Incarnate slotting A/TA


Adeon Hawkwood

 

Posted

Hi I am interested in the collective thoughts on the best way to slot a Archer/TA. I was thinking Agility in the alpha. Probably Clarion, Vorpal and somesort of Lore pet. What do you guys think?


 

Posted

I'm not an authority on the matter, but since I'm currently working on an A/TA corruptor myself, here's my thoughts on the subject. Take them with a bowlful of salt.

Alpha : I'm not seing much point in Agility on such a character. If you want Recharge (always good to have), Spiritual is better. The End mod is all but useless (only EMP arrow and Stamina would benefit), the Defense is nice but nothing to write home about even if you take Scorpion Shield - and plain not worth it otherwise, and the movement increase is... Meh, at best.

Personally, I'm thinking of taking Intuition, which pretty much screams "blasting debuffer" to me. EVERY boost on it is making you better at what an A/TA does - which is soften stuff up then poke them full of holes. Musculature is a nice substitute, trading end mod for range and run speed for slows. Of course, as I said, there's always Spiritual to get OSA, EMP and RoA up faster, and it boosts your stuns and slows. All of this, of course, is based on the Radial Paragon level.

Judgement : Vorpal is a nice touch if you want the defense boost, but considering that Archery is heavy on Lethal damage, I'd personally go for a more exotic type - and I admit that Vorpal's targeting system bugs me. Void is PBAoE, which is not what an A/TA is best at, and Cryonic is pretty sucky, so I'd make a pick of either Ion or Pyronic, both on the "chance for mez" side. They really do a lot for survivability, and as A/TA you have plenty of AoEs to mop up what's left stunned/held. Of course, if you're better at aiming Vorpal than I am and it fits your concept, go for it, you're not gimping anything there.

Interface : Plenty of choice there, and with powers like Acid Arrow or Disruption Arrow, the perk of reactive is less needed for you, so feel free to experiment. Cognitive, Spectral and Degenerative all add exotic damage, the first adds a great mez, the second keeps stuff away from you and the third makes them die faster. Diamagnetic makes you safer and gives you one of the few things TA needs more of - regen debuff (great against AVs.) I plan on taking either Spectral or Diamagnetic myself.

Lore : that one is up to you, I have no opinion. I usually pick them based on concept, and frankly the only place I regularly use them is the escape phase of the BAF trial. Longbow's regen debuff is a sure value IMO, but YMMV.

Destiny : Frankly, I can't imagine why one would pick Clarion as their main Destiny pick. The mez protection is nice, sure, but aside from the UG trial, usually overkill. I manage fine in the rest of the game with a couple Break Frees in my insp tray. the range boost is neat, but not consistent enough for my playstyle - I prefer an Alpha and the Corruptor ATO bonus. Don't mistake me, Clarion is certainly neat to have, but as a backup Destiny power, not the one I'll use consistently.

Barrier is always great, especially for a character that has NO direct defensive powers in his main powersets. A/TA is terminally squishy out of pool/APP/PPP powers and set bonuses, and even with those we remain pretty fragile until our debuffs kick in. Barrier is a fantastic way of covering that. Rebirth is also great since we likewise have no healing powers out of the medecine pool, and that way, we can finally answer those "LFM need heelorz" calls on the LFG channel. Ageless is not as important to us since many of our powers are pretty light on the end cost - I rarelly have end issues except on VERY fast steamroller teams. I've neer used Incandescence so I can't say anything about it, either good or bad.

Hybrid : I haven't had the patience to unlock that slot on my incarnates yet, so I have no opinions on it. Anyone?

So to sumarize, my picks would be :

Intuition / Spiritual
Pyronic / Ion
Diamagnetic / Spectral
Any Lore pet I like
Barrier / Rebirth
???

As said, those are only my choices. In the end, feel free to pick whatever you like.


 

Posted

Alpha: Intuition, especially the Radial path, was practically made for Trick Arrow. Spiritual can be a decent secondary choice, but seriously... you should take Intuition.

