Dark/Dark Scrap


Blue_Centurion

 

Posted

Trying to make a dark/dark Scrap thats tanky. Heres what I have so far.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

darktest1: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(31), GA-3defTpProc(46)
Level 2: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-%Dam(7), Erad-Acc/Dmg/EndRdx/Rchg(7), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(34)
Level 4: Shadow Maul -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(13), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34), SScrappersS-Acc/Dmg/EndRdx/Rchg(45), SScrappersS-Rchg/+Crit(50)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(19), S'fstPrt-ResKB(45), S'fstPrt-ResDam/Def+(46)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(40), Empty(40), Empty(46)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(39), Empty(40)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(25)
Level 16: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17), SW-ResDam/Re TP(21)
Level 18: Dark Consumption -- Empty(A)
Level 20: Dark Regeneration -- Theft-+End%(A), Empty(21)
Level 22: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Confront -- Empty(A)
Level 32: Midnight Grasp -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(33), P'ngFist-Acc/Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(33), P'ngS'Fest-Dmg/Rchg(36), P'ngS'Fest-Dmg/EndRdx(37)
Level 35: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Slow%(36)
Level 38: Super Speed -- Zephyr-ResKB(A), Empty(39), Empty(39)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Tenebrous Tentacles -- Empty(A), Empty(45)
Level 47: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50), SipInsght-%ToHit(50)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(42), Empty(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(43), Empty(43)
------------



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

My more finished attempt, with S/lEn softcap'd
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Vamp: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7), GA-3defTpProc:50(9)
Level 2: Death Shroud -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/EndRdx:50(9), C'ngBlow-Acc/Rchg:50(13), Erad-%Dam:30(13), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Erad-Acc/Dmg/Rchg:30(15)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(31), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(45)
Level 6: Shadow Maul -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/Rchg:50(36), C'ngBlow-Acc/Rchg:50(37), Erad-%Dam:30(37), Erad-Dmg:30(37), Erad-Acc/Dmg/Rchg:30(39)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(19), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46), Numna-Heal/EndRdx/Rchg:30(46), Numna-Heal/Rchg:50(48)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(19)
Level 12: Boxing -- HO:Nucle(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam:40(29)
Level 16: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(48), Theft-Heal/Rchg:30(50)
Level 18: Dark Consumption -- Erad-Acc/Rchg:30(A), RechRdx-I:50(48), Erad-Acc/Dmg/Rchg:30(50), Erad-Acc/Dmg/EndRdx/Rchg:30(50)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(21), LkGmblr-Rchg+:50(21)
Level 22: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(23), LkGmblr-Rchg+:50(43), SW-ResDam/Re TP:50(45), Krma-ResKB:30(46)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(25)
Level 26: Soul Drain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(33), GSFC-Build%:50(33)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(33), SipInsght-Acc/Rchg:50(34), SipInsght-ToHitDeb/EndRdx/Rchg:50(34), SipInsght-Acc/EndRdx/Rchg:50(34), SipInsght-%ToHit:50(36)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 32: Midnight Grasp -- SScrappersS-Acc/Dmg:50(A), SScrappersS-Dmg/Rchg:50(40), SScrappersS-Acc/Dmg/Rchg:50(40), SScrappersS-Dmg/EndRdx/Rchg:50(40), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(42), SScrappersS-Rchg/+Crit:50(43)
Level 35: Petrifying Gaze -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36)
Level 38: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39), Ksmt-ToHit+:30(39)
Level 41: Dark Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Dmg/Rchg:50(42)
Level 44: Confront -- Mocking-Taunt:50(A)
Level 47: Super Speed -- Zephyr-ResKB:50(A)
Level 49: Soul Transfer -- RechRdx-I:50(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonuses:
Kinetic Combat
(Smite)

  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gladiator's Armor
(Dark Embrace)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Cleaving Blow
(Death Shroud)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication
(Death Shroud)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Murky Cloud)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Cleaving Blow
(Shadow Maul)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication
(Shadow Maul)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Kinetic Combat
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Siphon Life)
  • 12% (0.67 HP/sec) Regeneration
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged) (Exceeded 5 Bonus Cap)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Theft of Essence
(Dark Regeneration)
  • 10% (0.56 HP/sec) Regeneration
  • 1.8% Max End
Eradication
(Dark Consumption)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Luck of the Gambler
(Cloak of Darkness)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Weave)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Karma
(Weave)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Maneuvers)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Soul Drain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Siphon Insight
(Cloak of Fear)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Superior Scrapper's Strike
(Midnight Grasp)
  • 40.16 HP (3%) HitPoints
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Smashing,Lethal)
  • 3% ModifyEffect PlayerCrit, 3% ModifyEffect MLCrit, 6% ModifyEffect BossCrit, 3% ModifyEffect CritPlayer, 3% ModifyEffect CritSmall, 6% ModifyEffect CritLarge, 3% ModifyEffect ECCritModPlayer, 3% ModifyEffect ECCritModSmall, 6% ModifyEffect ECCritModLarge
Basilisk's Gaze
(Petrifying Gaze)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Thunderstrike
(Dark Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Blessing of the Zephyr
(Super Speed)
  • Knockback (Mag -4), Knockup (Mag -4)



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Posted

A couple quick thoughts:

Move the Kismet +6% to the earliest defense power with a slot available (looks like Cloak of Darkness atm) since its active when the power it is in is active and not based on the level of the Kismet IO. Flip side of that thought is (and maybe your IOs are all max level just cause you didn't change any individually) but I'd make the BotZ -kb, Steadfast resist/+3%def, Steadfast -kb and any LotG +7.5% recharge all minimum level they can be if you have any intent of ever running at less then level 50

I probably wouldn't "waste" the Nucleolus in Brawl and Boxing ... save them for another character or for a power you'll actually use. Though again I'm guessing this is just as much cause this is "in Mids" where it's 'free' to drop one in a power for the ultimate min/maxing as much as really intending to place a choice enhancement in a power where you'll use it once in a blue moon (or less).

Unless you are swimming in recovery/endurance I'd probably go with a Miracle rather than Numina's in Health. Dark Regen should have enough recharge to more than handle the healing/health recovery. Having the endurance to fire it when either exemped outside Cardiac or if/when Theft misses once too often to make it cheap would be a higher priority for me (at least until playing the build showed me it made no difference or I did have plenty of end to make it a moot point).

Doomguide


 

Posted

You can also slot Miracle in Dark Regen, and it will only fire when you use it...but...it will fire, and make the power an actual endurance gain every time.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22