Is Dark/Fire/Fire capable of capped Ranged defense?
I can't answer your question directly, but here's something to think about: unlike a blaster, you have a ton of mitigation built into your primary. I've never felt like I was short on survivability even though my Dom has only middling defense numbers (see the Mind/Fire thread, my build is the last post in it as of right now).
As you're playing with builds, it certainly doesn't hurt to get as much +Def as you can but my own preference is for massive recharge to get perma-Dom going and to enable my big crowd control powers to recharge ASAP.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Well, here's my problem.
I'm currently leveling a Dark/Fire/Fire dom. I'm at level 42. This is the point I usually start a "plan" after getting a good feel for the powers overall.
I have a Plant/Psi dom and with him the Plants + SOC pretty much negate the need for high defense. I still have 30'ish ranged with him so it helps, but unless I miss the spawn, everything is held, aggro grabbed by Creepers, Confusion reigns supreme. I don't get hurt (often).
That's not been the case with my Dark/Fire/Fire. Even taking on even-conned minion spawns (like...say....street sweeping Nemesis spawns in PI), I'm getting my butt kicked. I'm only using SO's but I am opening with Fearsome Stare and throwing out all the other -TOHIT debuffs I can. -TOHIT gives me effective +Defense right? Doesn't matter and I'm still getting chewed up badly.
So I'm thinking I need more Ranged Defense to compensate. I've taken Aid Self as a means of trying to patch myself up between spawns but there has to be a better way. Granted, I'm still on SO's but still....this just feels pretty gimp. For grins, I started popping a couple of purple inspirations and then played my normal way and, of course, I'm walking away relatively unscathed even up against +2 spawns. So it seems to me that my Dark mitigation isn't mitigating all that much.
I realize you get more feedback if you post a build first but, as I've stated, I'm not a MIDS jockey so please be gentle.
My goals are/were:
-Pre-Incarnate PVE Ranged DEF softcap via a small purple inspiration
-PermaDom (I _THINK_ I'm there with this build....MIDS says recharge of 75sec, Duration of 90sec...did I make it?)
-PermaHasten (no idea how to calculate this but Mids says I'm recharge of 122sec vs Duration of 120 so looks like I'm a bit off)
I could swap in another LOTG +RCHGE into Vengeance to get Hasten recharge down to 119 secs, but I sort of like having the Kismet +ToHit in there as I hate missing. But that's a minor change if deemed necessary.
This is my current planned build. Its only at around 35% Ranged defense with Nerve T4 Alpha...little less without that. I used a couple of purple sets, but they are the cheap(er) ones. It appears that the Enh Converters have raised even the prices of the cheaper sets. I do have Veng in there so obviously if someone on the team keels over (yay blasters!) I blow past the Def softcap for Ranged, Energy and NE. That will be helpful on iTrials and situational in PVE content but that's not the plan to softcap my defenses. I could also go Agility T4 and basically swap out the +ENDMOD/+RCHGE from that for the +ACC/+HOLD from Nerve; but I don't think either of those makes/breaks the build.
I've got all my attacks 5-slotted, most of them carrying +RCHGE set bonuses. I really wanted to slot up Maneuvers or even work Weave into the build but couldn't as most of the Dark powers really need 6 slots to get the set bonuses I was striving to attain.
