E57DA2AE6337AC5E6D6DD08B43601DF572ADC24A| |7E7AACCDAC148ABCC152006914A08B9EE677455159605C4E0D902B26911E9CB3954| |58C70A30ADB037905FC2FC92F4188C1EF08D32C122E493299F7C15B553B3C439870| |AF3199827B18E7C0BF9DC988FB99D3CD09704EBECC13CCC53858BBD062F151559CD| |61F7DE25E275646B0A33C621B499A29B93A8C9A0B5601557CB842C3A690D4B821D1| |1A4023E6DE8A3B4899553587B801844768790C9BF388D0913FB6962FF01763FF094| |F80C197F8E4CBC40C6A04E807A09A4503B4BBD27E8F73B1836843EEED04F9758C1D| |387C4AFB260DF37E2779C273A298BD84D68284CF3879398EF03E4EB645ED16727ED| |86337E22ED8A6EDA15A29780CACA90A70BF3B8BB8EB076F417917AE9FF248BBEFB3| |F2307BE20DF43BD1E9AB1C759CBB8CA9241E408D52941FE5EE6163EBD3477BFA80D| |EB4BFC087962344B6C007D2C881BA4BE0669D70ED1AE1DA25D3B9443C66917C6E79| |105686F986287B799E8677487B88BF947F79063FBF84ED28F90B7A16E8A6253DB98| |7F6487B88B1CDB23EE238F6339D4D5680ECD83EFE9878FB1713A49E3515CF37414F| |DBB95DAC9848F7302AE352859850E3A289250124AEDEC57D5F6DA59AC66BD224AD8| |37EB6CBDCE5EAEB30FBDB533CEA4515C8DA37A6D18B5DF279A22CDE1DB0D2EE0DB0| |DD2A98CDC205EC0FF8A3F27312EE9BE0B77DC0364DF43E478C3ACC90625DDA09C6F| |50CE3528CEAD3A12842AB44C2F0360D3D83375FA419DFEDFB5103871FB07047C138| |5| |-------------------------------------------------------------------|
I did forget to mention that I am was going for HP and regen for layered defense.
I'm not completely convinced I need to hit the incarnate cap for S/L without EA, as, except for the initial jump in, I'm going to have atleast one tick. But I've now hit softcap for S/L/N/E without EA. |
I think you'd get better bonuses using CI in Smashing Blow rather than the PF/Mako's combo you have now.
Also, the KB IO in Tough is totally pointless. It's currently underslotted for resistance and unslotted for end reduction, so I'd replace that with something that gives Res/End. You could use a Steadfast Res/End, though I'd opt for an IO like Aegis that goes to 50 instead. (Honestly, I'd go back to the RA slotting, but your call.)
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I don't think I ever suggested trying to hit the *Incarnate* soft-cap without EA, just the regular 45% soft-cap. Sorry if I wasn't clear. I think you'd get better bonuses using CI in Smashing Blow rather than the PF/Mako's combo you have now. Also, the KB IO in Tough is totally pointless. It's currently underslotted for resistance and unslotted for end reduction |
Played with my slots, dropped one from Burst into Tough and put CL into Smashing Blow.
This brings me to a decent 49% S/L/N/E all across, before EA (Just remembered the I cap is 59% not 54%
Also I'll be kicking around 30% S/L Resists now when the ATO proc triggers once, which will definitely take off some of those imba hits before I can heal up and get back into the fight.
My end drain seems to be around half my recovery, which doesn't seem too bad considering Hasten and EA are maxed out for recharge.
Without any +5 Boosters I'm at 60% S/L 59% E/N with full EA, so that seems solid now.
that is pretty much how i wouldve built my ice tanker, as a relatively new rule i make is putting hte proc in damage auras to make sure the proc goes off atleast three times once its a superior it will no doubt stack 3 times permanently.
