I’m just throwing this out for critique, commits and feedback.
This is my in game build as it stands right now, it was built for maximum recharge to obtain permanent hasten and permanent PA to solo AV’s and GM’s and to tank in large team if needed.
At this time I have base PA recharge down to 2 minutes and a global recharge of:
128.75% base
198.75% base + hasten
228.75% base + hasten + AM
298.75% base + hasten + AM + ageless core
Factoring in all recharge both hasten and AM is permanent and my PA’s recharge in 50 seconds.
Yes, it may well be over kill on recharge but it gives you a few seconds from the time your PA's rechage to the time your active PA's start to fade.
Illusion-Radiation Purma PA: Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Fire Mastery
I’m just throwing this out for critique, commits and feedback.
This is my in game build as it stands right now, it was built for maximum recharge to obtain permanent hasten and permanent PA to solo AV’s and GM’s and to tank in large team if needed.
At this time I have base PA recharge down to 2 minutes and a global recharge of:
128.75% base
198.75% base + hasten
228.75% base + hasten + AM
298.75% base + hasten + AM + ageless core
Factoring in all recharge both hasten and AM is permanent and my PA’s recharge in 50 seconds.
Yes, it may well be over kill on recharge but it gives you a few seconds from the time your PA's rechage to the time your active PA's start to fade.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Illusion-Radiation Purma PA: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(15), BasGaze-EndRdx/Rchg/Hold:30(29), HO:Nucle(31)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(27), Dct'dW-Rchg:50(40)
Level 2: Spectral Wounds -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(29), HO:Nucle(36)
Level 4: Deceive -- CoPers-Conf/Rchg:50(A), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(27), CoPers-Conf/EndRdx:50(31), CoPers-Conf%:50(40)
Level 6: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(7), Efficacy-EndMod/Acc/Rchg:50(7), Efficacy-Acc/Rchg:50(34), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(50)
Level 8: Superior Invisibility -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(9), RedFtn-Def:50(13), RedFtn-EndRdx/Rchg:50(34), RedFtn-Def/EndRdx/Rchg:50(43), RedFtn-EndRdx:50(48)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(19), ExRmnt-Acc/Dmg/Rchg:50(19), ExRmnt-EndRdx/Dmg/Rchg:50(21), S'bndAl-Acc/Dmg/Rchg:50(21), S'bndAl-Build%:50(23)
Level 20: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 22: Lingering Radiation -- Acc-I:50(A)
Level 24: Flash -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(25), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(36), UbrkCons-EndRdx/Hold:50(37)
Level 26: Spectral Terror -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:30(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(36), SWotController-EndRdx/Rchg:30(37), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:30(40), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:30(43), SWotController-Rchg/Dmg%:30(50)
Level 28: Maneuvers -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(48)
Level 30: Mutation -- RechRdx-I:50(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), HO:Nucle(46)
Level 35: Group Invisibility -- LkGmblr-Rchg+:50(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(39), BasGaze-Rchg/Hold:30(39), BasGaze-Acc/EndRdx/Rchg/Hold:30(39)
Level 41: Fire Blast -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(42), Entrpc-Dmg/Rchg:35(42), Entrpc-Dmg/EndRdx/Rchg:35(42), Entrpc-Heal%:35(43)
Level 44: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(50)
Level 49: Hover -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(46), Mrcl-Rcvry+:40(13)
Level 2: Stamina -- P'Shift-EndMod:50(A), EndMod-I:50(11), P'Shift-End%:50(48)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Ion Total Core Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Phantom Core Superior Ally
Level 50: Ageless Core Epiphany
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Set Bonus Totals:
- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 4% Enhancement(Held)
- 39% Enhancement(Accuracy)
- 4% Enhancement(Stunned)
- 4.4% Enhancement(Terrorized)
- 8% Enhancement(Sleep)
- 128.8% Enhancement(RechargeTime)
- 8% Enhancement(Immobilized)
- 8% Enhancement(Confused)
- 4% Enhancement(Heal)
- 5% SpeedFlying
- 22.89 HP (2.25%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Confused) 7.75%
- MezResist(Held) 5%
- MezResist(Immobilized) 9.95%
- MezResist(Sleep) 5%
- MezResist(Stunned) 5%
- MezResist(Terrorized) 7.2%
- 17.5% (0.29 End/sec) Recovery
- 58% (2.46 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 9.62% Resistance(Fire)
- 9.62% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 5% SpeedRunning
------------Set Bonuses:
Basilisk's Gaze
(Blind)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Doctored Wounds(Radiant Aura)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Decimation(Spectral Wounds)
- MezResist(Immobilized) 2.75%
- 11.45 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Coercive Persuasion(Deceive)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Efficacy Adaptor(Accelerate Metabolism)
- 11.45 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Superior Invisibility)
- 7.5% Enhancement(RechargeTime)
Red Fortune(Superior Invisibility)
- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Expedient Reinforcement(Phantom Army)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Soulbound Allegiance(Phantom Army)
- 16% (0.68 HP/sec) Regeneration
Unbreakable Constraint(Flash)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Superior Will of the Controller(Spectral Terror)
- 4% DamageBuff(All)
- 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Shield Wall(Maneuvers)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Expedient Reinforcement(Phantasm)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Group Invisibility)
- 7.5% Enhancement(RechargeTime)
Basilisk's Gaze(EM Pulse)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Entropic Chaos(Fire Blast)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Fire Ball)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Steadfast Protection(Fire Shield)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler(Hover)
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Health)
- 12% (0.51 HP/sec) Regeneration
Performance Shifter(Stamina)
Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006