How more recv% you need?
Usually, if you're using less than 1.5end/sec and gaining 4+, you'll only ever run out of endurance in extreme situations of Scrapperlock, assuming you've slotted well and have at least 40% endred in every attack.
Some sets can do this better, Quick Recovery is great, Energize is perfect if you've built the recharge to make it perma and low endurance sets like Dark or Elec help too. Like Regeneration, Recovery works by regaining a % of your maximum Endurance every X seconds, so building for +endurance is just as if not MORE effective than building just for Recovery, though generally building both will settle any endurance issues.
As far as a straight out number of endurance/sec you need to recover to keep on going, ignoring variables.. I would say at least 3end/sec more than your toggles are using, 4 if you can, 5 if you're greedy but want it to be foolproof.
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The exact amount of recovery needed will vary from build to build. It's pretty straightforward to calculate the total cost of your attack chain, and divide by the length of the chain to get an end/sec consumption number. Add that to your consumption from toggles, and that's how much recovery you need to break even while using that chain.
As a rough guideline, you can also divide the cost of each of your powers by its cast time to find how much EPS each power uses (similar to DPA, except for endurance cost). If many of your most frequently used powers have a higher EPA than your net recovery, you are probably not sustainable; if most of your powers cost EPS roughly as much or less than your net recovery, you're probably OK.
And of course, you don't need to be able to sustain endurance indefinitely for most purposes, since most fights are relatively short.
The exact amount of recovery needed will vary from build to build. It's pretty straightforward to calculate the total cost of your attack chain, and divide by the length of the chain to get an end/sec consumption number. Add that to your consumption from toggles, and that's how much recovery you need to break even while using that chain.
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Doing this also allows you to change your slotting in case it turns out you have too much recovery (Which can happen).
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As Hopeling said, it varies quite a bit between builds.
I use a very loose rule of thumb for my toons. Bascially, if my Recovery/sec is 2.00
more than my End-Consumption/sec with my combat toggles and whatnot running,
then my End situation is good for most fights.
If it's less than 2/s greater, then they'll typically run low on End during lengthy fights
with continous attack-spamming.
For GMs, Pylons, etc. where the fight is extraordinarily long, I usually want it 3/s higher
than usage -- I only have a couple toons that do that, and they have multiple
Perf Shifters, and Physical Perfection as well. They can spam attacks forever
against anything that doesn't drain End (ie. Mu's Sappers, etc.)
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Hello, For all of you Mids profesional I have a Question.
How much different %Recv Vs. End usage you need to keep you rolling forever?
For example if you use X amount of power and it cost 3.00 end per sec, How much Recv You will need to keep up your toggles and attack without running out of End. I imagen that there should be a % of how much recv you need over you end usage.
Do same % can be apply to a attack chain? What if the attack chain consume something average...
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