Any critique is welcomed. I'm hoping with all the -TOHIT I'm throwing out there, I can make up for the gap to the ranged softcap. I don't mind eating a purple to get there but I hate having to do that constantly.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Dark-Fire-Fire-Dom: Level 50 Technology Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Villain Profile:
------------
Level 1: Dark Grasp UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(9), UbrkCons-Acc/Rchg:50(9), UbrkCons-Hold/Rchg:50(11), UbrkCons-Dam%:50(11)
Level 1: Flares Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27)
Level 2: Living Shadows SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(3), SAotDominator-EndRdx/Rchg:50(3), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(5), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(5), SAotDominator-Rchg/+Dmg%:50(7)
Level 4: Hasten RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
Level 6: Fire Breath Posi-Dam%:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(27), Posi-Dmg/EndRdx:50(29)
Level 8: Possess CoPers-Conf:50(A), CoPers-Conf/Rchg:50(13), CoPers-Acc/Conf/Rchg:50(13), CoPers-Acc/Rchg:50(15), CoPers-Conf/EndRdx:50(15), CoPers-Conf%:50(17)
Level 10: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 12: Fearsome Stare Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(17), Cloud-Acc/Rchg:30(19), Cloud-ToHitDeb/EndRdx/Rchg:30(19), Cloud-Acc/EndRdx/Rchg:30(21), Cloud-%Dam:30(21)
Level 14: Super Speed Winter-ResSlow:50(A)
Level 16: Embrace of Fire RechRdx-I:50(A), RechRdx-I:50(36)
Level 18: Heart of Darkness Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(33), Stpfy-KB%:50(33), Stpfy-Acc/Stun/Rchg:50(34), Stpfy-Stun/Rng:50(34)
Level 20: Assault EndRdx-I:50(A)
Level 22: Grant Invisibility LkGmblr-Rchg+:50(A)
Level 24: Invisibility LkGmblr-Rchg+:50(A)
Level 26: Haunt ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(37), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg/Rchg:50(37)
Level 28: Shadow Field BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39)
Level 30: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
Level 32: Umbra Beast ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(43), ExRmnt-+Res(Pets):50(43)
Level 35: Vengeance Ksmt-ToHit+:30(A)
Level 38: Blaze Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 41: Rain of Fire Posi-Acc/Dmg:50(A), Posi-Dam%:50(46), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48)
Level 44: Fire Ball Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dam%:50(46), Posi-Dmg/Rchg:50(50), Posi-Dmg/Rng:50(50)
Level 47: Fire Shield GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(50)
Level 49: Stealth LkGmblr-Rchg+:50(A)
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 4: Swift Empty(A)
Level 4: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(43)
Level 4: Hurdle Empty(A)
Level 4: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(40), EndMod-I:50(40)
Level 50: Nerve Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Storm Elemental Core Superior Ally
------------
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1547;703;1406;HEX;|
|78DA65945B53126118C7DF655112E5A4101A020A990710A4B A6F1A11C746676C6AB|
|AAA68D31DD8895887A526AFCAEA1374D355657D806EB2C64E DFA2D37D65DD94769A|
|6A26A3877DFE01B50CF07BF7BFCFE97D9E7777EE42B6EBEEF 4CA012179264B8A61E|
|4B3FA59ADAC54F58AF3A8BA502CEB25BDB02C0B21BAB34AE5 CC784EABA8FC47760E|
|92630DFBFCA45EAE56F452AA6E585629148468D3E4A06128E 74AD5544E532BCB7FA|
|F84735E27B7234BAABAE83197B3AAB2A8568CA2B6E433AF67 CAE735433BAD95B4EA|
|B2CB54725AA158D5CA85D0D492B690AA17949F538C6A3D6A2 35B2F953746BF5F418|
|14FCD2EB236213276B123074E339D53E00CF39BADC5E78630 B5F69BCC9DB798BDAB|
|CC5DB799DB9447629F36695D3635DB43F011D3FE187CC26C7 FCA8C512F65D3B9669|
|3131C6F108C83DFA9A636D4D4B68E5AEEA196FBA8E501B37F 8DF99B6A72A026C771|
|DE5BD709F024D39D074F31BD0AF307A103F93AD0837EF4208 21E44D083C81D668DF|
|275225FE76B0A10A6786F98DD6FC10DA6FF1DF89E19A7425D DC03E10A715F7ED22D|
|0FC7933CFFF543D0807DC8E5BB2899DAC0257005BCCA1CBC0 25E667653AE1EE4EA1|
|9E4786ED2021C4F04026CE7212D082D084DA2BC7DACC97D9B DCABDD5BE027F033D3|
|46B621D8869EF13EF73C075F802F993ECA15E69AA43072C5F D4C99E244B1D728728|
|E22E728728E22E7D817F02BD34F7163D8436C5B98B9B6E9D6 10663B84D90E63B649|
|CC3689D98E63B66E6AF6087C4670EEC6710ED3386F699CC33 4CEA1877C12F049C02|
|7B9F6AF6F063E19F878C927853EA4F6F239C80425B36E17ED 65027B99408FFAED8D|
|6795BEF411B1A6521BB3DC9DB028198BB2CFA2ECB728B3166 5DEDE780308C9543AB|
|CF45CA3920FCEC6332E64F3EE665391E443B418A6A91DE35D 7DB4586F395BDE11D7|
|79B6C3D7C001EEDD540F816D6AABF53572BF6A59F7F99B368 703CDF51F8FB81036|
|-------------------------------------------------------------------|
I realize you get more feedback if you post a build first but, as I've stated, I'm not a MIDS jockey so please be gentle.
