Time/Energy/Power
Something strange is going on with your build, for some reason its showing base 30 to all defenses with nothing slotted or on?! Was this build using a modified db?
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
It's the Vorpal Judgement (and the Clarion also affects the D numbers, so watch that too and PBU, of course).
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-Switch burnout out for another power. Assault is a good choice, add some damage and placate resistance to you and your teammies.
-Power build up feels way to overslotted. I understand that was for the 2.5% defenses and I couldn't even begin to elaborate on where to put the extra slots aside from your T1 blast or and additional slot in Distortion Field for the Lock Down proc.
-Times Crawl can live with 1 Accuracy IO. Free that slot up for another power.
-Interesting slotting for Farsight, my suggestion is 1 LOTG Rechage and 3 Membranes
If I took a stab at adjusting the build the build below would be my suggestion.
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Anyhow, thats just my suggestion, either way it should be a fun build
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
Thanks for looking it over, I like your suggestions. Burnout is indeed likely to get the boot. I took it to try it out, but at the time I didn't realize the +rech on Chrono lasted much longer than all the other effects. With that +50% recharge basically perma and all the other +rech I chose, Burnout is a wasted pick. I'll likely keep it for now (I am only level 30) in order to play with it a bit in the 30s, but Assault does seem the better choice all around.
PBU and Farsight having about the same recharge is pretty important. Gaussian's is nice for the defense, but I also like every bonus the set gives (the damage buff is kind of wasted since I didn't get a bunch of other +dam, although switching to Assault will help).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Thanks for looking it over, I like your suggestions. Burnout is indeed likely to get the boot. I took it to try it out, but at the time I didn't realize the +rech on Chrono lasted much longer than all the other effects. With that +50% recharge basically perma and all the other +rech I chose, Burnout is a wasted pick. I'll likely keep it for now (I am only level 30) in order to play with it a bit in the 30s, but Assault does seem the better choice all around.
PBU and Farsight having about the same recharge is pretty important. Gaussian's is nice for the defense, but I also like every bonus the set gives (the damage buff is kind of wasted since I didn't get a bunch of other +dam, although switching to Assault will help). |
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
Thank you much for the tip.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I primarily run small teams on my Time defender, but when I get to 50 I will run trials and task forces more often. Fiddling with Mids seems to allow for some... good stuff. In some ways I think I went overkill, but I am not really sure what else I would do anyway if I was more modest.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Streamkeeper: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Energy Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(40)
Level 1: Power Bolt -- Acc-I(A)
Level 2: Power Blast -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(3), SDefendersB-Dmg/EndRdx/Rchg(3), SDefendersB-Acc/Dmg/EndRdx(15), SDefendersB-Acc/Dmg/EndRdx/Rchg(37), SDefendersB-Rchg/Heal%(43)
Level 4: Energy Torrent -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg/EndRdx(7), Ragnrk-Knock%(34)
Level 6: Temporal Selection -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(40), Dct'dW-EndRdx/Rchg(42)
Level 8: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 10: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(31), Decim-Build%(37)
Level 12: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/Rchg(29)
Level 18: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(19), LkGmblr-Def/EndRdx/Rchg(19), Rec'dRet-Pcptn(29), Rec'dRet-ToHit/Rchg(40)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 22: Super Speed -- Winter-ResSlow(A)
Level 24: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(25)
Level 26: Slowed Response -- Acc-I(A), LdyGrey-DefDeb/Rchg(27), LdyGrey-Rchg/EndRdx(27), RechRdx-I(33)
Level 28: Burnout -- RechRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(34)
Level 32: Chrono Shift -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(46), P'Shift-EndMod(46)
Level 35: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Power Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 41: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-EndRdx/Rchg(46), S'fstPrt-ResDam/Def+(50)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Acc(39)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Vorpal Radial Final Judgement
Level 50: Paralytic Radial Flawless Interface
Level 50: Clockwork Core Superior Ally
Level 50: Clarion Radial Epiphany
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.