Please critique my Fire/Kin Corr


Darkers

 

Posted

Hello, this is a Fire/Kin build I have planned so that i can solo and group well. I wanted to be able to have max s/l def in incarnate (I believe that requires 53% def, if memory serves).

Things I'm concerned about:

1) not enough resists....is there any way to get more resist without sacrificing def on a fire/kin?

2) Will this be able to solo +4/x8 incarnate?

Please let me know if you can find anyway to improve upon this all +5 enhancements, purples, APP and PPPs are ok to use.

Thank you in advance for any help you guys can provide me with this. ^_^

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

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Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(13)
Level 1: Transfusion -- Panac-Heal(A), Panac-Heal/EndRedux(37), Panac-EndRdx/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(39)
Level 2: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/Rchg(5), Ragnrk-Dmg/EndRdx(5)
Level 4: Boxing -- Empty(A)
Level 6: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(34), Acc-I(34)
Level 12: Aim -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(31), GSFC-ToHit(33), GSFC-Build%(33)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def/EndRdx(17), LkGmblr-EndRdx/Rchg(17)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(40), RctvArm-EndRdx(40), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-EndRdx/Rchg(19), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Speed Boost -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(21)
Level 22: Blaze -- SMotCorruptor-Dmg/Rchg(A), SMotCorruptor-Acc/Dmg/Rchg(23), SMotCorruptor-Dmg/EndRdx/Rchg(23), SMotCorruptor-Acc/Dmg(25), SMotCorruptor-Rchg/Dmg%(25), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(29), LkGmblr-EndRdx/Rchg(29)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), Rec'dRet-Pcptn(37)
Level 28: Vengeance -- LkGmblr-Rchg+(A)
Level 30: Inertial Reduction -- Jump-I(A)
Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(42), Oblit-Dmg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43)
Level 35: Transference -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(46)
Level 38: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-EndRdx/Rchg(50)
Level 41: Web Envelope -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Rchg(45), Enf'dOp-Immob/Rng(46), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 44: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(45), Acc-I(48)
Level 47: Summon Disruptor -- RechRdx-I(A)
Level 49: Increase Density -- GA-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(34), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), EndMod-I(36)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
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Posted

Just about every incarnate mob has forms of -Defense. Sooooo yeah.

The Gausian Set really isn't helping you too much, you could switch out those slots to put in Transference for Efficacy Addaptersx6. Other than that, looks ok. Not sure your goal will work out though. (why are you useing 3 BotZ in Speed boost?)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.