My goals are/were: -Pre-Incarnate PVE Ranged DEF softcap via a small purple inspiration -PermaDom (I _THINK_ I'm there with this build....MIDS says recharge of 75sec, Duration of 90sec...did I make it?) -PermaHasten (no idea how to calculate this but Mids says I'm recharge of 122sec vs Duration of 120 so looks like I'm a bit off) I could swap in another LOTG +RCHGE into Vengeance to get Hasten recharge down to 119 secs, but I sort of like having the Kismet +ToHit in there as I hate missing. But that's a minor change if deemed necessary. This is my current planned build. Its only at around 35% Ranged defense with Nerve T4 Alpha...little less without that. I used a couple of purple sets, but they are the cheap(er) ones. It appears that the Enh Converters have raised even the prices of the cheaper sets. I do have Veng in there so obviously if someone on the team keels over (yay blasters!) I blow past the Def softcap for Ranged, Energy and NE. That will be helpful on iTrials and situational in PVE content but that's not the plan to softcap my defenses. I could also go Agility T4 and basically swap out the +ENDMOD/+RCHGE from that for the +ACC/+HOLD from Nerve; but I don't think either of those makes/breaks the build. I've got all my attacks 5-slotted, most of them carrying +RCHGE set bonuses. I really wanted to slot up Maneuvers or even work Weave into the build but couldn't as most of the Dark powers really need 6 slots to get the set bonuses I was striving to attain. Any critique is welcomed. I'm hoping with all the -TOHIT I'm throwing out there, I can make up for the gap to the ranged softcap. I don't mind eating a purple to get there but I hate having to do that constantly. Villain Plan by Mids' Villain Designer 1.956 http://www.cohplanner.com/ Dark-Fire-Fire-Dom: Level 50 Technology Dominator Primary Power Set: Darkness Control Secondary Power Set: Fiery Assault Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Fire Mastery Villain Profile: ------------ Level 1: Dark Grasp UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(9), UbrkCons-Acc/Rchg:50(9), UbrkCons-Hold/Rchg:50(11), UbrkCons-Dam%:50(11) Level 1: Flares Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27) Level 2: Living Shadows SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(3), SAotDominator-EndRdx/Rchg:50(3), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(5), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(5), SAotDominator-Rchg/+Dmg%:50(7) Level 4: Hasten RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36) Level 6: Fire Breath Posi-Dam%:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(27), Posi-Dmg/EndRdx:50(29) Level 8: Possess CoPers-Conf:50(A), CoPers-Conf/Rchg:50(13), CoPers-Acc/Conf/Rchg:50(13), CoPers-Acc/Rchg:50(15), CoPers-Conf/EndRdx:50(15), CoPers-Conf%:50(17) Level 10: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(29), Thundr-Dmg/Rchg:50(31), Thundr-Acc/Dmg/Rchg:50(31), Thundr-Dmg/EndRdx/Rchg:50(31) Level 12: Fearsome Stare Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(17), Cloud-Acc/Rchg:30(19), Cloud-ToHitDeb/EndRdx/Rchg:30(19), Cloud-Acc/EndRdx/Rchg:30(21), Cloud-%Dam:30(21) Level 14: Super Speed Winter-ResSlow:50(A) Level 16: Embrace of Fire RechRdx-I:50(A), RechRdx-I:50(36) Level 18: Heart of Darkness Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(33), Stpfy-Acc/EndRdx:50(33), Stpfy-KB%:50(33), Stpfy-Acc/Stun/Rchg:50(34), Stpfy-Stun/Rng:50(34) Level 20: Assault EndRdx-I:50(A) Level 22: Grant Invisibility LkGmblr-Rchg+:50(A) Level 24: Invisibility LkGmblr-Rchg+:50(A) Level 26: Haunt ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(37), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg/Rchg:50(37) Level 28: Shadow Field BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39) Level 30: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36) Level 32: Umbra Beast ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(43), ExRmnt-+Res(Pets):50(43) Level 35: Vengeance