Judgement: Ion or Pyronic offer a nice change of damage type for Archery and function well no matter the distance you are from your enemy (minus being out of range, I guess).

Interface: Reactive is always a good choice. You might have Acid Arrow and Disruption Arrow already, but even together they only get you as much -Resistance on a Corruptor as a Dark, Cold, or Storm Corruptor gets with 1 power. So having that extra -Resistance is nice, especially since Archery uses the more heavily-resisted Lethal damage type. And Reactive offers a nice, less resisted damage type with it's Fire DoTs.

Honestly, you can't go wrong with any of the Interface options that give DoT, as they'll add some damage types that are much less resisted, and most of the other effects are small enough to not make too much difference (besides maybe Cognitive's confuse proc, when it goes off).

Of the non-DoT Interfaces, Diamagnetic can be useful for survivability with it's -ToHit proc (especially given TA's weeny -ToHit in Flash Arrow) against anything boss-level and below, but the -Regen proc will be superfluous in most situations, and the main foes you'll want it for, Archvillains, will resist it heavily (up to 87% on top of top of any reduction in strength from level differences).

Destiny: Again, no real wrong choice here and all can be useful depending on how you play. Clarion can potentially get you permanent Mag6 protection to Holds, Stuns, Sleeps, Immobs, Confuses, and Fears. Ageless +Recharge and +Endurance are useful for everyone, as is the +Recovery of one of the paths, and the Archvillain level debuff resistance of the other path. And Barrier and Rebirth... well, not much explanation is needed about why they're good.

The only one I can't recommend is Incandescence. I've never used it, and I've heard from people that it requires much more thought to be useful.

Lore: Well, that's totally up to you. Personally, I like Carnies, Longbow, Polar Lights, and Cimerorans.

Hybrid: My choice for my TA/A Defender was Assault, but Support and Control are also decent for an A/TA Corruptor (even if Support is meh on it's own). The only one with really limited use is Melee, only because you have no other reason to be in melee-range besides using the Melee Hybrid. But then again, nothing is stopping you from entering melee-range, and if you have the Melee Hybrid combined with maybe Rebirth, Barrier or Clarion Destiny, you might be more survivable closer to enemies.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

I agree that Reactive is always a good choice, and that's its main weakness in my opinion - EVERYBODY and their brother is taking it. Which means, since it can only stack up to 4 times regardless of who's using it, it's usually redundant on big leagues - most of the effect is wasted. I prefer taking some fancier effect that will actually add a contribution, but then I'm quirky that way. Solo, of course, it's the best Interface, hands down.

Diamagnetic is neat in that its initial -ToHit proc chance is much higher than the other Interface. The level one starts the proc chance at 50%, which is pretty damn huge. T4 gives you a 100% chance of one of the two debuffs and 50% for the other, which as far as I'm aware is unique in the Interface abilities. Even if it's resisted, that's a guarranteed debuff on every attack. Me likkies.


 

Posted

I think these two have covered most of the incarnate slots to the degree that I would've however for interface I would recommend Diamagnetic's highest %chance for -Regeneration primarily because that is the only de-buff Trick Arrow does not have and it brings it down a lot in comparison to other de-buffing sets.


 

Posted

Quote:
Originally Posted by Trickshooter View Post
Hybrid: My choice for my TA/A Defender was Assault, but Support and Control are also decent for an A/TA Corruptor (even if Support is meh on it's own). The only one with really limited use is Melee, only because you have no other reason to be in melee-range besides using the Melee Hybrid. But then again, nothing is stopping you from entering melee-range, and if you have the Melee Hybrid combined with maybe Rebirth, Barrier or Clarion Destiny, you might be more survivable closer to enemies.
Core Melee is not a bad option for squishy characters. You get a large chunk of the buff even if you aren't in range of any enemies so its basically a moderate regen/resist/mez protection buff even outside melee range.

The downside is that you really need Tier 4 for it, the Tier 3 version has a much smaller buff unless you are in melee range.

For Interface another thing to consider that I'm not sure anyone mentioned is that if you get Reactive or Preemptive you can use them to light your Oil Slick.