Which combos


Argentae

 

Posted

Hi all,

I'm looking to make two new controllers, one Illusion and one Fire, with these I wanted to use Time and Dark. Originally I was gong to go I'll/Time and Fire/Dark but from recent threads I'll/Dark sees to be a very good combo, what about Fire/Time?

Which combos work best?

Thanks


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Depends greatly on your playstyle. Both combos will be really good.

Personally I think Fire gets the most out of Dark Affiinity. Great heal to keep you alive verses Times so so heal. Tar Pit makes things in your hot feet melt blistering fast very early on. Gobs of -to hit and some nice -dmg to further help keep you alive. This is very important since Fire Control is the weaker of the 2 control sets for safety. You also get fluffy which will help with heals and debuffs. True time has a nice debuff aura to go with hot feet and some great defense boosts if you plan on building for defense since you gonna be in melee most of your career. Time is agreat set but I think Dark Affinity just covers the survivability gap in fire control, better. Given the choice of the 2.


 

Posted

Quote:
Originally Posted by Sagamemnon View Post
Depends greatly on your playstyle. Both combos will be really good.

Personally I think Fire gets the most out of Dark Affiinity. Great heal to keep you alive verses Times so so heal. Tar Pit makes things in your hot feet melt blistering fast very early on. Gobs of -to hit and some nice -dmg to further help keep you alive. This is very important since Fire Control is the weaker of the 2 control sets for safety. You also get fluffy which will help with heals and debuffs. True time has a nice debuff aura to go with hot feet and some great defense boosts if you plan on building for defense since you gonna be in melee most of your career. Time is agreat set but I think Dark Affinity just covers the survivability gap in fire control, better. Given the choice of the 2.
Thanks for the response, I followed your advice.

My main concern was whether Dark Affinity had enough ability to keep the imps and myself alive compared to Time, from what you've said it has.

Thanks again


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Also forgot to add. Dark Affinity has 2 great powers, tho on longish timers, to further help survival. The click DEF/RES is very handy just before you use flashfires to take that alpha. Since you in melee anyways the RECOVERY/REGENERATION click will help sustain you with all those corpses bound to be at your feet.


 

Posted

I think either will work fine, though I think /Time will work better with Fire/ than it does with /Illusion. Notice I'm NOT saying /Dark won't work awesomely well with Fire/!

The first thing that popped into my head when thinking about those combos is that the /Time toggle aura Time's Juncture, would work BEAUTIFULLY with HotFeet and melee focused build while it won't be of nearly as much use with Illusion's ranged playstyle.

That said, fluffy and the rest of the -ToHit + Def in Dark/ would be absolutely AMAZING with the imps and fluffy really shines with a melee oriented build like Fire/

Personally I'd go with /DAff with BOTH of them, but I know that what you want is a way to try both sets.

I think it comes down to which build do you think */Time* will work with best, and given the HUGE difference that Perma (or close to perms) PA makes for an Ill/... Well, I think Illusion will get a LOT more benefit out of the +rech that /Time brings to the table than Fire/ will.

So if I had to pick pairings for those pri/sec combos and use all four sets I'd prob go with Fire/Dark and Ill/Time.

If I was picking them for what I really want to play, I'd go with Fire/Dark AND Ill/Dark. But then I just looooove the new Dark sets both primary and secondary, so I'm not exactly impartial.

Arg