Ksmt-ToHit+:30(A) Level 38: Blaze Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(46) Level 41: Rain of Fire Posi-Acc/Dmg:50(A), Posi-Dam%:50(46), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48) Level 44: Fire Ball Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dam%:50(46), Posi-Dmg/Rchg:50(50), Posi-Dmg/Rng:50(50) Level 47: Fire Shield GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(50) Level 49: Stealth LkGmblr-Rchg+:50(A) Level 1: Brawl Empty(A) Level 1: Domination Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 4: Swift Empty(A) Level 4: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(43) Level 4: Hurdle Empty(A) Level 4: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(40), EndMod-I:50(40) Level 50: Nerve Core Paragon Level 50: Barrier Core Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Ion Core Final Judgement Level 50: Storm Elemental Core Superior Ally ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1547;703;1406;HEX;| |78DA65945B53126118C7DF655112E5A4101A020A990710A4B A6F1A11C746676C6AB| |AAA68D31DD8895887A526AFCAEA1374D355657D806EB2C64E DFA2D37D65DD94769A| |6A26A3877DFE01B50CF07BF7BFCFE97D9E7777EE42B6EBEEF 4CA012179264B8A61E| |4B3FA59ADAC54F58AF3A8BA502CEB25BDB02C0B21BAB34AE5 CC784EABA8FC47760E| |92630DFBFCA45EAE56F452AA6E585629148468D3E4A06128E 74AD5544E532BCB7FA| |F84735E27B7234BAABAE83197B3AAB2A8568CA2B6E433AF67 CAE735433BAD95B4EA| |B2CB54725AA158D5CA85D0D492B690AA17949F538C6A3D6A2 35B2F953746BF5F418| |14FCD2EB236213276B123074E339D53E00CF39BADC5E78630 B5F69BCC9DB798BDAB| |CC5DB799DB9447629F36695D3635DB43F011D3FE187CC26C7 FCA8C512F65D3B9669| |3131C6F108C83DFA9A636D4D4B68E5AEEA196FBA8E501B37F 8DF99B6A72A026C771| |DE5BD709F024D39D074F31BD0AF307A103F93AD0837EF4208 21E44D083C81D668DF| |275225FE76B0A10A6786F98DD6FC10DA6FF1DF89E19A7425D DC03E10A715F7ED22D| |0FC7933CFFF543D0807DC8E5BB2899DAC0257005BCCA1CBC0 25E667653AE1EE4EA1| |9E4786ED2021C4F04026CE7212D082D084DA2BC7DACC97D9B DCABDD5BE027F033D3| |46B621D8869EF13EF73C075F802F993ECA15E69AA43072C5F D4C99E244B1D728728| |E22E728728E22E7D817F02BD34F7163D8436C5B98B9B6E9D6 10663B84D90E63B649| |CC3689D98E63B66E6AF6087C4670EEC6710ED3386F699CC33 4CEA1877C12F049C02| |7B9F6AF6F063E19F878C927853EA4F6F239C80425B36E17ED 65027B99408FFAED8D| |6795BEF411B1A6521BB3DC9DB028198BB2CFA2ECB728B3166 5DEDE780308C9543AB| |CF45CA3920FCEC6332E64F3EE665391E443B418A6A91DE35D 7DB4586F395BDE11D7| |79B6C3D7C001EEDD540F816D6AABF53572BF6A59F7F99B368 703CDF51F8FB81036| |-------------------------------------------------------------------| |
without looking at the build i will give one piece of advice, if theres anything i have learnt on this game, its to not waste my time building too much defense on any type of character, see defense and mitigation work hand in hand, the reason plant does so well as not only do you hold the group carrion creepers and vines, but confusion spores just nails it and not to mention the only thing that needs attention would be bosses which can be killed before the group has any chance of waking up, the trick with each set is to find that mitigation and feed on that, dark is definitely a very different set, each with its own perks and downfalls, learn each power as you use it and plan out your attack before you just dive in and get killed, you learn more by not defense, but mitigation, dominators rely mostly on that since its system is domination , and then the rest will falll into place, if you can get 33% postional or typed defense, yuor laughing, no more defense is needed, it be overkilll, if things go south pop a purple and go nuts with holds, you get more pets with dark iirc so your mitigation should be through them and your holds, its a two way street with domination and as someone previously mentioned to you, you get a ton of it, its one of the most ewnjoyable sets in my opinion, hope this advice is helpful to you and goodluck on your build, i can post a pretty decent build up for you soon just to see if its your fancy.
