One of my toons has turned into my favourite. It started as a tanker Stone/Dark Melee, when AE first appeared. I was awed at it's toughness: able to tank +4/x8 only bosses. When everyone else wiped, my hp and end bar didn't move.
I was less than enthused by its damage however, as I could solo hardly any level of difficulty, as my damage was less than most interesting things regen.
Given that it's toughness was way over what was needed, I started an identically named and looking toon on a different server that was a brute. Given that COH has a simple rule that is "Brutes have more fun", I was not too surprised that this toon was more exciting to play than the tanker. I didn't expect however for it be SO good. My damage is 4 to 5 times higher than the tanker (the tanker only stayed in granite, and didn't have rage, and had cheap IOs like siphon insight in many attacks), and the toon is "tough enough"
My play style is that when soloing, or vs easy content (and most content is easy for this toon), I am not in granite form. Quite often I will leave roots off, and just use break frees as softcapped or near soft capped defences mean that most mezzs just miss, and leaping is always cool. When in serious mode (pulling AVs in trials, or tanking the warworks adds in trials) I flip to granite. I don't really care about movement speed in granite, as teleport exists (I don't have any problems even in SLAMs/Keyes chasing after / leaping away from the AVs when craziness happens)
At the moment I am mostly doing trials / task forces, although I am gradually acquiring accolades.
I am about to respec to tweak the build. At the moment my defences are
S/L def: 50.2
E/NE : 42.08
Psi : 41.33
F/C only 23.53
I don't bother with brimstone armor (if its gets hot...granite exists)
In granite:
S/L: 56.67
E/NE 47.3
F/C: 47.3
Psi: 14.45
With cardiac, my resists are S/L 90%, most others around 66%
So my problem is that in normal mode, my defences are nearly softcapped. The difference between nearly softcapped and actually softcapped is quite high. However in incarnate content the high S/L defence is very nice.
I am about to spend a load of influence tweaking the toon, and I would appreciate advice on the best way to do this. Mostly my goal is to be tough: as a brute damage seems to take care of itself.
Rocha Escura: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Stone Armor Power Pool: Speed Power Pool: Fighting Power Pool: Teleportation Power Pool: Concealment Ancillary Pool: Energy Mastery
Rocha Escura: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Stone Armor Power Pool: Speed Power Pool: Fighting Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Energy Mastery
One of my toons has turned into my favourite. It started as a tanker Stone/Dark Melee, when AE first appeared. I was awed at it's toughness: able to tank +4/x8 only bosses. When everyone else wiped, my hp and end bar didn't move.
I was less than enthused by its damage however, as I could solo hardly any level of difficulty, as my damage was less than most interesting things regen.
Given that it's toughness was way over what was needed, I started an identically named and looking toon on a different server that was a brute. Given that COH has a simple rule that is "Brutes have more fun", I was not too surprised that this toon was more exciting to play than the tanker. I didn't expect however for it be SO good. My damage is 4 to 5 times higher than the tanker (the tanker only stayed in granite, and didn't have rage, and had cheap IOs like siphon insight in many attacks), and the toon is "tough enough"
My play style is that when soloing, or vs easy content (and most content is easy for this toon), I am not in granite form. Quite often I will leave roots off, and just use break frees as softcapped or near soft capped defences mean that most mezzs just miss, and leaping is always cool. When in serious mode (pulling AVs in trials, or tanking the warworks adds in trials) I flip to granite. I don't really care about movement speed in granite, as teleport exists (I don't have any problems even in SLAMs/Keyes chasing after / leaping away from the AVs when craziness happens)
At the moment I am mostly doing trials / task forces, although I am gradually acquiring accolades.
I am about to respec to tweak the build. At the moment my defences are
S/L def: 50.2
E/NE : 42.08
Psi : 41.33
F/C only 23.53
I don't bother with brimstone armor (if its gets hot...granite exists)
In granite:
S/L: 56.67
E/NE 47.3
F/C: 47.3
Psi: 14.45
With cardiac, my resists are S/L 90%, most others around 66%
So my problem is that in normal mode, my defences are nearly softcapped. The difference between nearly softcapped and actually softcapped is quite high. However in incarnate content the high S/L defence is very nice.
I am about to spend a load of influence tweaking the toon, and I would appreciate advice on the best way to do this. Mostly my goal is to be tough: as a brute damage seems to take care of itself.
My current build is:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Rocha Escura: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(39), Dmg-I(39)
Level 1: Rock Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(5), LkGmblr-Def/EndRdx(7)
Level 2: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Rchg(48), Erad-%Dam(48)
Level 4: Stone Skin -- ResDam-I(A), ResDam-I(11)
Level 6: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), Nictus-Acc/Heal(17), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Knock%(21)
Level 10: Mud Pots -- Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-%Dam(27)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(43)
Level 18: Dark Consumption -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(36), Mocking-Rchg(36)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 22: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(37)
Level 24: Weave -- DefBuff-I(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Teleport -- TSM'n-Stlth(A)
Level 28: Crystal Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(39)
Level 30: Touch of Fear -- N'mare-Acc/Rchg(A)
Level 32: Midnight Grasp -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(40), BrutesF-Acc/Dmg/Rchg(40), BrutesF-Acc/EndRdx/Rchg(40), BrutesF-Acc/Dmg/EndRdx/Rchg(42), BrutesF-Rchg/Fury(42)
Level 35: Minerals -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42)
Level 38: Granite Armor -- DefBuff-I(A), DefBuff-I(43), ResDam-I(45), ResDam-I(45), ResDam-I(45), DefBuff-I(46)
Level 41: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Dmg/Rchg(48)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A), Run-I(11)
Level 4: Health -- Heal-I(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(13)
Level 50: Agility Core Paragon
------------
I am considering respecing to:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Rocha Escura: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Rock Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(5), LkGmblr-Def/EndRdx(7), SW-ResDam/Re TP(48)
Level 2: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(7), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9)
Level 4: Stone Skin -- S'fstPrt-ResDam/Def+(A), ResDam-I(11)
Level 6: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), Nictus-Acc/Heal(17), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), HO:Golgi(21)
Level 10: Mud Pots -- Erad-Dmg(A), Erad-Acc/Rchg(23), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-%Dam(27)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Dark Consumption -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(36), Mocking-Rchg(36)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A)
Level 22: Tough -- GA-3defTpProc(A)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Teleport -- TSM'n-Stlth(A)
Level 28: Crystal Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(39)
Level 30: Touch of Fear -- N'mare-Acc/Rchg(A)
Level 32: Midnight Grasp -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(40), BrutesF-Acc/Dmg/Rchg(40), BrutesF-Acc/EndRdx/Rchg(40), BrutesF-Acc/Dmg/EndRdx/Rchg(42), BrutesF-Rchg/Fury(42)
Level 35: Minerals -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def/EndRdx(43)
Level 38: Granite Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(43), ResDam-I(45), ResDam-I(45), ResDam-I(45), LkGmblr-Def/Rchg(46)
Level 41: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Dmg/Rchg(48)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A), Run-I(11)
Level 4: Health -- Heal-I(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(13)
Level 50: Agility Core Paragon
------------
Note in both builds that the concealment power in MIDs doesn't show the "in combat" value