Fire/Fire/Fire build advice.


EJI

 

Posted

So I am scratching my head. I am sitting at just shy of 41% s/l defense and just north of 32.5% e/ne defense. I've got 45% global recharge and recovery looks like it'll be happy enough. But I feel like I am missing something. Would any of you kind Tankers take a look at my build and let me know if it has any glaring flaws? I'd really, really like to keep Fireball and avoid purple sets... but that's my only stipulation.

Thanks in advance

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Soulight: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(5), S'fstPrt-ResKB(9), S'fstPrt-ResDam/Def+(31)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Rchg(43), Erad-Dmg(46)
Level 6: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx(31)
Level 8: Super Jump -- Empty(A)
Level 10: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(37), Erad-Acc/Dmg/Rchg(37), Erad-%Dam(40), EndRdx-I(40)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(15)
Level 14: Consume -- Zinger-Dam%(A), Zinger-Acc/Rchg(17), Zinger-Taunt/Rchg/Rng(17), Zinger-Taunt/Rchg(19), Zinger-Taunt(19), Zinger-Taunt/Rng(21)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Burn -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(46), Erad-Dmg/Rchg(50), Erad-Dmg(50)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(31)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Dmg(34)
Level 30: Taunt -- Empty(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Acc/Dmg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(42)
Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Posted

I'd want more accuracy if you fight up-level baddies. Vs +3s, you're 63% to hit with scorch (which does bruising, you want to use that on tougher opponents), 68% with blazing aura, 72% with fire sword, etc.

I'd also want more kb protection. I usually build to 12 pts to keep me safe from Nemesis staffs, but 8 pts would keep you safe from an exploding ACU (4 pts won't) which you could easily get with a BotZ in SJ.


 

Posted

Quote:
Originally Posted by EJI View Post
I'd want more accuracy if you fight up-level baddies. Vs +3s, you're 63% to hit with scorch (which does bruising, you want to use that on tougher opponents), 68% with blazing aura, 72% with fire sword, etc.

I'd also want more kb protection. I usually build to 12 pts to keep me safe from Nemesis staffs, but 8 pts would keep you safe from an exploding ACU (4 pts won't) which you could easily get with a BotZ in SJ.
Will do, thanks. I've read in many places that you should either use 4 pts or 12 pts of KB protection, and that 8 wasn't worthwhile... but the exploding ACU thing definitely seems worth it.


 

Posted

honestly it aint bad where it is..i wouldnt worry too much about acc since if your gonna do +3's then chances are you will have the alpha slot and already be +1 yourself at least.plus your looking at burn to do the work anyways.

i would grab the alpha slot cardiac to help with your end. its a god send for me.just too bad you dont have the glad armor +3 youd be soft capped. but your darn close.