Sypher.
I get what you both are saying and its appreciated advice. But frankly, I've played a Dom before and this Dark/Fire is a whole other animal. That's why I'm asking for build advice. I think I'm just spoiled by Plants/. Hard to compete against that primary.
Back to the build I posted, I'm thinking of taking 3slots from Fire Breath and 6 slotting Flares, Blast and Blaze instead. This gets me another 7.5% of Ranged Defense. I could then throw enhancement boosters at Hasten and likely be able to get away with two-slotting it. I'd put the extra slot back in Fire Breath. That weakens the attack but I've never been overly fond of it in the first place.
I'd definitely swap out the Kismet for another LOTG +Recharge to compensate.
Thoughts or did I luck out on my first try and make a decent build?
From looking at your build you were over the 6.25% Rech cap as u had 7 sets with it in so i swapped it around a bit, couldnt decide what to do with fire breath though so i left that for you, if it was me i would take stealth instead for another lotg and put the extra 2 slots in your fire shield so it does a bit more. Also you need the kismit in a power that is on for it to work, so i took combat jumping and put it in there so it will work all of the time when CJ is toggled on, this also means that you will have soft capped range def.
The best power for me in the dark set is heart of darkness. you should have it for most mobs and the stun is awesome, on my dark/dark i lead with fearsome and then jump in with the stun. means nothing hits you.
Also u could take rebirth instead of barrier so you have a heal.
I Hope this helps a bit
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark-Fire-Fire-Dom: Level 50 Technology Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp -- UbrkCons-Hold(A), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Acc/Rchg(9), UbrkCons-Hold/Rchg(11), UbrkCons-Dam%(11)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 2: Living Shadows -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SAotDominator-EndRdx/Rchg(3), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SAotDominator-Rchg/+Dmg%(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 6: Fire Breath -- Empty(A), Empty(29), Empty(36)
Level 8: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15), CoPers-Conf%(17)
Level 10: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(25), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 12: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(17), Cloud-Acc/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(19), Cloud-Acc/EndRdx/Rchg(21), Cloud-%Dam(21)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(23)
Level 18: Heart of Darkness -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-KB%(33), Stpfy-Acc/Stun/Rchg(34), Stpfy-Stun/Rng(34)
Level 20: Assault -- EndRdx-I(A)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37)
Level 28: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 32: Umbra Beast -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(42), BldM'dt-Acc/Dmg/EndRdx(42), BldM'dt-Acc(42), BldM'dt-Dmg(43)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dam%(46), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dam%(46), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50)
Level 47: Fire Shield -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(50)
Level 49: Combat Jumping -- Ksmt-ToHit+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(40)
Level 50: Nerve Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Storm Elemental Core Superior Ally
------------
TechnoPB, thank you!
Didn't realize I'd violated the rule of 5 on recharge bonuses so thank you. However, I note that I'm now just shy of perma-hasten. Still have PermaDom, however.
Do you happen to know what the recharge time on the build you posted would be for Hasten 2-slotted with +5 Enhancement Boosters applied to each recharge IO?
**Edit** NVM, I figured out the +/- thing in the MIDS enhancement picker screen. So 2 50+5 Recharge IO's in Hasten on the build you posted (after I add back in Stealth and another LOTG+RCHGE) has Hasten recharging in 120.9 secs/Duration 120 secs. I can live with a second off of perma-hasten I think. :-)
Thanks again, I'll post a revised build in a sec.
Revised build, what do you think now?
-PermaDom
-Almost PermaHasten (off by .9 secs + Activation time)
-Softcapped Range DEF, E/NE 36%
-176% global recharge (w/Hasten)
-37% S/L Resistance
-End Recovery looks really good at +197%
(Note: ResDam and Recharge IO's in Fire Shield and Hasten are both +5 EB'd accordingly)
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark-Fire-Fire-Dom: Level 50 Technology Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp -- UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(3), UbrkCons-Acc/Rchg:50(3), UbrkCons-Hold/Rchg:50(5), UbrkCons-Dam%:50(5)
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 2: Living Shadows -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), SAotDominator-EndRdx/Rchg:50(13), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(15), SAotDominator-Rchg/+Dmg%:50(15)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 6: Stealth -- LkGmblr-Rchg+:50(A)
Level 8: Possess -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(21), CoPers-Acc/Conf/Rchg:50(21), CoPers-Acc/Rchg:50(23), CoPers-Conf/EndRdx:50(23), CoPers-Conf%:50(25)
Level 10: Fire Blast -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(25), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 12: Fearsome Stare -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(31), Cloud-Acc/Rchg:30(31), Cloud-ToHitDeb/EndRdx/Rchg:30(31), Cloud-Acc/EndRdx/Rchg:30(33), Cloud-%Dam:30(33)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Embrace of Fire -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 18: Heart of Darkness -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(34), Stpfy-Acc/EndRdx:50(34), Stpfy-KB%:50(34), Stpfy-Acc/Stun/Rchg:50(36), Stpfy-Stun/Rng:50(36)
Level 20: Assault -- EndRdx-I:50(A)
Level 22: Grant Invisibility -- LkGmblr-Rchg+:50(A)
Level 24: Invisibility -- LkGmblr-Rchg+:50(A)
Level 26: Haunt -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(36), ExRmnt-Dmg/EndRdx:50(37), ExRmnt-Acc/Dmg/Rchg:50(37)
Level 28: Shadow Field -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(37), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
Level 32: Umbra Beast -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(40), BldM'dt-Acc/EndRdx:50(40), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(42), BldM'dt-Dmg:50(42)
Level 35: Vengeance -- LkGmblr-Rchg+:30(A)
Level 38: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:50(45)
Level 41: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dam%:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(46)
Level 44: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(46), Posi-Dam%:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48)
Level 47: Fire Shield -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(50), ResDam-I:50(50), ResDam-I:50(50)
Level 49: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(17)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(19), EndMod-I:50(19)
Level 50: Nerve Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Storm Elemental Core Superior Ally
------------
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 9.75% Defense(Fire)
- 9.75% Defense(Cold)
- 30.06% Defense(Energy)
- 30.06% Defense(Negative)
- 6% Defense(Psionic)
- 39.13% Defense(Ranged)
- 10.69% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Held)
- 4.4% Enhancement(Terrorized)
- 69% Enhancement(Accuracy)
- 7% Enhancement(Stunned)
- 8% Enhancement(Sleep)
- 106.3% Enhancement(RechargeTime)
- 8% Enhancement(Confused)
- 8% Enhancement(Immobilized)
- 22% SpeedFlying
- 19.08 HP (1.88%) HitPoints
- 22% JumpHeight
- 22% SpeedJumping
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilized) 5%
- MezResist(Sleep) 5%
- MezResist(Stunned) 6.65%
- MezResist(Terrorized) 5%
- 25% (0.42 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 20% ResEffect(SpeedFlying)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(SpeedRunning)