However i did make a couple very minor changes to the build, bit expensive but its how i would build it, i gave it a bit more resistance for the itrials, and even included the melee core embodiment which you would need, might help your survivability a bit more in solo content, its a shame with ice tankers that they dont get as much resis as other tankers, but more than say energy aura, anyway heres the build, yeah you dont really need to build as much defense as you have hoarfrost perma and if in doubt go hibernate :P
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Rebate 2: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (3) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (7) Endurance Reduction IO
- (A) Pounding Slugfest - Accuracy/Damage
- (9) Pounding Slugfest - Damage/Endurance
- (9) Pounding Slugfest - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Empty
- (A) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (15) Recharge Reduction IO
- (A) Range IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (15) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Shield Wall - +Res (Teleportation), +3% Res (All)
- (29) Luck of the Gambler - Recharge Speed
- (43) Kismet - Accuracy +6%
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Eradication - Damage
- (23) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Superior Might of the Tanker - Damage/Endurance/Recharge
- (33) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (33) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (34) Fury of the Gladiator - Chance for Res Debuff
- (A) Range IO
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense/Recharge
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (31) Recharge Reduction IO
- (A) Eradication - Chance for Energy Damage
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Superior Might of the Tanker - Accuracy/Damage
- (36) Superior Might of the Tanker - Damage/Recharge
- (37) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Healing IO
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Pounding Slugfest - Accuracy/Damage
- (40) Pounding Slugfest - Disorient Bonus
- (A) Thunderstrike - Accuracy/Damage
- (46) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Siphon Insight - ToHit Debuff
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (25) Regenerative Tissue - +Regeneration
- (A) Efficacy Adaptor - EndMod
- (31) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod/Accuracy
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 50: Diamagnetic Core Flawless Interface
Level 50: Seers Radial Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Melee Core Embodiment
Level 50: Spiritual Core Paragon
------------
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1612;776;1552;HEX;| |78DA65944B4F135114C7EF74A69629E551A6B54540687994B65028B296A02802362| |914DD996628571828D33A1D125DBAD7C42FC0CB854B376834C62FE0233E363E17AE| |4D04FD02A69EDE73681B7B03FCEEFCE7BCE75E52B7673C8F67EF4E31C97331AF974| |AD965DDDCE49633A5AF193906AB6989AFE836EF9B70C14310DF6667F84D6E967862| |2EC7B3D3D656C1EAA217299EE73CB16098DC3672D969DBD6739BDE39739D5BDCB41| |3279B9674A1904F5C36D6D66DC35CEB104FCBE0592C58B66E1B05D32DA44C91F3D5| |66B4CD578C03978A462E71C1DAB6793653D8CE67537AC9E6D69D20943609BFAF54F| |82355AA2ECBAC1D3649953934A20FA9F8911B5E46ABACB034200CEF1691A796909E| |4C850AEB58052615F606E24B185F921EC1A6076C434C300FF1648A275F41AD698E3| |85FA1C23C06C6896E20DF423C27C663CE4A1CA84B8239BB300E739561B1D760A5A2| |22AB19ACDEBD4CBC866C8D63C408B8369377730C3519B416CCE26899904525AD014| |9B0238854C0A60D6D9436313985B56BC40559B0DB8FCFB1BFD88D091D7BA963EF21| |563FF084F8141979868C3E4786218F46B56871D4CE52ED517A7E07CDFAD1C6E9FFE| |910133C7D44FC2A0BF67D237EC77E4253B2F0DD828202D47F2086F13E40BC4EE616| |7576D26938E325D2A9E8A653216AD1545684385D18C7D9758CB943BF88544BFF279| |C4BFF67E4C017E47BC8D7433DF65466195159CC871CA13C0588DFCB9CC2A697FAEE| |17B961BEC48F10274CBD8407D0C602BF41AA6B904EED109DDA213AB5431964844E6| |164019983F286C9777887897A4677897B187F741F397680DF24F910790BF2C6C937| |BE83F14776897BC8B17DE201F2C49743DE04F59170E177FAE1616C9C6ED27808679| |E0CA17DB752BD99F053B901571B94B442171D14492851A57AF7CB6A7BF52E96D36E| |E125F637EAF67ADD7EA56E7FE4AEDE71268DE2348EEBB561D47ED734459AC7AFEB5| |BC4AFEBA35B19BC4E3C8FFF2BFED47C1CD23D079EB8FBC8BE07C8F1865E630D4AB2| |41996C50CE3528233E4840137AA9C19E3A9EADD30FEBF4FFD68B70CDACB616B59AF| |A0FE02D1C1B| |-------------------------------------------------------------------|
Hey Tankers, I recently came back to CoH after taking another "long" break, last issue I left at was i19 - And I had just finished completely slotting the following build.
