inv/stj Tank


brick_black

 

Posted

I see end as an issue with this build..but cardiac should cure that...what am i missing?

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Mecha Justice: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Initial Strike KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42)
Level 4: Hover LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(37)
Level 6: Sweeping Cross Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40)
Level 8: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 10: Taunt Mocking-Rchg(A), Mocking-Taunt/Rng(11), Mocking-Taunt(11), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(42)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13)
Level 14: Fly Zephyr-Travel/EndRdx(A), Zephyr-Travel(19)
Level 16: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Resist Energies RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 20: Invincibility HO:Cyto(A), HO:Cyto(27), HO:Cyto(34)
Level 22: Combat Readiness GSFC-Build%(A), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31)
Level 24: Assault EndRdx-I(A)
Level 26: Boxing Acc-I(A)
Level 28: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33)
Level 30: Tough Hide LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 32: Spinning Strike SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(42), SMotTanker-Acc/Dmg(46), SMotTanker-Dmg/Rchg(46), SMotTanker-Acc/Dmg/Rchg(48), SMotTanker-Dmg/EndRdx/Rchg(48)
Level 35: Shin Breaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 38: Crushing Uppercut KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 41: Gloom Apoc-Dam%(A), Apoc-Dmg/EndRdx(43), GJ-Dam%(46), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50)
Level 44: Weave LkGmblr-Rchg+(A)
Level 47: Darkest Night DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb/EndRdx(50)
Level 49: Resist Elements HO:Ribo(A)
Level 1: Brawl Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift Flight-I(A)
Level 4: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), RgnTis-Regen+(34)
Level 4: Hurdle Jump-I(A)
Level 4: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Posted

In my opinion, you picked some dud powers and there are several powers that are not slotted optimally.

For instance, I'm not sure what the purpose is of taking Hover and Assault. Are you planning to hover-tank? Because you won't get the defense benefit of Hover otherwise. CJ is a much better choice for combat mobility. And I think Assault is a waste for a tank, it's a very high-end toggle with not a lot of benefit. I'd take Rib Cracker or possibly Dark Oblit instead.

You've also got way more S/L defense than you need at the expense of other defense types, E/NE in particular. I'd try for 45% def to S/L/E/NE with one in range of Invinc, and the same to F/C if you can manage it, though that's a lower priority.

Okay, slotting:

I'd move the Steadfast +Def someplace else, TI is sufficiently slotted without it. I usually put it in RPD since RPD doesn't need to be slotted very heavily to reach the resistance cap if you have Tough.

All the attacks that are 4-slotted with Kinetic Combat are underslotted for Accuracy and Damage. Add a fifth slot to each; I like using the Mako's Bite quad to round out the slotting, but any IO with accuracy and damage will do. You should also consider moving the MotT set to Initial Strike, since you want it in a fast recharging attack to maximize the proc chances. Personally, I wouldn't use more than 4 slots of MotT since the 5 and 6 slot bonuses aren't that useful.

Hover gets three slots, Tough Hide two and Weave one? No...just no. Tough Hide and Weave have *twice* the base defense value as Hover, and Weave has a hefty end cost besides. I'd skip Hover altogether, three slot TH and 3 or 4 slot Weave.

Obliteration is a poor choice for Invul; the S/L def bonus is relatively small, (the same for 6 slots that you'd get from 4-slotting the MUCH cheaper Smashing Haymaker) and is woefully low in end reduction besides. Use 3-4 slots of Eradication instead for the E/NE def bonus, with another couple of slots for end reduction.

The two BotZ slots in Fly are getting you a grand total of .63% E/NE defense. Totally not worth it. Drop down to 1 slot and use a Winter's Gift Slow resist instead.

Invinc needs to be taken at level 18, no if, ands or buts. It's your single biggest source of defense and you do NOT want to be without it when exemping.

IMO, a full set of Gaussian's is a marginal choice for a typed defense build, I'd consider using a couple of Rectified Reticle plus a recharge common instead.

Instead of the Apocalypse set in Gloom, slot Thunderstrike for the E/NE def bonus. You'll lose some recharge, but I think the durability boost from soft-capping E/NE def is very much worth it.

Darkest Night is a VERY high end toggle, and needs more end reduction than you have here.

Here's a sample build for you; I dropped Hover and Assault for CJ and Rib Cracker, and changed the order a bit and the slotting substantially. It's now soft-capped to S/LE/NE and within a small purple of the soft-cap for F/C. Recharge is a little lower, but the end consumption is MUCH better. I'd probably go with Agility with this build rather than Cardiac, since the resistance from Cardiac won't help you as much as the defense and recharge in Agility.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Mecha Justice: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Initial Strike -- SMotTanker-Acc/Dmg/EndRdx/Rchg(A), SMotTanker-Acc/Dmg(5), SMotTanker-Dmg/EndRdx/Rchg(7), SMotTanker-Rchg/Res%(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42)
Level 4: Sweeping Cross -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(23), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dmg/EndRdx(37)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(9)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 10: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(11), Mocking-Taunt(11), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(19), RechRdx-I(21)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(27), HO:Cyto(34)
Level 20: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 22: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/EndRdx(37)
Level 28: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(39)
Level 30: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(42)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(39)
Level 35: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 44: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 47: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx(48)
Level 49: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), RgnTis-Regen+(34)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(36), P'Shift-EndMod(36)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 18.63% Defense(Smashing)
  • 18.63% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.81% Defense(Melee)
  • 10.19% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 3.6% Max End
  • 32% Enhancement(Accuracy)
  • 51.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% SpeedFlying
  • 203.8 HP (10.88%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 13.2%
  • MezResist(Terrorized) 2.2%
  • 20% PerceptionRadius
  • 7% (0.12 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 5% SpeedRunning




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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Seems Finduilas was also working on something at the same time.

All of her points are valid, but I took a different tact then Finduilas did. If nothing else, this gives you a different perspective. Personally I wouldn't take Darkest Night, but this is your toon.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Mecha Justice: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 4: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 6: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(23)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 10: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(27), Mocking-Taunt(27), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 14: Fly -- EndRdx-I(A)
Level 16: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), RechRdx-I(31)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(33), LkGmblr-Rchg+(33), HO:Cyto(33)
Level 20: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34), GA-3defTpProc(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 28: Spinning Strike -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg/EndRdx/Rchg(36), SMotTanker-Acc/Dmg(37), SMotTanker-Dmg/Rchg(37), SMotTanker-Acc/Dmg/Rchg(37), SMotTanker-Dmg/EndRdx/Rchg(39)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40)
Level 32: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 35: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 38: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 47: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(50)
Level 49: Resist Elements -- HO:Ribo(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(17), P'Shift-EndMod(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Radial Paragon
------------



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.