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 22% SpeedRunning
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;702;1404;HEX;| |78DA6593594F135114C7EF748AB505BAD1D242A92D2D6B0B85AAEFC650201848301| |A9FD43AC20426D64ED3A9469E14F513F8E2938A7E005F5C82DBB7707B57D4A82C9A| |986862ADA773FEB424D3407FB7FF7B967BCEB977EE4AAEEDE1F4EA112179260A8A6| |1E473FA45ADA854F4B2EBA4BAB05CD40BFAD28A2C84F0E794F285D129ADACF217D9| |39484E34ECF3137AB152D60B99BA6151A55010624D93A386A15C2A5432539A5A5ED| |9FD255CF33AB99D28A9EAA2CF5CCE142F6B86765E2B6895158FA9CCAACAA25A3696| |B552DBEEEF92565C8A4C96B4854CFD3CF939C5A8D483369285E97429FAFF1B12F8D| |4EC226713226B17B629709A699F046798BF6C0D9F16714798DABEBBE03DE6FE35F0| |3ED3F58059A57C127CA57599F79E31DB9E832F98EE97E02B66825A2A9BCE35494ED| |7E33985176CA7BD168E2B5A829269FF8F723990CB719ACF1E38039E6576E6C173CC| |B0C2FC4D70C2D7891AC2A8B51BB576A3D61ED4DA831A6B94B715BEAD1F2850D42E0| |E7C0437C04FCCF867F00B3349076EE71A457B84EBFE435B1E8E2779D29C230E0A1A| |A40FB97C57B9EEDE6BE02A789399BC015E67FA2957077275F4723C376941F431883| |E7A480B410B4193286F176B72D736F72CB9C3ECFB01FEC43D22DB086C23AFB9CEBE| |37CC81B7E03BA68F724531E328720D049832C589A1D6D8573EEFE037F03BB8C91CD| |E02B799018A9B400D897A5CCA55A594FD88D78FD90E63B629CC3C8519A730E311CC| |D84D4D1FC2BB197A84BD75F03173F409F894E9219F347CD2F01985ED187CC7E0330| |61F2FF964B81F72E620DF876C88CF9F1DE1BBBFCB4EAA711CF31CAF0AD3A6C7DE78| |ABF4471F91682AB5946577DCA2642DCA218B72D8A2CC5A94797BE3E50BC9549C5E7| |ACF38C9A6ABF1B6856CEE6EBBF6BCF663B418A46E9CE29BB065B1DE692A36F936DF| |3BFF2D30CEBD9CEC20B04D6DADBE46EEF77BD65D81A6CDF16073FD1F0E5C0D5D| |-------------------------------------------------------------------|
ye that build looks good
i would only make one minor change and that would be to swap the 2 res IO's in fire shield for a res/end from titanium coating and aegis, if u +5 these u only lose less than 2% res but u get some nice end reduction that will help a bit.
other than that i think u will be very happy with it!
Techno
Yes I'm VERY happy with this build. Just hit 44 and survivability is way, way up there now. I'm easily soloing +2/x6 now, and once I've got RoF and Fireball slotted up I expect to do even better. Thanks again for the advice.
Postscript for posterity:
Just dinged 50 with this build over the weekend. Obviously, I couldn't softcap my Ranged defense until I hit 50 as I had 2 purple sets plus the Glad +DEF in the build to get me there and those couldn't be slotted any earlier.
While I'm very happy with the build, this simply proves to me how good my Plant/Psi was from 40 till end game. This guy, by comparison, was just "good" from 42 until level 50. At 50 vs Dark Astoria and PI AV content (vs 53/54's), I'd say my Dark/Fire is _almost_ as competitive as my Plant/Psi but only "almost" and not equaling it at all. Seeds of Confusion as the opener from the Plant/Psi is just THAT good.
I've read on here before that its very, very hard to compare almost anything in the Dominator world to Plant/* and really have to agree. I don't think I'll be taking this guy onto iTrial content as I've already got my Plant/Psi fully T4'd out. Since that's easily the better of the two toons, I'll be pulling the IO's back out of this guy to re-use on other toons instead.
I've read on here before that its very, very hard to compare almost anything in the Dominator world to Plant/* and really have to agree. I don't think I'll be taking this guy onto iTrial content as I've already got my Plant/Psi fully T4'd out. Since that's easily the better of the two toons, I'll be pulling the IO's back out of this guy to re-use on other toons instead.
|
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I admit to being MIDS challenged. Is this a good set and can it be softcapped easily for Ranged defense?