I would like some help making it "updated" for incarnate content, and things like removing Recall friend and possibility the Medicine pools.
I am happy with the current armour values, 54% S/L and 45% E/NE with full EA. But getting to 59% S/L values would be useful.
Will I be able to achieve this with IO Boosters? Or shall I find an extra 5% S/L from slotting.
Also, is the ATO proc better in Icicles or does it work in CE too?
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Rebate: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (3) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Recharge Speed
Level 1: Quick Strike- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Chilling Embrace- (A) Pacing of the Turtle - Chance of -Recharge
- (7) Impeded Swiftness - Chance of Damage(Smashing)
- (17) Endurance Reduction IO
Level 4: Smashing Blow- (A) Pounding Slugfest - Accuracy/Damage
- (9) Pounding Slugfest - Damage/Endurance
- (13) Pounding Slugfest - Damage/Recharge
Level 6: Wet Ice- (A) Endurance Reduction IO
Level 8: Aid Other- (A) Interrupt Reduction IO
Level 10: Hoarfrost- (A) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (13) Doctored Wounds - Heal/Recharge
- (15) Recharge Reduction IO
- (19) Steadfast Protection - Resistance/+Def 3%
Level 12: Recall Friend- (A) Range IO
Level 14: Aid Self- (A) Miracle - Heal/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (17) Numina's Convalescence - Heal/Recharge
Level 16: Teleport- (A) Winter's Gift - Slow Resistance (20%)
Level 18: Repulsing Torrent- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Chance of Damage(Energy)
Level 20: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 22: Icicles- (A) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Chance for Energy Damage
- (34) Fury of the Gladiator - Chance for Res Debuff
Level 24: Taunt- (A) Perfect Zinger - Chance for Psi Damage
- (31) Range IO
Level 26: Energy Absorption- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense/Recharge
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (29) Kismet - Accuracy +6%
- (31) Recharge Reduction IO
Level 28: Burst- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 30: Glacial Armor- (A) Serendipity - Defense/Endurance
- (43) Serendipity - Defense
- (45) Luck of the Gambler - Recharge Speed
Level 32: Power Siphon- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 35: Hibernate- (A) Healing IO
Level 38: Concentrated Strike- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Pounding Slugfest - Accuracy/Damage
- (40) Pounding Slugfest - Disorient Bonus
Level 41: Gloom- (A) Devastation - Accuracy/Damage/Recharge
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (46) Apocalypse - Damage/Recharge
- (46) Apocalypse - Damage/Endurance
Level 44: Focused Burst- (A) Entropic Chaos - Accuracy/Damage
- (45) Entropic Chaos - Damage/Endurance
- (45) Entropic Chaos - Damage/Recharge
- (48) Entropic Chaos - Damage/Endurance/Recharge
- (48) Entropic Chaos - Chance of Heal Self
Level 47: Dark Obliteration- (A) Siphon Insight - ToHit Debuff
- (48) Siphon Insight - Accuracy/ToHit Debuff
- (50) Siphon Insight - Accuracy/Recharge
- (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (50) Siphon Insight - Accuracy/Endurance/Recharge
Level 49: Darkest Night- (A) Dark Watcher's Despair - Chance for Recharge Slow
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Miracle - Heal
- (9) Miracle - +Recovery
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (25) Regenerative Tissue - +Regeneration
Level 2: Stamina- (A) Efficacy Adaptor - EndMod
- (31) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Endurance
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 50: Spiritual Core ParagonLevel 50: Void Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Seers Radial Superior Ally
Level 50: Rebirth Radial Epiphany
------------
------------
Set Bonus Totals: