Post Your Concept Build


 

Posted

So, inspired by the Duel Pistol Scrapper idea, I've decided to start collecting diffrent builds, mainly concept builds for me to try on my characters, see if they make me fall in love.

So roll up, roll up! Bring out your concept builds! Give em a fancy name and say why you made them! If you have a character to go with it and a reason for them to have those powers, even better.

If I see any builds I'm really liking, I'll toss out some inf to the creator.

Oh, and if possible can people please only post the data links and data blocks to import into mids? Keeps the thread a little tidier. Thanks.


 

Posted

Elven noble Bladedancer. Based loosely on a friend's D&D character.

Power concepts: master of the sword, spells for personal empowerment: Haste was a favorite as was the ability absorb damage (stoneskin). The character also got near death a lot, but managed to pull through. A few good offensive spells, Fireball, Sand Storm, Chain Lightning. Of course, as an elf there was also the stealth aspect.

Back in I3 when I made the character, I could never get there. But I could get a fair bit. Katana was a no-brainer, I just preferred its looks over BS. Super Speed allowed for great combat speed. Super Speed + Stealth meant I was a stalker with invisibility that did not go away, I could tactically remove opponents while other enemies were unaware. I could flash past enemies getting in hits while they twirled around trying to figure out what was going on.

The concept likely would have been better as Invuln, but I already had a Kat/Invuln (plus I had run a mission with a /regen and was intrigued by how strong it seemed). Instant Healing allowed for such rapid recovery of health it could feel like stoneskin, add in DA and Tough and enough damage never hit to make it feel OK, plus the occasional bouncing health bar would give me the feeling of near death but pulling through. So Kat/Regen is how I went. Hasten, Super Speed, and my top tier super power was Whirlwind. Enemies bobbed up and down and while I blurred through them (and watched my blue bar go down).

Sadly, there were no APPs that could allow for flashy offensive spells that worked for me. Energy Torrent was close, but the other powers to get there didn't work for me.

Of course, a lot has changed. They changed IH, so I am more clicky now, but I like that better anyway (although it is out of concept, I prefer the gameplay and I only had IH for like a week anyway, as I hit 28 just before the change). They gutted Super Speed in combat and made Whirlwind a sad echo. Stealth suppresses. They made MoG interesting and gave me inherent Hurdle. Happily, with IOs, I was able to recover a good deal of speed (but I wish it were more). Blaze Mastery gave me flashy offensive spells I could love and Judgement gave me my choice of Chain Lightning (Ion) or Sand Storm (Pyronic colored sandy). Reactive gives me the ability to cast Touch spells through the sword. Lore gives me Lightning spells and more self buffs (Storm Radial) and Ageless lets me cast a form of Mass Haste (and I need the end help).

If the KB to KD proc works in Whirlwind, I may have to drop Lotus Drops and pick Whirlwind back up.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Aquiel: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5)
Level 1: Fast Healing -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx(7), Numna-Heal(7), Numna-Regen/Rcvry+(9)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13)
Level 6: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(15), GftotA-Run+(15)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), GftotA-Def(19), GftotA-Def/EndRdx(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Dull Pain -- RgnTis-Heal/Rchg(A), RgnTis-EndRdx/Rchg(23), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(25)
Level 14: Kick -- Empty(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Heal-I(27)
Level 18: Reconstruction -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx/Rchg(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(31)
Level 20: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(31)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), TtmC'tng-ResDam/EndRdx(33)
Level 24: The Lotus Drops -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), KinCrsh-Acc/KB(36), KinCrsh-Rechg/EndRdx(36)
Level 28: Instant Healing -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx/Rchg(37)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(37), GftotA-Run+(39)
Level 32: Golden Dragonfly -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Dmg/EndRdx(40), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(40)
Level 35: Resilience -- Aegis-ResDam(A), Aegis-ResDam/Rchg(42)
Level 38: Moment of Glory -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(42), GftotA-Def/Rchg(42), GftotA-Run+(43)
Level 41: Ring of Fire -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(43), Thundr-Acc/Dmg/EndRdx(43)
Level 44: Fire Blast -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
Level 49: Combat Jumping -- GftotA-Run+(A), Ksmt-ToHit+(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-RunSpd(A), Clrty-Stlth(45), QckFt-EndRdx/RunSpd(46)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A), Run-I(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Heal/Rchg(A), RgnTis-Regen+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Partial Core Invocation
Level 50: Storm Elemental Radial Superior Ally
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Elven noble Bladedancer. Based loosely on a friend's D&D character.
My D&D character was a Dwarf Barbarian who rode a buffalo. I would remake him as BS/WP but can't ride a buffalo so it wouldn't be the same


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Variant was a character with the idea to combine as many differents "powers" as possible.

The explanation of the powers is basically...being born with regeneration made the character the perfect subject for Crey Industries, Project: Variation. The process to surgically implant metahuman DNA into an individual giving the character control of various powers.

The powers gained through Project Variation...Invisibility, phasing, dark matter control, laser vision, energy manipulation, energy projection and flight.



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