Opinions on this Katana/FA build


Linea_Alba

 

Posted

Hey all. I have been working and re-working this character's build for probably two years now because I love her so much, but I've never felt great about her. I finally decided to start all over and see what I could come up with in the way of greater survivability in exchange for some damage that I had been holding on to for so long.

Basically I had tried forever to make do with the defense given by DA, but I still found myself dying all the time because of all of the ranged attacks. I decided that I would "skip" DA and just try my luck at typed def to sm/l and en/-en, and it seems to have worked out okay.

Notes:
I hate getting knocked back, hence the 3 kb protection IOs.
I'm well over the def sofcap to sm/l, en/-en with 1 purp insp.
I have caltrops because it fits the character, because as a scrapper I don't have a taunt aura and I want to keep the baddies close to me (after luring them into my trap! ), and as damage mitigation because of Caltrops' fear effect and the kd proc from ragnarok i slotted in it. Let me know what you think.

EDIT: Posted the wrong thing earlier. Here's the real build XD

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Sting of the Wasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5)
Level 2: Flashing Steel -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(34)
Level 4: Blazing Aura -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg(21), EndRdx-I(21), EndRdx-I(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 10: Healing Flames -- Numna-Heal(A), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(39)
Level 12: Super Speed -- Winter-ResSlow(A)
Level 14: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(15), GA-3defTpProc(50)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(19)
Level 18: The Lotus Drops -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Acc/Rchg(46)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), HO:Cyto(29)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(43), Zephyr-ResKB(50)
Level 32: Golden Dragonfly -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
Level 38: Caltrops -- Ragnrk-Knock%(A), TmpRdns-EndRdx/Rchg/Slow(39)
Level 41: Shuriken -- Thundr-Acc/Dmg/EndRdx(A)
Level 44: Exploding Shuriken -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), HO:Cyto(48)
Level 49: Divine Avalanche -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Mrcl-Rcvry+(9), Mrcl-Heal(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
Level 50: Pyronic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
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This is a super expensive build, but I can make money pretty fast and I believe I can get it together.


 

Posted

I have a couple of pre-hami-nerf builds in my archives that could be updated. The goal was to leverage Shadow Meld and high defense. I went vectored, ~ 45/28/28. Then added Shadow meld adding even more defense for alphas and longer fights. That character is retired and I ended up on a Staff/Fire brute without the shadow meld option 8-/. I should warn you /Fire on a scrapper without a taunt can be somewhat counter productive. A Tank or Brute would better serve in most cases.


 

Posted

Something Like the following. Shadowmeld icaps call vectors you for alphas. Vengeance almost icaps all vectors. The rest of the time you still have Standard cap for melee, with Ranged/AoE falling a bit low of the 32.5 mark.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!



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